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GP32x.com, all design and content
by hando (Krzysztof Zjawin)and XTeam
dl.OpenHandhelds.org created and maintained by EvilDragon.
GP32, its logo is trademark of
Gamepark. Other names are properties of their owners.
GP32X.com Staff take no responsibility
for any damages of your GP32 / GP2x / XGP caused by using software
from this site, especially any firmware upgrading related
tools.
POLAND (www.gp32x.com) since 2002 GERMANY (www.gp32x.de) since 2004
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| [WIZ] Mushroom Roulette 1.3 |
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submitted by sbock @ (16:45) 23 Dec 2009 |
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James Fletcher released a new version of the puzzle game "Mushroom Roulette":

[quote]A lot of improvements, the touchscreen is a lot better now you can drag the pen around the screen and the "man" will follow it.
Also I have added support for custom made levels where you can path sequence butterflys etc, the map editor can be downloaded from the new website:
http://www.mushroomroulette.com/buy.html
I would be very greatfull to anyone who made any levels for mushroom roulette.[/quote]
Download: Archive.
Homepage: Here. |
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| [DINGOO] Vice 2.2 Official Dingux Port |
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submitted by sweetlilmre @ (13:36) 22 Dec 2009 |
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I am proud to announce that the Dingoo now has an officially supported Vice build.
This build is based on the amazing SDL UI work of Nojoopa.
Thanks to both Nojoopa and BlackyStardust for all their help and support.
The release can be found here.
Release Notes:
- All machines are supported though some will work better than others and some don't really work at all.
- Vic20 and C64 seem to be fine though.
- Overclock to 400 for best results.
- ALL Vice menus are supported!
Keys:
Select = Menu.
A = Select.
X = Cancel
Start = Map key
DPAD = navigate
- See the ReadmeSDL.txt for more info
Enjoy!
-(e) |
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| [GP2X] Vice 2.2 Released. |
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submitted by blacky @ (06:33) 22 Dec 2009 |
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VICE 2.2 has been released.
VICE is the Versatile Commodore Emulator, it emulates the Commodore C64,
C128, VIC20, PET, PLUS4 and the CBM-II, as well as the C64 DTV, and it
runs on Win32, Unix, DOS, RiscOS, OS/2, BeOS, QNX, SkyOS, AmigaOS and
GP2X systems.
VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.
The most important changes from the last version can be found at the end
of this posting.
For more information and download instructions check out the VICE home
page at:
http://www.viceteam.org/
=======================================================================
At the time this was written the VICE home page was not updated yet,
rest assured that it will be updated soon.
In the meantime, please use
http://vice-emu.sourceforge.net/
=======================================================================
The VICE team wishes you all a Merry Christmas!
The VICE team.
----------------------------------------------------------------------
Most important changes since the last version include:
** General
----------
- On autostart, do not change true drive emulation (TDE) anymore by
default. The old behaviour can be switched on again by specifiying
-autostart-handle-tde on the command line.
There is one drawback of this behaviour: If TDE is switched on, an
image attached must fit to the drive type set. For example, when you
attach a .D81, you must have the drive type set to 1581, or the
autostart will fail.
- Added automatic Warp mode during autostart. If this resource is enabled then
VICE automatically enables the warp mode and then loads a file. After
loading the warp mode is disabled again and then the program is started.
- Autostarting a PRG file can now be done in three different ways:
* "Virtual FS": This mode mounts the directory where the file resides as a
virtual filesystem on drive #8 and then loads the PRG via virtual drive
traps. This was the only way of autostarting in previous VICE versions
and is still the default.
* "Inject to RAM": The PRG file is loaded from VICE directly into the RAM of
the emulated machine. Then the memory setup of a Basic LOAD is simulated
and the program is run. This is the fastest mode available but may lack
compatibility as no actual load operation was performed in the emulator.
However, no drive setup is altered during the operation.
* "Diskimage": VICE creates a temporary new disk image and copies the
contents of the PRG file onto it. Then this image is mounted in drive #8
and the program is loaded from there. If TDE is enabled then the load
operation is most compatible. The disk image stays attached until a new
image is mounted.
- Improved PAL emulation is now available for Unix/Xaw XVideo mode, and
AmigaOS. Only the YUV packed modes work, the planar modes still use the
old code paths, though.
- Sound core has been reworked to enable lower latency of operation.
Approximately 50 ms latency values are now routinely reached, and some
people have reported that as low as 30 ms still works for them.
