| [WIZ] Scummvm 1.0.0 |
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submitted by sbock @ (23:15) 27 Nov 2009 |
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Some old news here, but nevertheless:
The ScummVM Team released the major version 1.0.0 of the adventure game interpreter ScummVM. This includes the Wiz version maintained by DJWillis.

New in version 1.0.0:
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
Some major features of the 1.0.0 release:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
New port for GP2X Wiz handheld game console.
Some infos about the Wiz port from DJWillis:
[quote]This is just a quick post is to announce the 1.0.0 releases of the ScummVM for both the GP2X and the GP2X Wiz following on from the official announcement.
Please provide feedback on these releases and enjoy using them, this is a huge milestone for the ScummVM project and we are all very proud of this release.
New features since the 1.0.0 RC1 for my backends:
Below are the main features and fixes added with this new release from the earlier RC1 release.
Both releases feature additional ARM assembly optimised routines and tweaks to the build system along with a myriad of small ‘nips and tucks’.
There are also further tweaks to refine the use of the “Return to Launcher” and “Global Main Menu” features (remember that Left Trigger and Select/Home/Menu will bring up the Global Main Menu in any game).
This is in addition to the hundreds (litterally) of bug fixes that have gone into the core and game engines for this release from the ScummVM development team.
Supported engines:
Both releases feature support for all the game engines that are due to be included with the 1.0.0 release.
This includes support for high resolution games.
Specific restrictions:
Each of the releases has a small number of restrictions that have an affect on the games/engines you are able to use with each platform.
GP2X: The biggest restriction with this platform is the overhead of the scaling when using 640*480 games on the 320*240 screen making such game perform poorly.
GP2X Wiz: The downscaling support is a recently added feature to the Wiz backend and as such some issues still remain with high resolution games exhibiting ‘tearing’ when updating the screen under some circumstances. Unfortunately this seems to be an exhibit of the Wiz screen tearing bug and while efforts have been taken to minimise it in this release it the problem has not totally gone away.[/quote]
Source: here.
Thanks John!
Download: Archive.
ScummVM Homepage: here. |
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| [WIZ] Wind And Water: Puzzle Battles For Wiz Released |
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submitted by A r k @ (00:08) 25 Nov 2009 |
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Hi everyone!
Wind and Water: Puzzle Battles - one of the commercial releases for the older GP2X, is released today for the GP2X WIZ!! Here's the official trailer (for Dreamcast):
Youtube (Low quality) - High Quality Here
[media]http://www.youtube.com/watch?v=JeSoz3UYdKM[/media]
For those who already know about the game, there are a ton of new features, including music tracks, new endings, rebalanced gameplay, and much more!
 
And for those who are new to the game, W&W is an extensive Action-arcade puzzle game with more than 100 stages, hundreds of funny story dialogues and missions, tons of minigames, and studio-mastered music.
A W&W demo for the WIZ is available here.
More screenshots and videos are available here and even more here!
The game costs $16 (~10 Euro) the download version. And for $8 more ($24 total ~16 Euro) you get a customized sprite based on your picture and you can Order here. Here are some from the GP2X version:

People who supported us on the GP2X version before get the WIZ version for free just login on the Members area!
Any questions feel free to reply to this thread or visit the W&W website.
Thanks everyone! |
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| [WIZ] Engines For Heretic/hexen/hexen2 |
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submitted by Pickle @ (19:46) 23 Nov 2009 |
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I finished some ports over the weekend. I havnt tested these with anything other than the shareware demos. Please give feedback if the full versions and any exp packs are working.
Heretic:
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,257
Hexen
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,258
Hexen 2 (includes demo files)
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,259
Also Rise of the Triad was updated to use a split bar black mode
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,32
Feedback welcome, any opinions on including demo files? I usually dont since it makes the download much larger, but it can simply the package to be ready to go if the setup is complicated. |
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| [DINGOO] Fceu320 V0.1 - Fceux Port For Dingux |
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submitted by Badboyluc @ (03:07) 20 Nov 2009 |
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The best Nes emulator for PC, now on Dingoo
Ported by The Gama
Features
- Based on fceux version 2.1.2
- Great compatibility
- Builtin nsf player
- FDS support
NOTE: You must put a copy of your fds bios (disksys.rom)
in the /local/home/.fceux folder.
- Fullscreen support
- Zipped roms
ISSUES
- FDS save states are not working.
- Small gameplay lag.
Not supported
- Movie record/playback
- Frameskip
- Screen filters
- Hight quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
TODO
- Create gui for rom browsing and configuration
- Add support for custom palette
- Fix fds save states.
Hotkeys
L Shoulder Change FDS disk
R Shoulder Insert/Eject FDS disk
Select + Up Increase cpu rate
Select + Down Decrease cpu rate
Select + Start Exit emulator
Select + L Shoulder Save State
Select + R Shoulder Load State
Download: File Front
Mirror: Media Fire |
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| [WIZ] Finally: Usb-Ethernet For The Wiz! |
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submitted by EvilDragon @ (11:04) 19 Nov 2009 |
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hcf did it - although it only was a small patch, it makes developing for the WIZ so much more comfortable!
hcf created a small program for the WIZ, which enables USB-Ethernet using the stock WIZ USB cable.
This does mean, that it is now possible to copy files over directly to the WIZ, run them via command line and see the debug output.
The same way it worked on the GP2X F100.
If you're interested, please check out the thread here. |
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| [WIZ] Inkl Player 0.4 Released |
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submitted by barosl @ (16:12) 08 Nov 2009 |
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Inkl Player is a media player that supports media library and synchronized lyrics.

