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Gpadvance Compatibility List


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#16 Wolfsclaw

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Posted 08 July 2004 - 05:54 PM

thingley,

that is indeed a nice discovery.
Which tools do you use to patch to SRAM? does eeprom v124 works, too?
I have EZ-Flash which has eeprom (v124, too) supported so i normally never patch my roms.

Maybe many other ROMs will work the same way...

#17 thingley

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Posted 08 July 2004 - 07:51 PM

I keep my roms in unaltered form on my HD.

Offline list keeps track of them for me as it names them and zips them in a folder (somewhere!) - There are 2 modules that I have installed in offline list:

srampatcher
trimmer

So when I select a rom I can have it extracted to the Smartmedia card, patched and trimmed at the same time. (It's handy as I usually flash the cart with a smartwallet)

MOST games work with this - But theres always a few awkward ones. So I still have the tool called fatv8 on my computer and I have to find an IPS file to patch the game. (I have to do this to get some eeprom v124 games to work)

Anyway it is definately the eeprom that causes the baseball rom to crash on GPadvance - I've just played about with it using fatv8. Whether you trim the rom or not makes no difference you just need the eeprom patch.

#18 evil_king

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Posted 09 July 2004 - 07:29 AM

Can you run 256mbit games with your flash2advance/smartwallet combo?

#19 Jr2swiss

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Posted 09 July 2004 - 07:37 AM

so im still confused i saw somewhere that it said that gpadvance will be able to load roms > 4mb but elsewehre i c gpadvance can only load < 4mb. which is true?

#20 Vimacs

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Posted 09 July 2004 - 07:57 AM

at the current state only under 4mb, when its finishd they maybe implement dynamic loading over the mmu that will allow "any" size

#21 The Mole

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Posted 10 July 2004 - 01:00 AM

WOW this is sounding great.

I did not want to try it out till at least a few commercial games were working, so it seams like now is the time :)

Is it easy to install?

#22 EvilDragon

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Posted 10 July 2004 - 02:12 AM

I read on IRC today that they try to implement dynamic loading until Monday... so we may be lucky :)

#23 DReffects

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Posted 10 July 2004 - 11:45 AM

uhm hi there - could someone shed some light on this 'rom patching' thingy?! what is meant by that, how can i do that, what are the benefits?

thanks :)

#24 0-bake

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Posted 10 July 2004 - 01:53 PM

hm, i can't find the option to set the rom path....where is it? it's not in the options :unsure:

or, whats the default path?

#25 pip

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Posted 10 July 2004 - 01:56 PM

hm, i can't find the option to set the rom path....where is it? it's not in the options :unsure:

or, whats the default path?

Since you are to lazy to read the manual I will have to do it for you; it is gpmm\gpadv\

#26 0-bake

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Posted 10 July 2004 - 02:31 PM

i was talking about the offline list program, not the gp32 gba emulator, sorry...

#27 diablo2

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Posted 10 July 2004 - 07:30 PM

uhm hi there - could someone shed some light on this 'rom patching' thingy?! what is meant by that, how can i do that, what are the benefits?

thanks :)

on the origenal release you had to patch roms to run them
but now it is incorpated with the emulator so you don't have to worry about it anymore

#28 thingley

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Posted 10 July 2004 - 07:46 PM

In offline list you need to go to the tools menu and click options.

Click on the renamer icon - its over to the left of the box that pops up - you can the tell it where you are currently keeping your roms (unknown files folder) and where you would like offline list to keep them when its sorted them out (verified roms).

Make sure you put the modules that patch and trim the roms into the modules directory (it'll be in the offline list directory somewhere)

evil_king: no - I only have a 128Mbit cart so I can still only use these size roms. But I can carry loads of roms around with me on smartmedia and flash them to the cart whenever I want! But since the wallet has no save game support I have to keep my save games on an XG-flash memory stick.

#29 Dante

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Posted 10 July 2004 - 07:59 PM

has anyone tried ff tactics yet?

#30 TandeM

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Posted 10 July 2004 - 08:03 PM

has anyone tried ff tactics yet?

No way it would work with the current version (as it's 16MB), but maybe in the future with the "dynamic loading" added.