- New SDL port. See ReadmeSDL.txt for details.
- New SDL based Dingoo port.
- Remote monitor (in other words: TCP/IP interface to VICE monitor) added.
- Fixed non-6502/6510 CPU handling in monitor.
** C64/C128 changes
-------------------
- ReSID's resampler has been optimized with MMX assembly. Some long-standing
bugs in resample-interpolate mode were also fixed.
- ReSID-FP has been optimized, too. It clocks the analog parts at half the
rate now, which saves CPU during filter emulation especially for 6581 modes.
- Added SFX Sound Sampler and SFX Sound Expander emulation.
- Added EasyFlash cartridge emulation.
- Added paddle emulation.
- Added support for the following userport joystick adapters: CGA/Protovision,
DXS/HIT, PET (normally only used on the PET/CBM2), Hummer (normally only
used on the C64DTV) and OEM (normally only used on the VIC20).
** C128 changes
---------------
- Added RAM banks 2 and 3 support.
- Improved the VDC emulation.
- Stereo SID $D7xx range support.
** VIC20 changes
----------------
- New cycle exact emulation core. Handles accesses to unconnected
address space and in-line graphics data changes correctly.
(fixes "Impossiblator 3" and others)
- Improved VIC emulation (in-line color/reverse mode changes on half-chars).
- Cartridge handling rewritten.
- Added Mega-Cart cartridge emulation.
- Added Final Expansion cartridge emulation.
- Default memory configuration changed from full to unexpanded.
- Added paddle emulation.
- Corrected the joystick support, since the VIC20 can only have one joystick
attached on the joystick port.
- Added support for the following userport joystick adapters: CGA/Protovision
(normally only used on the C64/C128), PET (normally only used on the
PET/CBM2), Hummer (normally only used on the C64DTV) and OEM.
** PLUS4 changes
----------------
- Added Digibooster SID Cart add-on emulation.
- Added SID Cart joystick port emulation.
- Fixed bug in tape recording.
- Improved graphics handling.
** C64DTV changes
-----------------
- Replaced old DTVSID emulation with ReSID-DTV.
- Minor bug fixes and emulation improvements.
- Added support for the following userport joystick adapters: CGA/Protovision
(normally only used on the C64/C128), PET (normally only used for the PET),
Hummer and OEM (normally only used on the VIC20).
** PET changes
--------------
- Corrected the joystick support, since the only way a PET can use a joystick
is by a userport joystick adapter, the following userport joystick adapters
are currently supported: CGA/Protovision (normally only used on the
C64/C128), PET, Hummer (normally only used on the C64DTV) and OEM (normally
only used on the VIC20).
** CBM2 changes
---------------
- Corrected the joystick support, since the only way a CBM2 can use a joystick
is by a userport joystick adapter, the following userport joystick adapters
are currently supported: CGA/Protovision (normally only used on the
C64/C128), PET, Hummer (normally only used on the C64DTV) and OEM (normally
only used on the VIC20).
** Unix changes
---------------
- Rudimentary PulseAudio sound driver has been added.
- Added support for dynamic loading of FFMPEG libraries.
- Added support for dynamic loading of OpenCBM and Lame library
The GP2X port can be downloaded from:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/vice-gp2x-2.2.zip |
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| [WIZ] Ohboy A Gameboy Color Emulator |
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submitted by UByte @ (00:51) 22 Dec 2009 |
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OhBoy is a Gameboy/Gameboy Color Emulator. Currently binaries are available for the GP2X Wiz. GP2X(F-xxx) and Pandora Support is planned.
It is based on gnuboy 1.0.3. The core sources have not been modified in any way but rather OhBoy provides a graphical front-end and GP2x-centric back-end tailored for portable gaming.
OhBoy is currently beta software and has been somewhat rushed in time for Christmas but I hope you enjoy.
Zip support currently does not seem to work. OhBoy will most likely exit cleanly if you attempt to load a zip.
Get It Here (GP32x File Archives.) |
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| [DINGOO] Fceu320 V0.2 - Fceux Port For Dingux |
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submitted by Badboyluc @ (14:16) 15 Dec 2009 |
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New Version of the Best Nes Emulator
by The Gama
Features
- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
NOTE: You must put a copy of your fds bios (disksys.rom)
in the /local/home/.fceux folder.
- Fullscreen support
- Blur filter support
- Frameskip support
- Zipped roms
- Gui for configuration
- Custom palette support
NOTE: You must rename the palette file (for example fceux.pal) to custom.pal
and put it in the /local/home/.fceux folder.
