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#31 Avigrace

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Posted 03 May 2003 - 10:42 AM

I have a problem with the mouse control on this emu, sometimes when moving the mouse from right to left it stops about half-way across the screen like it was at the edge of it, for example in Defender of the Crown I am unable to click on the menu on the left hand side of the screen. Pressing the right shoulder pad resets the mouse to the very right side of the screen and the problem still happens.

This does not happen all the time but I would guess it is at least 50% of the time.

#32 timthepig

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Posted 03 May 2003 - 10:59 AM

to solve your problem

Move the mouse to its furtherest points eg, move as far as you can to your right then move as far as you can to the left - do this again - and woila your mouse will be able move further across the screen. Do the same with up and down...

This works every time!! - so you games will be fully playable..

#33 Avigrace

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Posted 03 May 2003 - 11:05 AM

timthepig = you da man :)

#34 tapsel

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Posted 04 May 2003 - 01:53 PM

Moving the mouse to the corners of the screen is working, yes, but this
doesn't help much if you're playing "Pirates" for example, where this
problem appears on every 2nd screen.

But I'm sure that Jeff can solve this in a minute. :D

2 suggestions for improvement of the keyboard:

- The keyboard focus should be able to go from the leftmost
position to the rightmost position (e.g.: from Q to F4), by
pushing left again. The same thing with top and bottom. This
would often shorten the time to reach a button with the d-pad.

- I have sometimes a hard time to reach the buttons in the middle
row of the keyboard, since the d-pad is so responsive. I'm sometimes
switching from top row to bottom row several times.

#35 skeezix

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Posted 04 May 2003 - 03:20 PM

Moving the mouse to the corners of the screen is working, yes, but this
doesn't help much if you're playing "Pirates" for example, where this
problem appears on every 2nd screen.

But I'm sure that Jeff can solve this in a minute. :D

2 suggestions for improvement of the keyboard:

- The keyboard focus should be able to go from the leftmost
position to the rightmost position (e.g.: from Q to F4), by
pushing left again. The same thing with top and bottom. This
would often shorten the time to reach a button with the d-pad.

- I have sometimes a hard time to reach the buttons in the middle
row of the keyboard, since the d-pad is so responsive. I'm sometimes
switching from top row to bottom row several times.

Its tougher than you think, actually. Since we don't have any real screen coords (like with a pen in a PDA, you just tap and you know where you are.. with a D-pad, all we have is direction, no real cursor per se). The problem is that we must therefore keep a coord system.. "mouse_x" and "mouse_y" I call them. When you push left, it decrements mouse_X by 1, and reports it to the emulation core which informs the ST internals, etc.

When somethign weird happens to the screen, like resolution is changed, screen address is changed, etc etc, the ST resets the mouse position somewhere. Theres no way for us to know where its reset to, since where inRAM the mouse detsils are changes every boot. So we do not know its been reset. So our mouse_x might read 50, and the ST internals think its much higher. It gets weird then. We talk to the ST internals with relative coords "go left more". If we think you're at 0, we can't tell it to go left anymore.

Its sort of a pain :)

but I'm working on it; I need to work on my calibration code more so when you hti Calibrate, it'll just keep pushing left, then all the way right, and then back to center, and then set our concept of the mouse to center. Later :)

jeff

#36 Shrike

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Posted 04 May 2003 - 03:26 PM

Skeezix, i just tried the Civ .MSA and it loaded to the crack screen then went to the OS when i pressed Space, any ideas?

#37 Flack

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Posted 04 May 2003 - 10:34 PM

As posted earlier, CaSTaway works better with original disk images than with cracked ones. Try to find a non-cracked disk image and see if you get the same results.

#38 Shrike

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Posted 05 May 2003 - 03:57 PM

hmm that'll be pretty difficult to find, also seeing as it was 4 disks :D

#39 stickofjoy

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Posted 06 May 2003 - 09:07 AM

hmm that'll be pretty difficult to find, also seeing as it was 4 disks :D

JOE'S FTP has all four discs uncompressed.

#40 Bonks

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Posted 06 May 2003 - 09:25 AM

Stickofjoy,

on Joes ftp, wheres the best set of disks

I notice under ST hes got all the different sets that came out, whats the best ones to grab?

having only a 56k modem, its a pain searching through them all.

Cheers

#41 stickofjoy

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Posted 06 May 2003 - 10:08 AM

Stickofjoy,

on Joes ftp, wheres the best set of disks

I notice under ST hes got all the different sets that came out, whats the best ones to grab?

having only a 56k modem, its a pain searching through them all.

Cheers

Uncompressed, but still cracked, are best - they seem to be most commonly found in the "Atari Pirate Gold" directory. But I was always most fond of the Pompey Pirates menu discs. hence my site: http://www.ewtoo.org/~matt/pp/ ;)

What I have done is downloaded the _Directories folder
which contains the contents of the FTP site in text files tso you can search for any game you like, making an informed choice about which disc release to go for. :)

#42 Retroid

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Posted 06 May 2003 - 10:34 AM

Hey stickofjoy, that's a useful looking site you have there; there are so many disks with several gameson each it's hard to keep track of what's on which ~_~

(I'll have to get the CD of PP & Automation disks I burnt back off a friend so I can test this when I get my GP32)

skeezix;

Unbelievable work! This emu and Frodo are what makes my purchase of a GP32 certain. C64, Spectrum & Atari ST emulation is a must-have for sitting in a cold bathroom; better than a newspaper any day ^_^ Now if only someone would port an Amstrad CPC & (more unlikely, given it's architecture) Amiga emu, my handheld life would be complete! :D

Anyhow...

Just a quick suggestion about the mouse co-ords problem; perhaps a menu option to 'reset' the position if the X&Y get confused about their boundries?

...and a quick question, do raster-based games like Lotus Turbo Challenge work 100%? I think I read that CastawayGP renders per-scanline, but not the palette, I'm wondering how this would effects games like this one...

::Retroid can't wait to be able to play Paradroid '90 as well as Paradroid on the same handheld, even if the 16bit version only scrolls vertaically while the C64 original has 8-way scrolling - it's still fantastic::

#43 Retroid

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Posted 06 May 2003 - 10:41 AM

Oh, and an astoundingly important question;

How playable is Virus with the mouse emulation?

That's one of my all-time favourite games of all time ^_^

::Retroid giggles at memories of his friends flipping the ship upside down & slamming it into the ground in their vain attempts to play it::

#44 stickofjoy

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Posted 06 May 2003 - 10:42 AM

Just a quick suggestion about the mouse co-ords problem; perhaps a menu option to 'reset' the position if the X&Y get confused about their boundries?

I read somewhere that sheezix moves the mouse relative to it's current position so he never actually knows high level where the mouse is. Although the emu core does it's hard to extract that info. <_<

#45 stickofjoy

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Posted 06 May 2003 - 10:46 AM

Oh, and an astoundingly important question;

How playable is Virus with the mouse emulation?

a more apt question might be "is Virus fast enough to be playable?" as most 3D games currently run super-slow as the math emulation really makes the GP32 hardware crawl. :(