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[GP32] Gpalice
submitted by Orion_ @ (14:47) 07 Apr 2014

gpalice1.pnggpalice2.png

 

GpAlice is a platform game, playable on the GP32 console.
This game was created for the "speed coding" contest held at the retro computing convention AC 2014,
on the 5th and 6th April 2014 at "Congis sur Thérouanne", France.

Principle of the Game:
Alice is in wonderland and she must find the white rabbit hole.
She can collect fruits and gems, but she must avoid the peaks and be careful with the mushrooms !
If she jumps on a tiny mushroom she will become tiny, and won't be able to jump too high.
Jumping on a big mushroom will get its normal size back !

The Contest Rules required a 2 players mode, but because of the lack of 2 GPLink, I couldn't do a real 2 players mode.
That's why, Player 1 plays first, then Player 2, and in the end, the game tell who finished the level faster !

 

See my GP32 page to download the game: http://onorisoft.free.fr/gp32/gp32.htm#Games

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[GP32] Quadtris
submitted by Orion_ @ (23:18) 13 Mar 2014

QuadTris is a puzzle game, playable on the GP32 console.
The game was created in less than 24 hours for the "speed coding" contest held at the retro computing convention AC 2011, the 16th and 17th April 2011 at "Congis sur Thérouanne" France.

The game won the first prize! \o/

Contest Rules: http://yaronet.com/posts.php?s=138950

Principle of the Game:
You have to match at least 4 blocks of the same color in a square or rectangle form.
For this you can rotate the blocks 4 by 4 using a cursor and the A button.
As the level increases, new colors appear as well as bonus and penalties.

Bonus:
-If you blow up a block with the "Bomb" symbol, all the blocks of the same color will explode.

Penalties:
-Some Leafs can appears on the board and interfere with your game.
-A block containing the "Lock" symbol will locks the rotation of the block.
-A block containing the "Arrow" symbol will reverse the rotation of the cursor.

This is the final version released in 2014:
-Now using the official GPSDK (provides only one FXE file for all GP32 consoles and emulators)
-Switched to 8bits graphic mode: The game is now seamlessly playable at 66mhz (the previous "party" version was running at 100mhz in 16bits and despite that, it had slowdowns)
-Added Title and Gameover screens + HiScore.
-The "leaves" particles now disappears smoothly.
-Removed the explosion particles that was ugly.
-Added music and sounds.
 

Enjoy GP32 in 2014 ! \o/

 

quadtris1.pngquadtris2.png

 

Available here: http://onorisoft.free.fr/gp32/gp32.htm#Games

Direct download link

 

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[GPH] Alexkidd2X V0.6.2U Gp2X
submitted by Nightbird @ (18:41) 29 Jan 2014
alex1.pngalex2.png 
---------------------------------------------------------------------------------------------------------------------------------
AlexKidd2X v0.6.2u
GP2X SMS/GG Emulator
---------------------------------------------------------------------------------------------------------------------------------

v0.6.2u (unofficial build by Nightbird):

- Gained about 20% to the maximum volume level (primarily done to correct the low volume in the
  previous release when running on an F100. Note: Make sure 'Volume Limit' isn't switched on in
  'System' if using pre v4.xx firmware).
- Rom CRC scan for the GoodSMS/GG database now requires you to press 'Select+Y' to scan instead of
  just 'Select'. This was done to prevent accidental CRC scans as it can take up to 5 minutes to
  CRC check a full romset.
- Some minor adjustments to the Rom CRC GoodSMS/GG internal database.
- Fixed the Remap Keys bug which would cause buttons 1 and 2 to be reversed.
- Removed Show/Hide FPS and Show/Hide Battery Level from 'Stick Click+Y' and 'Stick Click+X'
  respectively to avoid accidently showing/hiding them during gameplay if you have remapped
  your keys. You can still Show/Hide them using 'Select+Y'(FPS) and 'Select+X'(Battery Level).
- You now need to press 'Start+Select' in the Rom List rather than just 'Start' to exit the emulator.
- Dinobasher (Codemasters-Prototype) now works (Note: Run this game in Euro/PAL(50hz) mode otherwise
  it will run too fast. Also, don't press pause during the game as it will freeze, requiring you
  to exit back to the Rom List).
- S.S. Lucifer - Man Overboard (Game Gear) now works (Note: Run this game in Euro/PAL(50hz) mode
  otherwise you will get a high level of screen flicker. Also, you can't see the rising sea level
  which makes it hard to judge how much time you have at the first attempt in some levels).
- Separate binary for GP2X-F100 running firmware 4.xx to prevent battery level indicator bug.
---------------------------------------------------------------------------------------------------------------------------------
 
See 'readme.txt' for additional info and keymap. Thanks to Israel Lopez Fernandez (Puck2099) for creating this Emulator.
 
