However, I contacted him and he sent me the source. His one demand is: "i'll only ask that you keep it to yourself, or at least only disclose it to other decent folk who are not going to host it on a website or give it out to anybody further".
Gigas Engine 0.7.5
#181
Posted 01 March 2006 - 12:17 PM
However, I contacted him and he sent me the source. His one demand is: "i'll only ask that you keep it to yourself, or at least only disclose it to other decent folk who are not going to host it on a website or give it out to anybody further".
#182
Posted 01 March 2006 - 03:30 PM
#184
Guest_TelcoLou_*
Posted 01 March 2006 - 07:14 PM
I presume so, but I don't as of yet have the ability or time to do so, so I am hoping that somebody else may want the source.Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever
)
Oh man ... Gigas Engine on the GP2X would be sooo sweet!
#185
Posted 01 March 2006 - 09:15 PM
Yeah thats what I thought, it would help if someone takes it on that they have programmed for the GP32 before, as the source has quite a lot of GP32 functions, which confused me alot.I presume so, but I don't as of yet have the ability or time to do so, so I am hoping that somebody else may want the source.Just out of curiousity, you are allowed to continue working on it yourself of course? (I mean for future releases or whatever
)
Oh man ... Gigas Engine on the GP2X would be sooo sweet!
#186
Posted 02 March 2006 - 02:23 AM
#187
Posted 02 March 2006 - 04:49 AM
Gigas Engine gp32 page.er....whats gigas engine?
Edit: It was never completely finished btw.
Edited by Hanz™, 02 March 2006 - 04:50 AM.
#188
Posted 03 March 2006 - 11:51 AM
#189
Posted 04 March 2006 - 12:55 AM
#190
Posted 04 March 2006 - 01:41 AM
#191
Posted 11 March 2006 - 10:35 AM
Maybe we have hope...
#192
Posted 11 March 2006 - 10:39 AM
Tried to get my old account back, but can't bloody remember what e-mail address i registered it with (if an admin could help?!?). Sorry i've been gone a while but a ton of things have changed, I'm a dad, have a pretty hectic job - i'm not even finding much time to play games, let alone make them. The joys of adulthood.
A nice chap asked for the source-code so i sent it out, it's unfinished (stating the obvious here maybe) but hopefully it'll be of use, Ideally i don't want it hosted or distributed to the mass's as Gigas was my project to learn C++, so it's probably a bit pish - but that's ok, everybody learns somewhere so i'll hold my head high that i got it running at a decent frame-rate. The .h source code file which i hand wrote in notepad (and later the Visual Studio IDE) is about 500kb - i'm surprised my fingers didn't fall off.
I'd be interested in coding a few smaller projects (to begin with) on the GP2X, but i'm waiting for it to come down in price as Pirotic Jnr is now No.1 priority, and the wife's annoyed enough at me for splashing out on an '360.. the fact it looks 'friggin cool' doesn't hold much sway with the opposite sex.
I learnt C++ in the end and now code it for a living - hurray, Maybe i'll make a working CPS emulator one of these days just for old times sake! I'm currently coding tools for an MMO with added piratey goodness.
Gigas will get finished one day, and probably on whatever Gamepark system is out at that time - I've been coding it since i was 11 and it's basically what i want to play, so unless somebody else does it for me i'm going to have to get off my arse eventually and complete a version of it - it started off as a Visual Basic project where all the sprites were picture-box components and moved using the amazing "x = x +1" coding method, so it's come a long way baby.
How much are GP2X's these days?
Edited by Pirotic_ver2, 11 March 2006 - 10:47 AM.
#193
Guest_TelcoLou_*
Posted 11 March 2006 - 03:36 PM
A '2X is ~$170-180, depending where you buy from ... currently Play-Asia has 'em for $169. Great to see you back
#194
Posted 17 March 2006 - 06:17 PM
We were just DISCUSSING how to get gigas onto the gp2x, and it looks like the answer has appeared
I would LOVE if you would port gigas to the gp2x, as would a lot of others.
On a side note:
My programming history is similar to yours (but I am only 16 right now
I got visual basic when I was 9 or 10 and began coding very basic RPG's on it (yes, I used the x=x+1 method).
I actually started a very nice looking RPG modeled after my school that was going to have humor in it similar to earthbound but after working on it for quite some time I realized I would never finish the game due to my crappy drawing skills and perfectionism (i would spend 4 hours drawing something and then decide it didn't look good enough and I would delete it). You can find a very early version of it at my old (and very crappy) website, HERE. It is called "ProjectB", and is the only one on the site even worth looking at.
I've just recently taught myself the basics of c/c++ and SDL and I coded my first game with c/c++ for the gp2x competition in two weeks, EXTRATERRESTRES
Anyways, glad to hear that you're back,
-ben
EDIT: The cheapest place to get a gp2x is PLAYASIA where it goes for $169.
EDIT2: Whatever happened to Qua-Tro?
Edited by deadlychicken22, 17 March 2006 - 07:35 PM.
#195
Posted 18 March 2006 - 05:07 PM
Hi rat fans!
Tried to get my old account back, but can't bloody remember what e-mail address i registered it with (if an admin could help?!?). Sorry i've been gone a while but a ton of things have changed, I'm a dad, have a pretty hectic job - i'm not even finding much time to play games, let alone make them. The joys of adulthood.
A nice chap asked for the source-code so i sent it out, it's unfinished (stating the obvious here maybe) but hopefully it'll be of use, Ideally i don't want it hosted or distributed to the mass's as Gigas was my project to learn C++, so it's probably a bit pish - but that's ok, everybody learns somewhere so i'll hold my head high that i got it running at a decent frame-rate. The .h source code file which i hand wrote in notepad (and later the Visual Studio IDE) is about 500kb - i'm surprised my fingers didn't fall off.
I'd be interested in coding a few smaller projects (to begin with) on the GP2X, but i'm waiting for it to come down in price as Pirotic Jnr is now No.1 priority, and the wife's annoyed enough at me for splashing out on an '360.. the fact it looks 'friggin cool' doesn't hold much sway with the opposite sex.
I learnt C++ in the end and now code it for a living - hurray, Maybe i'll make a working CPS emulator one of these days just for old times sake! I'm currently coding tools for an MMO with added piratey goodness.
Gigas will get finished one day, and probably on whatever Gamepark system is out at that time - I've been coding it since i was 11 and it's basically what i want to play, so unless somebody else does it for me i'm going to have to get off my arse eventually and complete a version of it - it started off as a Visual Basic project where all the sprites were picture-box components and moved using the amazing "x = x +1" coding method, so it's come a long way baby.
How much are GP2X's these days?
Please I beg you to port it to gp2x, please, please, please!












