Jump to content


Photo

Beta Feedback


  • Please log in to reply
51 replies to this topic

#1 Pirotic

Pirotic

    Mega GP Mania

  • GP Guru
  • 593 posts

Posted 24 October 2004 - 12:37 PM

Hiya, seeing as all the testers have a slightly different build - remember to leave the date i sent you the beta in here along with any feedback, what you liked, what you didnt like, what needs changing and suggestions etc etc.

Thanks!

#2 Ernest

Ernest

    DeFiAnT

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 1235 posts
  • Location:Near Southampton (UK)
  • Interests:-----------------.........----------------

Posted 24 October 2004 - 02:26 PM

Ummm, where can i get hold of the beta, do i have to sign up for beta-testing?

#3 Pirotic

Pirotic

    Mega GP Mania

  • GP Guru
  • 593 posts

Posted 24 October 2004 - 02:37 PM

cool avatar, read the other thread (introduction) on how to sign up.

#4 mattmagoo

mattmagoo

    OFFICIAL

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 3067 posts
  • Location:Sussex, England

Posted 24 October 2004 - 03:56 PM

Can't rmember which date it was, but i couldnt move the food bowl and the little tyke kept wandering off the damned screen

was nice and the monster seemed to have a mind of its own

the graphics looked nice and he responded to what i told him to

#5 Pirotic

Pirotic

    Mega GP Mania

  • GP Guru
  • 593 posts

Posted 24 October 2004 - 04:41 PM

Just sent a beta out to everybody on the list so far. not much but something to get started with ;)

#6 pakoito

pakoito

    GP32 User

  • Member
  • PipPipPip
  • 60 posts

Posted 24 October 2004 - 05:35 PM

I've tryed it for a while, but it has a really good look.
The things I've seen at first look are:
-The monster hardly interacts with the food I give him, even with food when his hunger is -50.
-Make some way to save your monster stas and reset the GP please.
-Some way of double movement of the cursor please.
-Something to know when he's training without using button R to see the stats.

Edited by pakoito, 24 October 2004 - 05:50 PM.


#7 Ernest

Ernest

    DeFiAnT

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 1235 posts
  • Location:Near Southampton (UK)
  • Interests:-----------------.........----------------

Posted 24 October 2004 - 05:48 PM

Its real nice, needs some more interaction with the monster and the monster to behave more according to his hunger levels etc, but then i wasn't expecting that much from such an early stage, bloody good so far though. ;)

@Pakoito: Could you please change your avatar to something different, many people have had that avatar before and changed it, its just too large at 699kb i mean please take pity on people like me who are only on 56k.

Edit: Cheers for changing it ;) , its just damned annoying trying to read a thread when you have a mammoth avatar takin ages to load.

Edited by Ernest, 24 October 2004 - 06:05 PM.


#8 Bingo Jesus

Bingo Jesus

    GP2X Hardcore

  • GP32 Hardcore
  • PipPipPipPipPip
  • 384 posts
  • Gender:Male
  • Location:Cumbria, UK
  • Interests:Magic the Gathering, Poi, GP32 and things.......

Posted 24 October 2004 - 06:01 PM

I've been playing around with it. Some things that could be added,

(24th October)
-You can't make it interested in a position, only an object. So you can't call it and get it to stand in one place, only next to an object
-Eating food appears to have no impact on energy, I'd expect it to have a negative or a positive effect

#9 Pirotic

Pirotic

    Mega GP Mania

  • GP Guru
  • 593 posts

Posted 24 October 2004 - 08:51 PM

Food doesn't have an effect on energy, only 'hunger' which is pretty much a hidden value.

the idea is, certain types of food will change the monsters mood over time - but to limit the player forcing the monster to eat it all the time, i've made the monster a bit picky, he only looks for food when his hunger is at minus, and he'll only eat food he's put near if his hunger is down to 20%.

I should also point out, the only items which the AI can use are the training aid and the food bowl, the others dont have any 'configuations' yet so are just null objects which the monster doesn't even bother looking at yet.

the monsters dont need to sleep, as it'd make the game far to dull - so i made the energy regenerate when the monster is just walking about or doing nothing, whenever he uses training aids of fights, his energy will go down - if he over exhausts himself training/fighting he will fall asleep, but most of the time he'll just run away from the fight/training when his energy starts getting low.

i'm spending most of my time atm just balancing the AI out, then adding a new type of 'object' and repeating - as later on when the map has 50 odd types of objects, other monsters all walking about - it'll be very hard to figure out what one object is making him behave 'incorrectly'.