Alexkidd2x v0.6.2u GP2X
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[GPH] Picodrive Revival (1.91) - Gp2X/wiz/caanoo Version
submitted by notaz @ (00:04) 13 Oct 2013
So somebody asked for Caanoo version, and here is the latest build:
http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_191.zip

This should run on GP2X/Wiz/Caanoo, but I've only tested this on GP2X and Caanoo. The main change is that SegaCD compatibility issues should be resolved now. 32X compatibility has been improved too, but it'll be too slow on GPH consoles. I don't know if/when I can optimize 32X, although it should be possible to improve it still.

From what I see there is not much action on these boards any more, I guess everyone moved on to one of the gazillion Android devices that are available these days.. If anyone still uses this on their GPH consoles (especially on good old GP2X), it would be nice if you posted here so that I know if it's worth building future PD releases for GPH consoles or not.
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[GPH] Playable Demo Of La Pesadilla De RipollÚs
submitted by BAFelton @ (15:35) 08 Sep 2013
http://www.youtube.com/watch?v=OzAyyYak5cw

 

Link here : http://www.pixjuegos.com/?j=ripolles#

 

Thread on GP32Spain : http://www.gp32spain.com/foros/showthread.php?116752-Publicada-demo-jugable-de-La-pesadilla-de-Ripoll%E9s-para-Caanoo

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[DINGOO] Mame4All V1.1 For Dingoo Native Released
submitted by slaanesh @ (01:55) 14 May 2013

MAME4ALL v1.1 for Dingoo Native has been released.

 

Check out http://www.slaanesh.net/ for details and downloads.

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[DINGOO] Dooom - Native Os Port Of Chocolate Doom
submitted by The Wub @ (21:29) 25 Apr 2013

Version 1.2 binary and source code is here:

https://code.google.com/p/dooom/

 

This should run any total conversion or modded wad supported by Chocolate Doom.

 

Have fun! :)

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[GPH] Gmu 0.9.1 Released
submitted by wejp @ (22:05) 25 Feb 2013

I have released a new version of the Gmu Music Player. Version 0.9.1 is a little update to the 0.9.0 version which I released just a few days before. The 0.9 series is the first to officially support the Caanoo, among support for other devices like the Dingoo A320 and the Pandora.

For downloads and more detailed release information visit my blog: http://wejp.k.vu/gmu/gmu_0_9_1_released">Gmu 0.9.1 release notes & downloads (the major changes since the 0.8 series can be found in the release notes of the http://wejp.k.vu/gmu/gmu_0_9_0_released">0.9.0 release)

 

screenshot-gmu090-default.png

 

By the way, Gmu takes part in the Dragonbox Coding competition. If you like the player, I would appreciate it if you would http://boards.openpandora.org/index.php/topic/12169-voting-applications/">vote for it. ;)

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[GPH] [Emulator] 8Blitter (Mastersystem/gamegear/gameboy)
submitted by BAFelton @ (13:23) 17 Feb 2013

Lordus has posted this on the Pandora Boards:

 

 

 

8Blitter is a MasterSystem/Gamegear/Gameboy emulator. None of the emulators is a port, or using existing code.

 

There are surely better emulators out there for each individual system, but i have been sitting on this for a while, so i thought, why not release it, as it has some useful features:

- Rewind and Fast Forward
- OpenGL ES rendering rendering/scaling on Wiz, which looks quite nice and eliminates tearing
- Hopefully, a nice interface
- In-game savestate menu with live preview of savestates
- Game selection menu with touchscreen keyboard search function
- Game selection menu shows total play time, and available saves

 

Currently, only the Wiz version is available. I have a working Pandora version, but it needs a bit more work. I hope i can release it this weekend.

 

For more info, see readme in the archive.

 

 

 

DL : http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,606

 

DL : http://boards.openpandora.org/index.php?app=core&module=attach&section=attach&attach_id=5529

 

Topic : http://boards.openpandora.org/index.php/topic/12046-emulator-8blitter-mastersystemgamegeargameboy/

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[GPH] Aquaventure - New Wiz Game
submitted by iprice @ (15:29) 15 Feb 2013

Here's another of my games for the Wiz - AquaVenture - created for the Dragonbox Coding Competition 2012/213.