ChangeLog
* Fixed battery support for FDS games.
* Fixed save state support for FDS games.
- Added blur screen filter.
+ Added separate config file for each rom.
+ Added frameskip support.
+ Added small GUI for configuration and other options.
+ Added custom palette support.
* Added one button fds disk switching.
+ Small speed increase.
+ Started optimizing mappers using code coverage.
Controls
Dingoo Nes
-----------------------------------------------------
Pad Pad
A A
B B
Y TurboB
X TurboA
Select Select
Start Start
R Shoulder Flip FDS disk/VSUni insert coin
L Shoulder Open GUI screen
Select + Up Increase cpu rate
Select + Down Decrease cpu rate
Select + Start Exit emulator
Select + L Shoulder Save State
Select + R Shoulder Load State
ISSUES
- Small gameplay lag.
- The fullscreen scaler always clips left
and right 8 pixels columns from the nes
screen.
Not supported
- Movie record/playback.
- Hight quality sound (It is just too heavy).
- New ppu core (Just like hqsound).
- Nes apu volume settings.
- Vsync not supported.
TODO
- Make splash screen (?).
- Add rom browsing to GUI (?).
- Implement vsync.
- Cleanup code and release source.
NOTE: Please remove the old /local/home/.fceux/fceux.cfg file.
Download: FileFront
Mirror: MediaFire
Nice  |
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| [GP2X] Gnu Robbo 0.64 |
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submitted by Thunor @ (00:43) 09 Dec 2009 |
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Hello
The GNU Robbo Team has released GNU Robbo 0.64.
Amongst other improvements, this version adds sound support (with some very nice sound effects) and 19 additional level packs.
[center] [/center]
Complete ChangeLog (not GP2X specific):-
[list]
[*]Modified some objects to be more similar to Atari Robbo
[*]Added 19 level packs
[*]Added preliminary music support
[*]Added sound and sound-skin support
[*]Added support for tiled level background images
[*]Added Oily graphical skin
[*]Added support for Robbo Millenium objects
[*]Added Playstation PSP support
[*]Added Russian translation by Alexander Voikov
[*]Added an in-game pointer control pad and toolbar
[*]Added extensive pointer support for menus and game
[/list]
For more information please visit the official GNU Robbo website.
For now you may download the GP2X package (and source) from the above website, and I will update the project's entry in the archive shortly.
Regards,
Thunor |
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| [WIZ] Skull Released |
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submitted by EvilDragon @ (21:31) 08 Dec 2009 |
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GECA soft. released a new game for the WIZ: Skull.

It's a real cool Jump'n'Run. It includes binaries for Linux, Windows and the WIZ.
Download: Skull
Homepage: [url]http://www.gecasoft.no.sapo.pt/[/url] |
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| [WIZ] Railroad Rampage 1.2 |
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submitted by Imerion @ (20:59) 08 Dec 2009 |
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Version 1.2 of Railroad Rampage is done! This update is a lot bigger than the last one. Changelog is here :

[list]
[*]Added five new levels and a new final boss.
[*]Some levels have thunderstorms with lightning that strikes turrets.
[*]Sombreros now also work as lightning rods.
[*]Added a manual in PDF format.
[*]Some big optimizations.
[*]Loads of balance and bug fixes.
[*]Many other usability tweaks, like :
[*] - Keyboard shortcuts for opening menus can be used in all versions.
[*] - Game can be exited immediately at the main menu by pressing ESC again.
[*] - Menus will not fold out when dragging a star.
[*] - Screen mode can be switched from fullscreen to windowed and back again using the F-key.
[*] - Volume controls should work on Wiz now.
[*] - Switching turrets is less sensitive.
[/list]
The game can be downloaded from the usual place : Here. |
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| [GP2X] Kuklomenos |
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submitted by Farox @ (18:11) 05 Dec 2009 |
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Hi
I have uploaded a new port..
This time is Kuklomenos a game by Martin Bays...http://mbays.freeshell.org/kuklomenos/
I have only statically recompiled the source of the Wiz version by HopeZ (Thank's a lot for the source ) .
I have slightly modified the source to increase speed on GP2X excluding
libcurl and relative Highscore reporting , also changed sound rate from 44100 --> 22050
and reduced sound buffer (from 512---> 256 )and sound Channels (from 32--->16 )
Also changed the message of button used on the game...
You can download at http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2816
Hope you like it...!!!
