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New Movie, Neocd Emul Working


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#16 junker

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Posted 18 October 2005 - 02:25 PM

it's not THAT bad. i was able to fit a couple(smaller) neocd games on my 256mb stick back when i had my psp.
i think the average for a neocd game is about 100mb or so.

#17 Cyclops

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Posted 18 October 2005 - 02:29 PM

Yeah Neo CD is kind of impractical for a handheld.  The ISOs just take too much space.  Then you have to have the MP3 files names correctly and laid out exactly right with the righ bitrate etc. It is a pain.  I tried it on the PSP but I couldn't even fit one lousy game on the card as it was so big.  You will fill up a 2 gig card real fast with only a few games.  MVS is a much more practical option as the ROMs aren't so huge.

That video was probably real as it was choppy.  Remember too that it was with NO sound either, as soon as that is added it will slow to a crawl.  ASM cores like cyclone and DRZ80 would have to be used to get speed from it.

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Fortunatly the storage on the GP2X and available in twice the size. It also sounds as if OGG files would be a better storage option, and a better one.

#18 declaration

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Posted 18 October 2005 - 02:44 PM

Awsome, but does this mean I need to dowload giant neogeo CDs?

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Yeah Neo CD is kind of impractical for a handheld. The ISOs just take too much space. Then you have to have the MP3 files names correctly and laid out exactly right with the righ bitrate etc. It is a pain. I tried it on the PSP but I couldn't even fit one lousy game on the card as it was so big. You will fill up a 2 gig card real fast with only a few games. MVS is a much more practical option as the ROMs aren't so huge.

That video was probably real as it was choppy. Remember too that it was with NO sound either, as soon as that is added it will slow to a crawl. ASM cores like cyclone and DRZ80 would have to be used to get speed from it.

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Neo Geo CD games arent that big, and memory for the GP2X is much cheaper than for the PSP.
And if it runs Metal Slug like that, I don't need sound.

#19 iignotus

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Posted 18 October 2005 - 02:44 PM

Vorbis takes much more processing power to decode than MP3.

#20 Cyclops

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Posted 18 October 2005 - 02:48 PM

Vorbis takes much more processing power to decode than MP3.

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Absolutely, but it might not be an issue, if one CPU is used for the music playing is moved to the second CPU, then surely its just a matter of choosing the best format for the job.

#21 davey g

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Posted 18 October 2005 - 02:54 PM

No one else noticed his left thumb movements are completely out of sync with the game? Or the fact that at the very start he is pressing fire but Marco doesn't drop from the parachute and fire like he should do?

#22 murak

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Posted 18 October 2005 - 02:57 PM

Amazing job! Pulstar, Blazing Star and Metal Slug, here I come! Full SNES emu is quite possible now I think =)

One question; why port NEO GEO CD and not cartridge? Is it harder in some way?

#23 A600

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Posted 18 October 2005 - 03:02 PM

One question; why port NEO GEO CD and not cartridge? Is it harder in some way?


Because there is a NEO-GEO CD emu that uses SDL libs so a port to the GPX2 is a very simple job (even a 5 years old boy could compile it :D )

#24 x68000

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Posted 18 October 2005 - 03:21 PM

over on the zodiac boards the guy who is working on the psx emu (which he will convert to gp2x) has added pocket ISO support which can really compress ISO's down to MVS cart sizes (in theory)

Could be a nice idea if this was implemented onto any emu which will support ISO images.

ps. just checked out the latest vid of aerofighters 2 and i would say that it is definitley genuine.

Edited by x68000, 18 October 2005 - 03:23 PM.


#25 Sonic-NKT

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Posted 18 October 2005 - 04:16 PM

most games are with mp3 music arround 50 MB, some bigger ones go up to 100 and some few (kof98 for example) go up to 150 but thats it. perhaps you can even compress the music more. so if you dont have just a 64Mb or 128Mb card i dont think that space is such a big problem. do you have to carry all games with you arround.

EDIT: PPSX gets ported??? whooo.. this emu runs on the zodiac with 10 - 15 fps i heard, could get really good on the gp2x :)

Edited by Sonic-NKT, 18 October 2005 - 04:18 PM.


#26 reaper79

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Posted 18 October 2005 - 04:29 PM

No one else noticed his left thumb movements are completely out of sync with the game? Or the fact that at the very start he is pressing fire but Marco doesn't drop from the parachute and fire like he should do?

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Yeah, I noticed that. The button presses aren't in sync with game footage. I think someone just played back a video and pressed some buttons to make it look like he was playing the game. I've seen videos like this for the other handhelds. If it was genuine, we would probably have seen the emulator menu's. Also there is a cut in the middle of the video. I'd say it is a hoax, unfortunetly wishful thinking will get a lot of people salivating over it.

#27 Aimless_E

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Posted 18 October 2005 - 04:31 PM

Of course I have to carry all my games at once :D

Hey is anyone else having trouble viewing the areofighter post?

#28 Epicenter

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Posted 18 October 2005 - 05:06 PM

Isn't one thread enough for this?
http://www.gp32x.com...showtopic=21340

In the future it'd be better just to link to the other thread from the original post, methinks. :)

#29 Phil

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Posted 18 October 2005 - 07:31 PM

NeoCD is good and all.....

But MVS emulation is the goldmine here, CD's a bit too impractical, But I'd gladly accept it as a temporary thing before MVS.

#30 Dark_TB

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Posted 18 October 2005 - 09:03 PM

never mind ... it looks like it just a bad recording... the button pushing doesn't sync that well. It could be a hight bitrate video, if that's the case much work have been put into this.
With thelagg and all in gameplay..

Edited by Dark_TB, 18 October 2005 - 09:09 PM.