 

post-14654-0-80483600-1360910412_thumb.p

 

It's an arcade adventure puzzler, set under the ocean.

 

 

 

Download - http://www.iprice.remakes.org/my_stuff/wiz_AquaVenture.zip

 

 

 

[EDIT] Note: There's a short pause at the start of the app - it hasn't crashed, it's unpacking the gfx/sfx.

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[GPH] Aquaventure - New Caanoo Game
submitted by iprice @ (07:41) 15 Feb 2013

Here's another of my games for the Caanoo - AquaVenture - created for the Dragonbox Coding Competition 2012/213.

 

[attachment=628:AquaVenture.PNG]

 

It's an arcade adventure puzzler, set under the ocean.

 

Download - http://www.iprice.remakes.org/my_stuff/caanoo_aquaventure.zip

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[PANDORA] Mhwaveedit App To Edit And Record Sound Files On Pandora
submitted by Farox @ (14:34) 27 Jan 2013

Just recompiled this utility.

It's an editor for sound files who can also record from the internal mic of the pandora.

I have tested with my Pandora and have recorded my voice correctly with it cool.png

 

 

Download on the repo http://repo.openpand...&app=mhwaveedit

 

Some tip to enable mic recording on Pandora (i use the latest firmware)

 

First follow the wiki about enabling mixer controls see here http://pandorawiki.o...ystem#Recording

 

In order to obtain the mic to record from this program go to EDIT/Preferences and switch to SOUND tab,

now on driver options choose Settings and type on Recording device hw:0,1

Now go to PLAY menu and select Record at bottom (or press F12) .

The first time you run this utillity you have to set the Sample format, otherwise we can't record.

I choose other format and changed this parameters:

Channels : Stereo (mono is not supported by the driver)

Sample type : 16 bit PCM

and left as default the others.

 

Some shots:

main.png

 

also the shot from preference on how to setup the mic:

 

mic_prefs.png

 

Happy recording

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[GPH] Please Welcome Our Newest Gurus!
submitted by Orion4874 @ (03:00) 19 Jan 2013

Hi guys, please congratulate the latest members of the elite GP32 Gurus group, iprice and Farox.

 

                                           av-14654_zpsdd906353.gif                      av-17601_zpsa98b7239.png

 

I just wanted to thank these two awsome devs for their continued support of the GPH handhelds as well as all the past work they've done to bring enjoyment to our community. So please take a second to give thanks to the newest Gurus in quite some time!

 

Here's to you guys, thank you for all your work over the last few years, it's greatly appreciated!!!

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[GPH] [Caanoo] L'abbaye Des Morts
submitted by Farox @ (18:45) 08 Jan 2013

I have published the final version of my port of this very nice game, a remake (in C and SDL), of a original Game Maker game by Locomalito
http://www.locomalito.com/abbaye_des_morts.php

 

Is based on the code by nevat ( for the linux version available here http://code.google.com/p/abbaye-for-linux/) and doragasu (for the Pandora version ) , i have only added button controls and created a package for Caanoo.

 

UPDATED on 05/Apr/2013

Download here

the new 1.11 version is here http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,27,873

this version have fullspeed and is compiled using the new 1.11 version of the code by nevat.

 

 

 

the old and not fullspeed version is here:

http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,27,870

 

The controls are :

DPAD = Move directions left/right/down (to crouch) ..up is not used

X = jump and start the game

 

B = jump

HELP1 = change gfx from 8 bit to 16 bit

Y = in the main menu show info of the game.

 

The game is a bit slow but playable.  Now the game is nearly fullspeed.

 

abbaye.jpg

 

I will upload a video of Caanoo and GP2X version soon...

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[GPH] [Scene For Christmas] Combatz - Caanoo/wiz
submitted by BAFelton @ (13:00) 16 Dec 2012

http://www.hostingpics.net/viewer.php?id=189892Screenshot.png">189892Screenshot.png

 

Combat game by Isidor from GP32Spain.

 

Caanoo : http://www.gp32spain.com/foros/attachment.php?attachmentid=29717&d=1354557584

 

Wiz : http://www.gp32spain.com/foros/attachment.php?attachmentid=29716&d=1354557583

 

Topic here : http://www.gp32spain.com/foros/showthread.php?100075-Scene-for-Christmas-Combatz

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