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#16 finty

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Posted 26 October 2004 - 09:49 PM

One thing I noticed is the menu (Call, Pick up, Stats) will go off screen if it is done on an item at the bottom of the screen, maybe it could be made to go up the ways when at the bottom of the screen?

#17 Pirotic

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Posted 27 October 2004 - 06:33 PM

One thing I noticed is the menu (Call, Pick up, Stats) will go off screen if it is done on an item at the bottom of the screen, maybe it could be made to go up the ways when at the bottom of the screen?

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Indeed, i spotted that to, i'll sort it out for next beta. thanks for reporting it.

#18 mattmagoo

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Posted 31 October 2004 - 01:31 PM

Sorry if i dont reply with comments about your betas, but i got a loose wire in my GP32 and need to wait till monday to solder it at college :(

#19 pakoito

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Posted 31 October 2004 - 10:00 PM

22.58 mmmmmmmmm cannot wait for new beta release :D
Hey, if the project's fine for Xmas you can use it in the Adic 2004:

http://adic2004.gp32news.com/

#20 Pirotic

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Posted 01 November 2004 - 07:05 PM

22.58 mmmmmmmmm cannot wait for new beta release :D
Hey, if the project's fine for Xmas you can use it in the Adic 2004:

http://adic2004.gp32news.com/

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If its finished (which it should be by then) then i'll enter it, next beta will be a while as im re-writing some stuff. never enough freetime :D

#21 Phycho Doughboy

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Posted 03 November 2004 - 02:15 AM

Just sent a beta out to everybody on the list so far. not much but something to get started with 

OoOOohh.... can you send me one PWEEEEEEEEEZZ? [sad puppy dog face]
Yeayeayea... im a sucker for tomogatchi-like games. Its like a NES... it brings back memories, even if it don't have nearly the same graphix.
Thanx Pirotic if you send it, and if you don't, still big thanx for the Gigas Engine I know I'll be using eventually. :D gp32_console

#22 pakoito

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Posted 05 November 2004 - 06:35 AM

Hi chums, will the new beta be ready for this weekend?

#23 Pirotic

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Posted 05 November 2004 - 05:01 PM

maybe, depends how busy i am (need to paint a wall and cut out a cat flap)

spent an evening making a proper monster for use in the game, did all the animations and everything - only for it to look rubbish on the GP32! what a waste of an evening, but at least i learnt not to use long tails as it looks shit when they are turning/changing direction.

recoded a fair bit, but none of it shows yet so a new beta is a waste of time until it can actually do something new with it all, hopefully this weekend tho.

#24 Pirotic

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Posted 07 November 2004 - 08:03 PM

Hiya, beta testing submissions is now closed, I have a good number of peeps now which not only means i get a fair amount of suggestions, but also means i have enough people to have a big beta-tester tournament once the game gets to that stage.

oh, i've sent out a new beta to everybody.

if you signed up, but dont have an e-mail by tomorrow - drop me a private msg with your name and e-mail again and i'll check to see why you were not BCC'd in on it.

Read the e-mail before posting comments please, thanks!

#25 Bingo Jesus

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Posted 07 November 2004 - 08:11 PM

Beta 02

Bug: If you click A on the monster to bring up the menu, and then the monster walks away, if you try and use the stats function it won't give the stats of the monster.

*Prehaps the stats function could be used to give the stats of whatever was under the cursor when A was first pressed, not when the stats function is selected.

#26 Pirotic

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Posted 07 November 2004 - 08:40 PM

Beta 02

Bug: If you click A on the monster to bring up the menu, and then the monster walks away, if you try and use the stats function it won't give the stats of the monster.

*Prehaps the stats function could be used to give the stats of whatever was under the cursor when A was first pressed, not when the stats function is selected.

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oh, didnt spot that! cheers

#27 PofG1

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Posted 08 November 2004 - 04:42 PM

Yeah sorry i havnt given any feedback, ive been quite busy with exams and stuff.

anyways...

think that when the monster goes off the screen, instead of the box with showing what the monster is doing, it should just have an arrmor pointing to where the monster is.

ill post some more when i get my gp back

#28 Bingo Jesus

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Posted 08 November 2004 - 05:07 PM

Not a bug, just a feature : I think you should be able to get the stats of the monster by clciking on the monster in it's camera box when the monster is off screen. This would mean that you don't have to find and track it down.

#29 PofG1

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Posted 08 November 2004 - 09:02 PM

I didnt say it was a bug...

#30 Bingo Jesus

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Posted 09 November 2004 - 08:50 PM

Bug: If you place the ball (or other items that need to be used from the left) on the far left of the screen the monster will walk towards it, but won't be able to use it. The monster will however walk on the spot next to the ball indefinatly untill the object is moved, taken away.

Fix: allow objects to be used from either side, not just the left.


Bug: If debug mode is activated and then you go to inventory, you can't disable debug mode until after the inventory is left.