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Gigas Engine 0.7.5


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#181 Hanz™

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Posted 01 March 2006 - 12:17 PM

It is a shame that Pirotic stopped working on this. :(
However, I contacted him and he sent me the source. His one demand is: "i'll only ask that you keep it to yourself, or at least only disclose it to other decent folk who are not going to host it on a website or give it out to anybody further".

#182 Draken

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Posted 01 March 2006 - 03:30 PM

Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever :) )

#183 Hanz™

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Posted 01 March 2006 - 06:42 PM

Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever :) )

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I presume so, but I don't as of yet have the ability or time to do so, so I am hoping that somebody else may want the source.

#184 Guest_TelcoLou_*

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Posted 01 March 2006 - 07:14 PM

Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever :) )

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I presume so, but I don't as of yet have the ability or time to do so, so I am hoping that somebody else may want the source.

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Oh man ... Gigas Engine on the GP2X would be sooo sweet!

#185 Hanz™

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Posted 01 March 2006 - 09:15 PM

Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever :) )

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I presume so, but I don't as of yet have the ability or time to do so, so I am hoping that somebody else may want the source.

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Oh man ... Gigas Engine on the GP2X would be sooo sweet!

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Yeah thats what I thought, it would help if someone takes it on that they have programmed for the GP32 before, as the source has quite a lot of GP32 functions, which confused me alot.

#186 daclassicgamingmaster

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Posted 02 March 2006 - 02:23 AM

er....whats gigas engine?

#187 Hanz™

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Posted 02 March 2006 - 04:49 AM

er....whats gigas engine?

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Gigas Engine gp32 page.

Edit: It was never completely finished btw.

Edited by Hanz™, 02 March 2006 - 04:50 AM.


#188 daclassicgamingmaster

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Posted 03 March 2006 - 11:51 AM

oh wow. sweet!

#189 K0K0NUT_h3lmut

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Posted 04 March 2006 - 12:55 AM

Woah, that would be sweet!!! I think we should vote on who should do it among those who volunteer :P

#190 diablo2

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Posted 04 March 2006 - 01:41 AM

i know he ported it to ps2 also

#191 EvilDragon

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Posted 11 March 2006 - 10:35 AM

The latest member is Pirotic_ver2 :)
Maybe we have hope...

#192 Pirotic_ver2

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Posted 11 March 2006 - 10:39 AM

Hi rat fans!

Tried to get my old account back, but can't bloody remember what e-mail address i registered it with (if an admin could help?!?). Sorry i've been gone a while but a ton of things have changed, I'm a dad, have a pretty hectic job - i'm not even finding much time to play games, let alone make them. The joys of adulthood.

A nice chap asked for the source-code so i sent it out, it's unfinished (stating the obvious here maybe) but hopefully it'll be of use, Ideally i don't want it hosted or distributed to the mass's as Gigas was my project to learn C++, so it's probably a bit pish - but that's ok, everybody learns somewhere so i'll hold my head high that i got it running at a decent frame-rate. The .h source code file which i hand wrote in notepad (and later the Visual Studio IDE) is about 500kb - i'm surprised my fingers didn't fall off.

I'd be interested in coding a few smaller projects (to begin with) on the GP2X, but i'm waiting for it to come down in price as Pirotic Jnr is now No.1 priority, and the wife's annoyed enough at me for splashing out on an '360.. the fact it looks 'friggin cool' doesn't hold much sway with the opposite sex.

I learnt C++ in the end and now code it for a living - hurray, Maybe i'll make a working CPS emulator one of these days just for old times sake! I'm currently coding tools for an MMO with added piratey goodness.

Gigas will get finished one day, and probably on whatever Gamepark system is out at that time - I've been coding it since i was 11 and it's basically what i want to play, so unless somebody else does it for me i'm going to have to get off my arse eventually and complete a version of it - it started off as a Visual Basic project where all the sprites were picture-box components and moved using the amazing "x = x +1" coding method, so it's come a long way baby.

How much are GP2X's these days?

Edited by Pirotic_ver2, 11 March 2006 - 10:47 AM.


#193 Guest_TelcoLou_*

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Posted 11 March 2006 - 03:36 PM

:D Congrats on becoming a father! (Better you than me ;))

A '2X is ~$170-180, depending where you buy from ... currently Play-Asia has 'em for $169. Great to see you back :)

#194 deadlychicken22

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Posted 17 March 2006 - 06:17 PM

Hey, pirotic, welcome back!
We were just DISCUSSING how to get gigas onto the gp2x, and it looks like the answer has appeared :P

I would LOVE if you would port gigas to the gp2x, as would a lot of others.

On a side note:
My programming history is similar to yours (but I am only 16 right now :P )
I got visual basic when I was 9 or 10 and began coding very basic RPG's on it (yes, I used the x=x+1 method).

I actually started a very nice looking RPG modeled after my school that was going to have humor in it similar to earthbound but after working on it for quite some time I realized I would never finish the game due to my crappy drawing skills and perfectionism (i would spend 4 hours drawing something and then decide it didn't look good enough and I would delete it). You can find a very early version of it at my old (and very crappy) website, HERE. It is called "ProjectB", and is the only one on the site even worth looking at.

I've just recently taught myself the basics of c/c++ and SDL and I coded my first game with c/c++ for the gp2x competition in two weeks, EXTRATERRESTRES

Anyways, glad to hear that you're back,
-ben

EDIT: The cheapest place to get a gp2x is PLAYASIA where it goes for $169.

EDIT2: Whatever happened to Qua-Tro?

Edited by deadlychicken22, 17 March 2006 - 07:35 PM.


#195 foody

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Posted 18 March 2006 - 05:07 PM

Hi rat fans!

Tried to get my old account back, but can't bloody remember what e-mail address i registered it with (if an admin could help?!?). Sorry i've been gone a while but a ton of things have changed, I'm a dad, have a pretty hectic job - i'm not even finding much time to play games, let alone make them. The joys of adulthood.

A nice chap asked for the source-code so i sent it out, it's unfinished (stating the obvious here maybe) but hopefully it'll be of use, Ideally i don't want it hosted or distributed to the mass's as Gigas was my project to learn C++, so it's probably a bit pish - but that's ok, everybody learns somewhere so i'll hold my head high that i got it running at a decent frame-rate. The .h source code file which i hand wrote in notepad (and later the Visual Studio IDE) is about 500kb - i'm surprised my fingers didn't fall off.

I'd be interested in coding a few smaller projects (to begin with) on the GP2X, but i'm waiting for it to come down in price as Pirotic Jnr is now No.1 priority, and the wife's annoyed enough at me for splashing out on an '360.. the fact it looks 'friggin cool' doesn't hold much sway with the opposite sex.

I learnt C++ in the end and now code it for a living - hurray, Maybe i'll make a working CPS emulator one of these days just for old times sake! I'm currently coding tools for an MMO with added piratey goodness.

Gigas will get finished one day, and probably on whatever Gamepark system is out at that time - I've been coding it since i was 11 and it's basically what i want to play, so unless somebody else does it for me i'm going to have to get off my arse eventually and complete a version of it - it started off as a Visual Basic project where all the sprites were picture-box components and moved using the amazing "x = x +1" coding method, so it's come a long way baby.

How much are GP2X's these days?

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Please I beg you to port it to gp2x, please, please, please!