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| [WIZ] Lemonboy2X Updated |
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submitted by EvilDragon @ (03:17) 02 Dec 2009 |
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Pickle just released an update of Lemonboy2x, a GameBoy / GameBoy Color-Emulator for the WIZ.
It has a few bug fixes, but the main thing everybody has been waiting for: Sound is now working properly and crystal clear!
The only missing thing is a tearing fix, but apart from that, the emulator is working really well now.
Download: Lemonboy2x
Download: Lemonboy2x Sourcecode |
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| [DINGOO] Mame4All V1.2 Released |
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submitted by EvilDragon @ (01:13) 02 Dec 2009 |
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slaanesh just released a new version of MAME4ALL for the Dingoo (running Dingux).
.png)
The changes are:
- Added A320 screen brightness option to frontend.
- Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
- More speed and smaller executable. Perhaps some of the larger games may run now?
See the included "whatsnew.txt" for complete details.
If you have any questions, please refer to the "readme.txt" and "faq.txt" first! 99% of questions can be answered in here if you look first. By all means, ask if you are unsure.
Download: MAME4ALL v1.2
Homepage: [url]http://www.slaanesh.net/[/url] |
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| [WIZ] Scummvm 1.0.0 |
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submitted by sbock @ (23:15) 27 Nov 2009 |
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Some old news here, but nevertheless:
The ScummVM Team released the major version 1.0.0 of the adventure game interpreter ScummVM. This includes the Wiz version maintained by DJWillis.

New in version 1.0.0:
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
Some major features of the 1.0.0 release:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
New port for GP2X Wiz handheld game console.
Some infos about the Wiz port from DJWillis:
[quote]This is just a quick post is to announce the 1.0.0 releases of the ScummVM for both the GP2X and the GP2X Wiz following on from the official announcement.
Please provide feedback on these releases and enjoy using them, this is a huge milestone for the ScummVM project and we are all very proud of this release.
New features since the 1.0.0 RC1 for my backends:
Below are the main features and fixes added with this new release from the earlier RC1 release.
Both releases feature additional ARM assembly optimised routines and tweaks to the build system along with a myriad of small ‘nips and tucks’.
There are also further tweaks to refine the use of the “Return to Launcher” and “Global Main Menu” features (remember that Left Trigger and Select/Home/Menu will bring up the Global Main Menu in any game).
This is in addition to the hundreds (litterally) of bug fixes that have gone into the core and game engines for this release from the ScummVM development team.
Supported engines:
Both releases feature support for all the game engines that are due to be included with the 1.0.0 release.
This includes support for high resolution games.
Specific restrictions:
Each of the releases has a small number of restrictions that have an affect on the games/engines you are able to use with each platform.
GP2X: The biggest restriction with this platform is the overhead of the scaling when using 640*480 games on the 320*240 screen making such game perform poorly.
GP2X Wiz: The downscaling support is a recently added feature to the Wiz backend and as such some issues still remain with high resolution games exhibiting ‘tearing’ when updating the screen under some circumstances. Unfortunately this seems to be an exhibit of the Wiz screen tearing bug and while efforts have been taken to minimise it in this release it the problem has not totally gone away.[/quote]
Source: here.
Thanks John!
Download: Archive.
ScummVM Homepage: here. |
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| [WIZ] Wind And Water: Puzzle Battles For Wiz Released |
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submitted by A r k @ (00:08) 25 Nov 2009 |
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Hi everyone!
Wind and Water: Puzzle Battles - one of the commercial releases for the older GP2X, is released today for the GP2X WIZ!! Here's the official trailer (for Dreamcast):
Youtube (Low quality) - High Quality Here
[media]http://www.youtube.com/watch?v=JeSoz3UYdKM[/media]
For those who already know about the game, there are a ton of new features, including music tracks, new endings, rebalanced gameplay, and much more!
 
And for those who are new to the game, W&W is an extensive Action-arcade puzzle game with more than 100 stages, hundreds of funny story dialogues and missions, tons of minigames, and studio-mastered music.
A W&W demo for the WIZ is available here.
More screenshots and videos are available here and even more here!
The game costs $16 (~10 Euro) the download version. And for $8 more ($24 total ~16 Euro) you get a customized sprite based on your picture and you can Order here. Here are some from the GP2X version:

People who supported us on the GP2X version before get the WIZ version for free just login on the Members area!
Any questions feel free to reply to this thread or visit the W&W website.
Thanks everyone! |
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