Beta Feedback
#16
Posted 26 October 2004 - 09:49 PM
#17
Posted 27 October 2004 - 06:33 PM
One thing I noticed is the menu (Call, Pick up, Stats) will go off screen if it is done on an item at the bottom of the screen, maybe it could be made to go up the ways when at the bottom of the screen?
Indeed, i spotted that to, i'll sort it out for next beta. thanks for reporting it.
#18
Posted 31 October 2004 - 01:31 PM
#19
Posted 31 October 2004 - 10:00 PM
Hey, if the project's fine for Xmas you can use it in the Adic 2004:
http://adic2004.gp32news.com/
#20
Posted 01 November 2004 - 07:05 PM
22.58 mmmmmmmmm cannot wait for new beta release
Hey, if the project's fine for Xmas you can use it in the Adic 2004:
http://adic2004.gp32news.com/
If its finished (which it should be by then) then i'll enter it, next beta will be a while as im re-writing some stuff. never enough freetime
#21
Posted 03 November 2004 - 02:15 AM
OoOOohh.... can you send me one PWEEEEEEEEEZZ? [sad puppy dog face]Just sent a beta out to everybody on the list so far. not much but something to get started with
Yeayeayea... im a sucker for tomogatchi-like games. Its like a NES... it brings back memories, even if it don't have nearly the same graphix.
Thanx Pirotic if you send it, and if you don't, still big thanx for the Gigas Engine I know I'll be using eventually.
#22
Posted 05 November 2004 - 06:35 AM
#23
Posted 05 November 2004 - 05:01 PM
spent an evening making a proper monster for use in the game, did all the animations and everything - only for it to look rubbish on the GP32! what a waste of an evening, but at least i learnt not to use long tails as it looks shit when they are turning/changing direction.
recoded a fair bit, but none of it shows yet so a new beta is a waste of time until it can actually do something new with it all, hopefully this weekend tho.
#24
Posted 07 November 2004 - 08:03 PM
oh, i've sent out a new beta to everybody.
if you signed up, but dont have an e-mail by tomorrow - drop me a private msg with your name and e-mail again and i'll check to see why you were not BCC'd in on it.
Read the e-mail before posting comments please, thanks!
#25
Posted 07 November 2004 - 08:11 PM
Bug: If you click A on the monster to bring up the menu, and then the monster walks away, if you try and use the stats function it won't give the stats of the monster.
*Prehaps the stats function could be used to give the stats of whatever was under the cursor when A was first pressed, not when the stats function is selected.
#26
Posted 07 November 2004 - 08:40 PM
Beta 02
Bug: If you click A on the monster to bring up the menu, and then the monster walks away, if you try and use the stats function it won't give the stats of the monster.
*Prehaps the stats function could be used to give the stats of whatever was under the cursor when A was first pressed, not when the stats function is selected.
oh, didnt spot that! cheers
#27
Posted 08 November 2004 - 04:42 PM
anyways...
think that when the monster goes off the screen, instead of the box with showing what the monster is doing, it should just have an arrmor pointing to where the monster is.
ill post some more when i get my gp back
#28
Posted 08 November 2004 - 05:07 PM
#29
Posted 08 November 2004 - 09:02 PM
#30
Posted 09 November 2004 - 08:50 PM
Fix: allow objects to be used from either side, not just the left.
Bug: If debug mode is activated and then you go to inventory, you can't disable debug mode until after the inventory is left.












