New Movie, Neocd Emul Working
#16
Posted 18 October 2005 - 02:25 PM
i think the average for a neocd game is about 100mb or so.
#17
Posted 18 October 2005 - 02:29 PM
Yeah Neo CD is kind of impractical for a handheld. The ISOs just take too much space. Then you have to have the MP3 files names correctly and laid out exactly right with the righ bitrate etc. It is a pain. I tried it on the PSP but I couldn't even fit one lousy game on the card as it was so big. You will fill up a 2 gig card real fast with only a few games. MVS is a much more practical option as the ROMs aren't so huge.
That video was probably real as it was choppy. Remember too that it was with NO sound either, as soon as that is added it will slow to a crawl. ASM cores like cyclone and DRZ80 would have to be used to get speed from it.
Fortunatly the storage on the GP2X and available in twice the size. It also sounds as if OGG files would be a better storage option, and a better one.
#18
Posted 18 October 2005 - 02:44 PM
Neo Geo CD games arent that big, and memory for the GP2X is much cheaper than for the PSP.Awsome, but does this mean I need to dowload giant neogeo CDs?
Yeah Neo CD is kind of impractical for a handheld. The ISOs just take too much space. Then you have to have the MP3 files names correctly and laid out exactly right with the righ bitrate etc. It is a pain. I tried it on the PSP but I couldn't even fit one lousy game on the card as it was so big. You will fill up a 2 gig card real fast with only a few games. MVS is a much more practical option as the ROMs aren't so huge.
That video was probably real as it was choppy. Remember too that it was with NO sound either, as soon as that is added it will slow to a crawl. ASM cores like cyclone and DRZ80 would have to be used to get speed from it.
And if it runs Metal Slug like that, I don't need sound.
#19
Posted 18 October 2005 - 02:44 PM
#21
Posted 18 October 2005 - 02:54 PM
#22
Posted 18 October 2005 - 02:57 PM
One question; why port NEO GEO CD and not cartridge? Is it harder in some way?
#23
Posted 18 October 2005 - 03:02 PM
One question; why port NEO GEO CD and not cartridge? Is it harder in some way?
Because there is a NEO-GEO CD emu that uses SDL libs so a port to the GPX2 is a very simple job (even a 5 years old boy could compile it
#24
Posted 18 October 2005 - 03:21 PM
Could be a nice idea if this was implemented onto any emu which will support ISO images.
ps. just checked out the latest vid of aerofighters 2 and i would say that it is definitley genuine.
Edited by x68000, 18 October 2005 - 03:23 PM.
#25
Posted 18 October 2005 - 04:16 PM
EDIT: PPSX gets ported??? whooo.. this emu runs on the zodiac with 10 - 15 fps i heard, could get really good on the gp2x
Edited by Sonic-NKT, 18 October 2005 - 04:18 PM.
#26
Posted 18 October 2005 - 04:29 PM
No one else noticed his left thumb movements are completely out of sync with the game? Or the fact that at the very start he is pressing fire but Marco doesn't drop from the parachute and fire like he should do?
Yeah, I noticed that. The button presses aren't in sync with game footage. I think someone just played back a video and pressed some buttons to make it look like he was playing the game. I've seen videos like this for the other handhelds. If it was genuine, we would probably have seen the emulator menu's. Also there is a cut in the middle of the video. I'd say it is a hoax, unfortunetly wishful thinking will get a lot of people salivating over it.
#27
Posted 18 October 2005 - 04:31 PM
Hey is anyone else having trouble viewing the areofighter post?
#28
Posted 18 October 2005 - 05:06 PM
http://www.gp32x.com...showtopic=21340
In the future it'd be better just to link to the other thread from the original post, methinks.
#29
Posted 18 October 2005 - 07:31 PM
But MVS emulation is the goldmine here, CD's a bit too impractical, But I'd gladly accept it as a temporary thing before MVS.
#30
Posted 18 October 2005 - 09:03 PM
With thelagg and all in gameplay..
Edited by Dark_TB, 18 October 2005 - 09:09 PM.












