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CaSTaway GP feedback


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#1 stickofjoy

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Posted 02 May 2003 - 10:24 AM

inteligent disc naming from .ini file
gamma level change ability
two rendering modes (per screen as it is now and per line)
hard drive support (map a SMC directory as a hard drive)
blank disc creation

sound ;)
bugfixes so Sensible Soccer works ;) ;)

i am so impressed with Jeff's work so far, this topic is just a guide to show what the public want out of the emu.

matt

#2 Bonks

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Posted 02 May 2003 - 10:48 AM

Load your save disk while playing (rather than reseting gp to get to your save again :P)

Auto frameskip when disk is loading (to help with the likes of Space Crusade :P

little things for such a good emu :D

#3 skeezix

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Posted 02 May 2003 - 11:36 AM

inteligent disc naming from .ini file
gamma level change ability
two rendering modes (per screen as it is now and per line)
hard drive support (map a SMC directory as a hard drive)
blank disc creation

sound ;)
bugfixes so Sensible Soccer works ;) ;)

i am so impressed with Jeff's work so far, this topic is just a guide to show what the public want out of the emu.

matt

I'll work out something for disk naming; you can see we've been gabbing about it. I'm getting sick of remembering whaty the heck is in each disk image :)

Gamma.. its already about as bright as it can be withotu being lossy :/ (clipping)

It render per scanline now, except for the palette; I will be adding a per-scanline-palette option, but it'l slow the rendering way down.

Not likely hard drive support; its really a lot of work, and I dont' see it that beneficial.. I dont' expect anyone to run Calamus on their GP ;)

Blank disk.. you can format them in the desktop ;)

(I will be adding the eject and insert options sometime, and then you can format them :)

Lots to do :) Sound is top priority I think.

jeff

#4 stickofjoy

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Posted 02 May 2003 - 11:37 AM

Auto frameskip when disk is loading (to help with the likes of Space Crusade :P

STEem (PC based Atari ST emulator) offers a "fast forward" through disc access option. perhaps CaSTaway/GP could offer the same and "intelligent frameskip" through decompression/maths if that could be done.

#5 skeezix

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Posted 02 May 2003 - 11:38 AM

One lad just suyggested the following..

Instead of having the left-shoulder rotate live through the input modes, he suggests having the left shoulder pause the emu, and then presetn a little menu at the bottom of the screen, letting you pick the modes. Wehn you pick one, the emu resumes.

So really, its like itsown input mode ;) Push left, pause, go left/right to pick the mode, it resumes.

Would make selection easier, but woudl pause the emu. Im not sure I'm a fan of pausing.. I like to change live :) But what do you think?

jeff

#6 stickofjoy

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Posted 02 May 2003 - 11:43 AM

Would make selection easier, but woudl pause the emu. Im not sure I'm a fan of pausing.. I like to change live :) But what do you think?

I'm in favour of it, i think. :unsure:

When would ther be a situation that pausing to change modes would be bad? Surely it's better than trying to change modes to sort frameskip out in the middle of a shoot 'em up only to miss a change joystick mode and die. Pausing would solve this.

I've also noticed the current pause option is a bit sensitive?

any chance of intelligent frameskip which would solve a lot of problems?

#7 RobertG

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Posted 02 May 2003 - 11:43 AM

Jeff, how do you think adding sound will affect speed? I'm so excited about trying out this emulator that it'll probably go on my GP before even my own emulator does ;)

#8 AdamDawes

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Posted 02 May 2003 - 12:12 PM

One lad just suyggested the following..

Hi Jeff,

That would be me :-) I think the pause while selecting the mode isn't the most important bit, the most important bit is to make it easy to get to the mode you're trying to select. Because the button cycles at the moment, it's easy to jump over the option you wanted. If the shoulder button starts mode selection but doesn't do anything once there it'll be much easier to get to what you want (you won't have to worry about it being detected multiple times). It also makes it easier to see all the available modes without having to press the button again and again.

Pausing at the same time just seemed like a good idea to me, I can't think of a time you'd wish it hadn't paused (the mode selection is only really used while getting a game started, once it's going you tend not to need it much).

#9 Bonks

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Posted 02 May 2003 - 12:41 PM

one thing with this pausing menu, would this still work ok while the disk is loading? reason im wondering is say for likes Space Crusade, its got numerous bits where it loads in stuff, so you need to be able to change the frameskip during loading.... probably would work, just mentioning in case :)

oh and if you do do this, could you make the A - B buttons have different speeds for frameskip, so we can bump it right to 99 quickly whilte it loads (try doing that just now, very slow :P)

just my 2c :)

#10 stickofjoy

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Posted 02 May 2003 - 01:43 PM

a small issue that Escape and Backspace only register on the first letter of their abbreviation ie. on "E" and not "s"; on "B" and not "s"

#11 Bonks

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Posted 02 May 2003 - 01:58 PM

oh yeah, the F keys seem a bit screwie, you press the F to get F1, then 1 to get F2, 2 to get F3 ect ect :)

#12 Shrike

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Posted 02 May 2003 - 02:43 PM

heh i like the idea of it pausing the emu, that would come in handy in extreeeeme situations :D but nah, not much work to do on it really tis just fancy dancy stuff!

#13 Flack

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Posted 02 May 2003 - 03:22 PM

1) Sound
2) Done. :)

Skeez, just dropping a quick note here. Intended on messing around with castaway for 5-10 minutes last night. Wife literally dragged me into the bedroom 2 hours later.

Posted Image Posted Image

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If you all are not playing with CaSTaway, you are missing out.

#14 stickofjoy

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Posted 02 May 2003 - 03:46 PM

oh yeah, the F keys seem a bit screwie, you press the F to get F1, then 1 to get F2, 2 to get F3 ect ect :)

that explians something!

#15 skeezix

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Posted 02 May 2003 - 03:46 PM

Would make selection easier, but woudl pause the emu. Im not sure I'm a fan of pausing.. I like to change live :) But what do you think?

I'm in favour of it, i think. :unsure:

When would ther be a situation that pausing to change modes would be bad? Surely it's better than trying to change modes to sort frameskip out in the middle of a shoot 'em up only to miss a change joystick mode and die. Pausing would solve this.

I've also noticed the current pause option is a bit sensitive?

any chance of intelligent frameskip which would solve a lot of problems?

To me, I like just pushign the left-shoulder and goign to next mode, without interupting the action. Then again, I"m good at using it since I've been using it for weeks ;)

I'm thinking along these lines..

Put pause, save, frameskip, input-mode, etc, into the little menu. Bring it up with Start, so that we get the left shoulder back for other things. Select for save isn't needed now, either. So that'd free up left and right shoudlers and select for doign custom stuff. (right shoudler is often already used mind you, but I can review all the button stuff, since I just hacked them together)

Having it all in one place would be helpfull. I can add options for insert, eject disk, etc, there, too.

jeff