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New Movie, Neocd Emul Working


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#31 The Mole

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Posted 18 October 2005 - 09:31 PM

Does anybody know if Soccer brawl got a Neo CD release? If it did then that has sold me the GPX2.

#32 TandeM

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Posted 18 October 2005 - 09:42 PM

Posted Image :)

#33 Minkoff

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Posted 18 October 2005 - 10:49 PM

Metal Slug is one of maybe 5 games that I salivate over playing on my GP2X. :P
This is pretty exciting news... Most exciting so far.

#34 The Mole

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Posted 18 October 2005 - 11:26 PM

Metal Slug and Soccer Brawl :)

I have to get one :)

#35 DaveC

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Posted 18 October 2005 - 11:28 PM

Amazing job! Pulstar, Blazing Star and Metal Slug, here I come! Full SNES emu is quite possible now I think =)

One question; why port NEO GEO CD and not cartridge? Is it harder in some way?

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Because you would need over 200 MB of RAM to play the largest ROMs. It is a RAM issue. With Neo CD it loads only a part of the game into memory at one time and uses the CD to spool the music, it uses alot less system RAM.

Edited by DaveC, 18 October 2005 - 11:28 PM.


#36 reallynotnick

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Posted 19 October 2005 - 12:12 AM

Amazing job! Pulstar, Blazing Star and Metal Slug, here I come! Full SNES emu is quite possible now I think =)

One question; why port NEO GEO CD and not cartridge? Is it harder in some way?

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Because you would need over 200 MB of RAM to play the largest ROMs. It is a RAM issue. With Neo CD it loads only a part of the game into memory at one time and uses the CD to spool the music, it uses alot less system RAM.

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I was just thinking all of the MVS games that, uh, my friend has on his computer are in .zip. Now does the computer have to unzip them each time and load them into the ram or is being played as a .zip, if so we could play a lot more games and save a good chunk of room on are sd cards (Yes I know there is no MVS emulator yet).

#37 junker

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Posted 19 October 2005 - 12:52 AM

it has to unzip and put into ram to run afaik

Edited by junker, 19 October 2005 - 12:53 AM.


#38 Cyclops

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Posted 19 October 2005 - 01:07 AM

Unless its compressed in ram. tut.

#39 Tobriand

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Posted 19 October 2005 - 01:24 PM

Presumably in order to keep something compressed in RAM (and to actually use it at the same time), you'd need to know which bits of the compressed file would give which bits of the rom, and be able to extract them at high speed on the fly.

Seems a little unlikely imo, although I don't know a great deal about it, tbh.

#40 Phil

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Posted 19 October 2005 - 05:42 PM

I believe people are mistaking the Neo Geos Mega bits and megabytes.

It's 752 Megabits, but the actual size is 94 megabytes.

Neo Geo Carts are counted in Megabits, but they're not as big as people think.

#41 aQwaBlaz3

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Posted 19 October 2005 - 05:55 PM

you guys want to recommend me some NeoGeo games?

Your talking about NEO GEO MVS (arcade), right? Becuase the NGCD contents couldnt fit on a SD....

Edited by aQwaBlaz3, 19 October 2005 - 05:56 PM.


#42 Phil

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Posted 19 October 2005 - 06:01 PM

you guys want to recommend me some NeoGeo games?

Your talking about NEO GEO MVS (arcade), right? Becuase the NGCD contents couldnt fit on a SD....

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A CD image wouldn't but Gamedata+mp3 music averages in about >100meg

#43 Beertiger

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Posted 24 October 2005 - 09:38 AM

Because you would need over 200 MB of RAM to play the largest ROMs.

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Really? Oh bugger I better tell my xbox it's doing the impossible and should stop lest it face persecution of being a witch.

Edited by Beertiger, 24 October 2005 - 09:39 AM.


#44 Sonic-NKT

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Posted 24 October 2005 - 11:17 AM

the xbox has a hdd and use that for kind of swapspace i think, it was allready said several times. Using a SD as swapspace would kill it in a quite short time, cause it has a limit of read/write circles.

#45 Epicenter

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Posted 25 October 2005 - 05:54 PM

You know, any console that was designed to stream data off a disc, you do not NEED to have the entire game/ISO image in RAM at once. It can work just as well loaded gradually from a card.