I'm looking foward to getting the monster/monster interactions done, monsters will fall out, make friends, follow each other about and maybe even train with a little 'sparring' between one another.

i've yet to add monster class's, but depending on the class and level you'll get a choice of skills the monster can develop, sorta like special moves which he can use. so if you make a team, u might make one monster a brute force attacker, another monster a ranged fighter, and maybe one who uses stealth. as that team would perform better together than 3 of the same.

path finding needs to be re-done, so he can walk diagnals, also collision detection needs to be done so he cannot walk thru objects (thats waiting on the path finding).

anyway, i could go on all night about stuff which i need to add - i'll get another beta out once some of its added ;)

thanks for suggestions everybody, i need some sleep now.

Posted Image

Edited by Pirotic, 24 October 2004 - 09:09 PM.


#10 Topcat

Topcat

    GP32 Hardcore

  • Member
  • PipPipPipPip
  • 147 posts
  • Location:Copenhagen, Denmark

Posted 25 October 2004 - 07:20 AM

Just some thoughts i had this early morning:

Will any monsters have magic abilities?
Self-healing / regenerating monsters ?
Can monsters breed ?
Can any monsters be equipped with armor, weapons and stuff you buy ??
Will monsters change appearance when higher levels are reached ??
If monsters can fight as a group, some defensive/shield monsters would be nice!
If a monster gets ill, can you care for it and cure it with bought [ spam word ] ??
Will some monsters be picky about what they eat ??
Can monsters have pets or toys ?? or any other recreational qualities that can
help a monsters mental state ??

edit: If you don't feed your monsters, will they eat eachother ??

Edited by Topcat, 25 October 2004 - 08:36 AM.


#11 kotd

kotd

    Mega GP Mania

  • GP32 Hardcore
  • PipPipPipPipPipPip
  • 1173 posts

Posted 25 October 2004 - 10:10 AM

Just some thoughts i had this early morning:
Can monsters breed ?

View Post

hehe he said "breed" Oh this isn't the Beavis and Butthead show sorry :P

#12 pakoito

pakoito

    GP32 User

  • Member
  • PipPipPip
  • 60 posts

Posted 25 October 2004 - 01:43 PM

Hey, when will I try the new beta? I've grown my pet to attack 4 at least 4 times tonight ^^

Edited by pakoito, 25 October 2004 - 01:45 PM.


#13 Topcat

Topcat

    GP32 Hardcore

  • Member
  • PipPipPipPip
  • 147 posts
  • Location:Copenhagen, Denmark

Posted 25 October 2004 - 03:37 PM

Just some thoughts i had this early morning:

Will any monsters have magic abilities?
Self-healing / regenerating monsters ?
Can monsters breed ?
Can any monsters be equipped with armor, weapons and stuff you buy ??
Will monsters change appearance when higher levels are reached ??
If monsters can fight as a group, some defensive/shield monsters would be nice!
If a monster gets ill, can you care for it and cure it with bought [ spam word ] ??
Will some monsters be picky about what they eat ??
Can monsters have pets or toys ?? or any other recreational qualities that can
help a monsters mental state ??

edit: If you don't feed your monsters, will they eat eachother ??

View Post

Another idea (maybe for the special powers) could be 4 or more gods/religions/whatever, that the monster would make a sacrifice or something for,
when it's time to level up.. in return is given some special power/magic/stat points
Maybe a god for each ability..

#14 Pirotic

Pirotic

    Mega GP Mania

  • GP Guru
  • 593 posts

Posted 25 October 2004 - 05:30 PM

Special attacks and skills work as follows: (or at least this is how it's planned atm)

the skill 'groups' are as follows: Ice, Fire, Wind, Sound and Shadow (for now)

Each monster will be born with a tendancy for a certain skill group, but neither you or the monster know which one it is.

anyway, eventually the monster will teach itself the first most basic skill in that skill group (so for Fire, it may learn a wimpy fire attack) - and at this point the monsters stats will change to reveal what skill 'group' the monster is.

Once your monster has developed its first skill by itself, and has revealed what its speciality is - you can then buy it skill-scrolls from the shop, these scrolls 'teach' the monster a new skill.

however, just using a scroll and getting the skill is a little easy, so with each skill you'll get a random task/mini-game which must be completed before the monster is able to perform that skill, the task will normally always relate in some way to the skill.

so if you get stealth, you may get a little hiding from people mini-game.

not sure how much time that would consume tho, so i may have to do some tasks which dont require coding of a mini-game, such as "avoid the sight of monster 'bob' for 10 minutes" or something

#15 pakoito

pakoito

    GP32 User

  • Member
  • PipPipPip
  • 60 posts

Posted 25 October 2004 - 05:36 PM

Put some kind of holy skill group, so it'll go into pairs: fire-water; earth-wind(electric) and holy-shadow...
And you can create "doping" skills or cure or heal or stuff like that as holy skills (think in an acolyte for the group, apart from the ranged attack chum, the though guy, the "tank" an so...)

Edited by pakoito, 25 October 2004 - 06:06 PM.