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CaSTaway GP feedback


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#151 hercule18

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Posted 16 December 2003 - 09:45 AM

With Gpengine, Casteway is my favorite Emu on
Gp32. ;)
I was an amiga 500 owner , and a lot of amiga games were on st too. :lol:
So i'm very please to play my old games like super cars 2, moreover your
emu is Woonderfuuul!!!!!!!
I think we can't hope an emu works much better than yours.

so [SIZE=14]THANK YOU [SIZE=1] for your work.

i'm using the 13.0 release which is the best i think.I'm a little disapointed because
there's not a lot of people who fill the compatibility list. :(

now few question:

-Do you plan to post another release?
-if yes when?
-I know for somes gamma correction sucks do you plan to make a better gamma correction?

thanks again for your works!!!

bye :P

ps: sorry for my english

#152 skeezix

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Posted 29 December 2003 - 09:53 PM

There might be another releae if I get some new goods to put in it :) Time is tight as ever, but I am looking into some emualtion core fixes that may help a few games work better, and that if done will go into both GP32 and Palm OS versions for sure..

We'll see :)

jeff

#153 stickofjoy

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Posted 30 December 2003 - 01:33 AM

There might be another releae if I get some new goods to put in it :) Time is tight as ever, but I am looking into some emualtion core fixes that may help a few games work better, and that if done will go into both GP32 and Palm OS versions for sure..

We'll see :)

jeff

Jeff,

If that's not a hint that Sensible Soccer will work then what is?!?!?! ;)

You can have one of these if you do make it work! A tee I designed that is being sold in the UK.
Posted Image
http://bsimerch.com/joystickjunkies/

cheers!
matt

#154 LTK666

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Posted 28 March 2004 - 04:00 PM

Maybe woul be a great feeback:

Play games in full screen, and the keyboard will be flotaing like fmxs emu (also a nice emu) ;)

Add an option to auto change to joystick mode when you load a st file y a game

Thanks for you fantastic emu,

#155 *Dc*hardcoregamez

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Posted 30 March 2004 - 04:45 PM

Heh, I've just said it sucks as well in another thread :)

ya the gammas pretty weak but still the emu i use the most along with lj.



Skeezix id take a GBA in the chest for you

#156 stickofjoy

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Posted 30 March 2004 - 04:47 PM

Skeezix id take a GBA in the chest for you

Hahah - classic! That's made my day.

matt

#157 *Dc*hardcoregamez

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Posted 31 March 2004 - 04:19 PM

screw that shoot a virtual boy at him I'LL TAKE IT!


SO THAT HE MAY LIVE AND MAKE MORE GODFULL EMUS AND WHATNOT


thats right i said virtual boy :blink:

woah too muc sugar :blink: :blink: :blink:

Edited by *Dc*hardcoregamez, 08 April 2004 - 04:11 PM.


#158 DaveC

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Posted 23 September 2004 - 11:34 PM

I think another cool addition would be to have the ability to run .PRG files directly. This way it doesn't need to be on a disk image to run games that have been cmpressed to one file etc. The way it could work is that a separate directory could be created exclusively for .PRG files and any data files to that .PRG would be there also. The ST would treat it like one huge floppy or a hard disk.

This way you can put only the games you like in there to save space on the card.

The C64 and Atari 400/800 emus allow individual games to be run. I think it would be great for ST too.

Edited by DaveC, 23 September 2004 - 11:34 PM.


#159 Antiriad

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Posted 24 September 2004 - 06:50 PM

One thing that interests me is whilst moron is much less compatible than CaSTaway for games, its Sound sampling is better.

Is there any way to try and use its sources for this aspect at all?A hybrid between the two would make the perfect open source ST emulator.

(Although saying that, I wrote to the Steem authors recently who said they would make it open source at some point in the future)

#160 DaveC

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Posted 24 September 2004 - 11:45 PM

One thing that interests me is whilst moron is much less compatible than CaSTaway for games, its Sound sampling is better.

Is there any way to try and use its sources for this aspect at all?A hybrid between the two would make the perfect open source ST emulator.

(Although saying that, I wrote to the Steem authors recently who said they would make it open source at some point in the future)

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I think Skeezix has done alot of "magic" to the original CaSTaway code to get it to run so well on the GP32 as it was kind of a "labour of love".

Porting another PC based emu to run well would be a task of monumental proportions for someone at this point I think. Case in point, what ever happened to that Hatari GP32 port that was supposed to be out "any day". Most likely found it to be much too much work to get it to run well and gave up.

Edited by DaveC, 24 September 2004 - 11:45 PM.


#161 Antiriad

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Posted 25 September 2004 - 09:48 PM

I wasnt asking about porting Steem but simply wondering whether the sources from moron would be useful if used in conjunction with CaSTaway to improve upon the originals handling of sound sampling.

Other emulators on the GP32 arent just straight ports but utilise code from several emulators such as LJGP for example.

I am quite aware that the original version of CaSTaway has been greatly improved upon by Skeezix and thoroughly glad he didnt port moron instead as its port to the XBox (sound sampling aside) shows that its a much inferior open source Atari ST emulator especially compatibility wise.

Last time I natted to MrMirko about Hatari it would seem he has indeed run into bugs. Still the one thing ive found interesting about Hatari on Linux/Unix is that even though it uses moron sources, by using the UAE 68k core its compatibility issues seem to have been reduced e.g. R-Type now works.

#162 skeezix

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Posted 27 September 2004 - 02:54 PM

Try moron on Windows .. I always thought it was "very" compatable but I never went to town on it with the trickier games.

Porting moron away from intel is always a chore since it used an ASM core, so that usually introeuced a lot of issues; Hatari, is moron plus UAE's core, so should be as or more compatible than moron on intel.

Anyone know how good Hatari compatability is?

I've been looking into porting Hatari to PalmOS and GP32. it looks very doable, though it takes some doing to toss out a lot of the extra junk Hatari has in it we don't need. But I've not tried Hatari too much on its own.

It will run slower than CaSTaway if ported.

jeff

#163 Antiriad

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Posted 04 October 2004 - 03:50 PM

How about instead of porting Hatari entirely, just using its sound core with CaSTawayGP/Z as Chui has done with DCaSTaway?

He told me the sound is much better although it places more demand on the CPU. Course you could circumvent this by using Cyclone.

#164 carlgeorge

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Posted 11 October 2005 - 10:34 AM

The only thing that I would like to see in castaway that I guess is relatively easy to implement would be an auto frame skip. Certainly my favourite emu for the GP, actually that is what made me want to buy one in the first place (along with Atari800).

Keep up the good work skeezix, it is much appriciated.