Video:
[youtube]http://www.youtube.com/watch?v=zCos1vFHbbk[/youtube]
Changes in 0.4:
* MP3 album art support
* FLAC support
* Media library added
* Works on Dingoo A320
* Works on Windows
* Works on Windows Mobile
* Automatic update added
* Improved reactivity
* Downloads synchronized lyrics automatically
* Settings menu added
* Supports skins for list pages
* Automatic power-off added
* Fixed some bugs on synchronized lyrics
* Display turned off when hold is set
* CPU speed lowered to 100MHz to save power when display turned off (Wiz only)
* Various bug fixes
Downloads:
Inkl Player 0.4 (for GP2X Wiz)
Inkl Player 0.4 (for Dingoo A320)
Inkl Player 0.4 (for Windows)
Inkl Player's Official Site |
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| [WIZ] Wizznic! Released |
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submitted by DusteD @ (17:17) 05 Nov 2009 |
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The goal is that of Puzznic, to move bricks about the level in order to destroy all bricks.
It's a fairly simple game, it could use more levels, which the author hopes the community will help create.
Download here:
https://sourceforge.net/projects/wizznic/files/
Screenies, and more info here:
https://sourceforge.net/projects/wizznic/ |
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| [WIZ] Wiz-Mancala: A Mancala Game V1.1.1 For Wiz |
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submitted by zx-81 @ (21:40) 02 Nov 2009 |
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Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala"
came from arabic word "naqalah" that means literaly "To move".
Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple,
the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their
implementation of the classical Minimax algorithm.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial
position, all pits are filled with four stones, thus the initial position has
48 stones.
The player to move chooses one of its own, nonempty pits and removes all
stones from the pit. The player then sows the stones, counterclockwise, over
the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones
after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or
3 stones, they are captured as well, and this process is repeated clockwise,
until the own pit, or an enemy pit containing less than 2 or more than 3
stones is reached.
The player who captures most stones, wins the game. The game end when a
player cannot move, however, to avoid such a situation early in the game, it
is not allowed to do a move that leaves the opponent without countermove,
unless all moves eradicate the opponent.
A GP2X-F100 version is also available ...
you can find it here
Enjoy,
Zx
A bug has been fixed in human vs human mode (wiz freeze at the end of the game)
You can find the new version (v1.1.2) on my blog |
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| [DINGOO] Dingux-Mancala: A Mancala Game V1.1.0 For Dingoo/dingux |
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submitted by zx-81 @ (20:07) 01 Nov 2009 |
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*** UPDATE *** : Previous version was buggy, i've uploaded a new one (v1.1.1)
Hi All,
Mancala is a board game familly, originated in East Africa. The word "Mancala"
came from arabic word "naqalah" that means literaly "To move".
Dingux-Mancala is the "Awari" variant, and even if the rule of this game is simple,
the complexity can be compared to chess Game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their
implementation of the classical Minimax algorithm.
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Here is the rules available from awari.cs.vu.nl :
Awari is played on a board where each player owns 6 pits. In the initial
position, all pits are filled with four stones, thus the initial position has
48 stones.
The player to move chooses one of its own, nonempty pits and removes all
stones from the pit. The player then sows the stones, counterclockwise, over
the remaining pits.
If the last stone is sown into an enemy pit that contains 2 or 3 stones
after sowing, the stones are captured.
In this case, if the second last pit is also an enemy pit that contains 2 or
3 stones, they are captured as well, and this process is repeated clockwise,
until the own pit, or an enemy pit containing less than 2 or more than 3
stones is reached.
The player who captures most stones, wins the game. The game end when a
player cannot move, however, to avoid such a situation early in the game, it
is not allowed to do a move that leaves the opponent without countermove,
unless all moves eradicate the opponent.
Here is a full working binary version :
on my blog
Enjoy,
Zx |
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| [DINGOO] Dingux-Ti99: A Ti-99 Emulator For Dingux V1.1.0 |
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submitted by zx-81 @ (21:08) 31 Oct 2009 |
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Hi All,
TI99Sim is a very good emulator of Texas Instruments TI99 home computer
running on Windows and Unix. The emulator faithfully imitates the TI99/4 model
(see [url]http://www.mrousseau.org/programs/ti99sim/[/url])
Dingux-TI99 is a port on Dingoo/Dingux of the version i've previously ported to Wiz.
How to use it ? Everything is in the README.txt file.
If you want to convert games etc ... have a look to Ti99/sim web site
for more informations ([url]http://www.mrousseau.org/programs/ti99sim/[/url]).
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
You may find it here :
on my blog
Enjoy,
Zx. |
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| [WIZ] Openggs V0.111 (Ports To Wiz/gp2X) |
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submitted by Pickle @ (17:32) 31 Oct 2009 |
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http://openggs.romanhoegg.ch/
http://openggs.romanhoegg.ch/news/
October 2009
A new version of OpenGGS has been release (version 0.111). Apart from a couple of bug fixes the main new feature is the level editor which is now included in the package. But please don’t expect the editor to be very userfriendly.
You can download OpenGGS from the project’s sourceforge page.
Heres the Wiz version:
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,143
Here the Gp2x version:
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2797
Please be patient, archive may not be updated by the time of this post being approved |
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| [DINGOO] Dingux-Atari: Atari 800/130/5200 Emulator For Dingux V1.1.0 |
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submitted by zx-81 @ (22:04) 30 Oct 2009 |
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Hi All,
Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer.
It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
Dingux-Atari is a port on Dingoo/Dingux of the PSP version with some new features.
How to use it ? Everything is in the README.txt file.
Source code and binaries are available on my blog :
here
Enjoy,
Zx. |
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