Compatibility Changes In Drmd V2.0
#1
Posted 20 March 2005 - 10:54 PM
yes, i know that most of the compatibility depends on the cyclone 68k core and that almost now changes were being made, but:
i heard that some games which didn't run in version 1.0 run now. flicky, pirates gold, primal rage....i heard about some.
and i'm sure, there are games, which used to run too slow to be playable (hm, i guess for most of you that is not an issue..we had this before...), but are playable fine now!
so, which games are now playable?
#2
Posted 20 March 2005 - 11:45 PM
hi,
yes, i know that most of the compatibility depends on the cyclone 68k core and that almost now changes were being made, but:
i heard that some games which didn't run in version 1.0 run now. flicky, pirates gold, primal rage....i heard about some.
and i'm sure, there are games, which used to run too slow to be playable (hm, i guess for most of you that is not an issue..we had this before...), but are playable fine now!
so, which games are now playable?
Uhhhhh, the vast majority of them?
It's just a matter of testing them yourself to see which one's work or not. So far, the only game i havn't got working is The Chaos Engine, which locks up when you start a game.
As for speed, v2.0 is definately faster. What before ran full speed at 166mhz now runs fullspeed at 144mhz. Sonic 2 at 166mhz is incredibly smooth, no slowdown at all. Only problem is the water effects seem to be screwed up.
#3
Posted 20 March 2005 - 11:49 PM
#4
Posted 20 March 2005 - 11:49 PM
Uhhhhh, the vast majority of them?
the vast majority of games, which didn't run with version 1.0 now run in version 2.0?
i don't think so....
i tried some, but couldn't find out compatibility differences. that is why i ask other people here.
#5
Posted 20 March 2005 - 11:51 PM
#6
Posted 20 March 2005 - 11:52 PM
Sonic3&K works well enough, guess the same goes for the rest.
I'll edit some more in later
#7
Posted 20 March 2005 - 11:52 PM
#8
Posted 21 March 2005 - 12:07 AM
Uh, actually, that's true.Uhhhhh, the vast majority of them?
the vast majority of games, which didn't run with version 1.0 now run in version 2.0?
i don't think so....
The majority of the games that still don't work are due to bugs in the cyclone core, and those are very hard to squash. I'm not sure what Reesy plans to do about them, but be happy with what we have, which is a heck of a lot.
#10
Posted 21 March 2005 - 12:23 AM
And Jimmy White's Whirlwind Snooker - the sound works now but still comes to the 'this game will only work on PAL or SECAM systems' screen.
#11
Posted 21 March 2005 - 12:25 AM
#12
Posted 21 March 2005 - 12:34 AM
-Craig
www.gbax.com
#14
Posted 21 March 2005 - 12:50 AM
Wonderboy 5 still no work in the towns
Please elaborate on this.
Wonderboy in Monster World is my alltime fav Wonderboy game. I had big plans to finish it again in DrMD, but if there are progress crippling bugs i'll have to hold off.
that is the fiorst town it gets hard if you don't know where the doors are and I think in the cave thing its like that too
#15
Posted 21 March 2005 - 01:30 AM












