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Gigas Engine 0.7.5


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#1 Pirotic

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Posted 09 June 2004 - 08:40 PM

Figured i should update the opening page to keep it upto date.

I found a bug in 0.7.0 which was pretty critical, so had to tidy up what i had already done towards 0.7.5 and release "0.7.1" - as a result it's messed up my plan of what was ment to be done for which version, so in future i'll just be playing by ear and writing the features i think should be done next.

I'm currently working on 0.7.5, i'll post in the thread every week or two which what i've added thus far into 0.7.5 (from 0.7.1).

Thanks

and remember you can download the latest version at www.pirotic.com/gp32/gigas/

- Pirotic

Edited by Pirotic, 28 December 2004 - 06:57 PM.


#2 Q-Wi-Q

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Posted 09 June 2004 - 09:03 PM

a little idea for "different screen transitions": slow treen transition, for all the dramatic end-of-scene effects :)

for the rest, I'll wait until 0.7 gets here :)

#3 PinkSpider

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Posted 09 June 2004 - 09:10 PM

Im looking forward to turn based most of all :)

*must get to work on site* <-- blame kat for this one. Oh and my mum threatening to throw me out hehe.

Will probably just convert an old site I did for my BTEC (http://www.giglio1.karoo.net/bobs.html), was bobs bits; a computer selling company, (the teacher thought of the name lol). Anyways it shouldnt take too long to do. Although tommorow im gonna meet kat from 2:30 and try and get a job hehe.

Edited by PinkSpider, 09 June 2004 - 09:13 PM.


#4 mattmagoo

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Posted 09 June 2004 - 09:36 PM

Looks good,

I think u need a rest tho mate, u've dun so much already

BTW, any news on the chatboard front?

#5 Pirotic

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Posted 09 June 2004 - 10:17 PM

not sure whats up with the chatboard at the moment, i asked moose to contact the seller just to check that him sending $ was ok, not sure if its progressed any further.. im just gratefull moose is helping :)

#6 nigelibrown

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Posted 10 June 2004 - 07:03 AM

Have heard nothing about chatboard either, one sat here waiting to go out with your name on it :-)

Toyz 4 Boyz

Edited by nigelibrown, 10 June 2004 - 07:03 AM.


#7 The Moose

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Posted 10 June 2004 - 11:26 AM

Im sending 18 us cash dollars out on friday for the chatboard. Sorry I havent contacted you yet, Mr Brown. I will today though to enusre my order is filled. Also, I wanted to move these posts over from the 0.7.0 topic, just to keep them fresh (hope you dont mind!)

Hey Pirotic, a few more questions/suggestions perhaps... maybe youve already thought of these things too anyway...

- A jump function for the maps (ala Super Mario RPG)
- A run function (ala FF3 and most snes RPGs)
- how customizable are hot spots? (touch one, lose health, die, transport, trigger a conversation, cutscene, etc.)
- will .gif or .bmp images be supported (for like enemys, item placement, etc.)
- with that in mind, just using collision detection on and around that image, like you post a tree picture, and put a block of "no walk through" around it?
- animated backgrounds during battles (like the moving train battle in FF3)
- zip support?
are you going to include, in later, later versions, some of your own or presinstalled graphics and tiles?

Also, I truly hope Gigas wins in the compo. Hoestly, unless I see a 100% super SNES or 95% GEN w/sound emu, Gigas really is the most improved over time. So, so so much has been put into this program/game/hobby, its just a shame if it didnt win. Sorry about not getting back to you about the chatboard sooner. Chat board support would have been another good improvement for the compo.

#8 Q-Wi-Q

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Posted 10 June 2004 - 12:23 PM

more chance of seeing an 100% gen than a 95% snes if you ask me, but that doesn' thave anything to do with this :)

#9 Enslaved

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Posted 10 June 2004 - 12:44 PM

Pirotic would it be possble if you tweaked the collision detectiong so you can walk on the parts of the tiles that are solid but only the part that is transparent.

#10 PinkSpider

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Posted 10 June 2004 - 12:50 PM

I think the turn based should be just like ff6 tbh :) I dont like the one on RPGMarker where you cant see the characters (alla dragon warrior) :/

#11 Pirotic

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Posted 10 June 2004 - 12:55 PM

Pirotic would it be possble if you tweaked the collision detectiong so you can walk on the parts of the tiles that are solid but only the part that is transparent.

uhuh, my original plan was to just use my good old fashioned "if it isnt transparent, its solid" method - but that can be a bit fiddly, as if it has one pixel in the way you get stuck etc.

i got around this in my lemmings game by coding a ramp function, so if you try to walk up but your blocked by 1 pixel on the left, instead of just bumping into it and looking stupid, your character will automatically move one pixel right.

it uses alot more CPU than the current method, which is why i didnt encorporate it from the start, but i will add it as an option.

at the moment when you toggle collision you just get on or off, once i add the aformentioned you'll get a third "smart" option.

#12 Pirotic

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Posted 10 June 2004 - 12:57 PM

I think the turn based should be just like ff6 tbh :) I dont like the one on RPGMarker where you cant see the characters (alla dragon warrior) :/

dont worry, it'll be final fantasy style - i didnt like the Dragon Warrior style of just seeing the enemies and some cheap 'slash' animations when you attack.

#13 Q-Wi-Q

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Posted 10 June 2004 - 01:02 PM

new rpg maker 2003 had visible characters, but it still stank :)

#14 Octavious

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Posted 10 June 2004 - 03:26 PM

I will wait for 7.0 to come and I get aquanted with it for requests
but could I see a pic of what you guys are talking about for the battle type?

~Octavious

#15 PofG1

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Posted 10 June 2004 - 03:43 PM

Hey Pirotic, have you thought about that thing that i asked you?

If you got 3 "squares"

[][][]

and 2 are solid

#[]#



you can walk through the middle one

Edited by PofG1, 10 June 2004 - 03:44 PM.