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Psx Running On The Gp2x


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#16 Quiest

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Posted 03 December 2005 - 02:22 AM

Wooyeah!

#17 Chip

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Posted 03 December 2005 - 02:22 AM

Man good luck with this, I only get 25FPS at 624mhz on my Pocket PC so i will be impressed if you get it running well enough to be playable, I only use the PPC one for Rage Racer heheheheh (My favourite PSX game)

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Are u sure mate? I get PSX running at full speed (50ish fps, i know its not 60 but still its not noticibly slow.) on a 500mhz computer with bare bones.

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A PocketPC processor and an x86 processor are two completely different monkeys. They are each designed to do different things well. Not to mention that the emu you were using was probably specifically written for your CPU, while the PocketPC port was just that - a port.

Back on topic - that is freaking crazy. I never expected PSX emulation this quickly (or even at all). I figured maybe in a year or so somebody would come up with a port that ran at like 3fps just as a proof of concept. Top notch Danny, top notch!

#18 g4m3r

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Posted 03 December 2005 - 02:25 AM

If you can do that, then the GP2X will be 200% worth it. B)

Edited by g4m3r, 03 December 2005 - 02:26 AM.


#19 DaveC

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Posted 03 December 2005 - 02:27 AM

Hi All,

As you may know, I ported PSX to the Zodiac.  I now have that emu running on the GP2X.  It's in a very early stage so many games don't work and if they do they run sort of slow.  I'll release it soon. :)

Things that will help me the most would be code for a good scaler as mine doesn't work well.  Also, I have no idea how to do a menu system for picking games.  If you can help let me know.

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Why do you need a scaler? The GP2X is 320 x 240 and so is the PSX :huh:

#20 Flexinoodle

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Posted 03 December 2005 - 02:28 AM

Pocket PC also has a 3d accelerator :/

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No it doesn't
The new Axim X50 does and there is only one game that supports it so far, Windows mobile didn't even support 3D chipsets until the latest version which i dont even run.
That is the only PocketPC currently available with a 3D chipset.

For the record
Running at 208mhz ARM 12-15FPS
Running at 624mhz ARM 25-30FPS
These figures are for the PocketPC PSX emu running Rage Racer which is apparently quite slow on the Pocket PC (Gran Turismo is supposedly twice as fast on the above specs)
Axim 30 624mhz ARM 64meg


EDIT* Just wanted to add a sad tale to remind people to support the devs of this stuff, The guy who did the PocketPC emu has had 30,000 downloads and only twenty donations :( , I am one of those twenty and i only use it for one game.

Edited by Flexinoodle, 03 December 2005 - 02:32 AM.


#21 DaveC

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Posted 03 December 2005 - 02:31 AM

Man good luck with this, I only get 25FPS at 624mhz on my Pocket PC so i will be impressed if you get it running well enough to be playable, I only use the PPC one for Rage Racer heheheheh (My favourite PSX game)

View Post


Are u sure mate? I get PSX running at full speed (50ish fps, i know its not 60 but still its not noticibly slow.) on a 500mhz computer with bare bones.

View Post



A PocketPC processor and an x86 processor are two completely different monkeys. They are each designed to do different things well. Not to mention that the emu you were using was probably specifically written for your CPU, while the PocketPC port was just that - a port.

Back on topic - that is freaking crazy. I never expected PSX emulation this quickly (or even at all). I figured maybe in a year or so somebody would come up with a port that ran at like 3fps just as a proof of concept. Top notch Danny, top notch!

View Post


Well don't get your hopes up too much. It won't ever get fullspeed or have any sound. It is mostly a tech demo not something you will really play, unless you like playing super slow and choppy silent games. It is more for show than anything.

Edited by DaveC, 03 December 2005 - 02:31 AM.


#22 Flexinoodle

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Posted 03 December 2005 - 02:35 AM

Sorry DaveC but why so negative, Give the guy some support, It may only be a tech demo or what ever but it is worth trying, I remember people saying the same thing about the PocketPC version and i wouldn't be without it now, It isn't full speed but it is playable and i enjoy a game i no longer have the machine to play (Two original discs though, How bizarre)

#23 bmilleker

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Posted 03 December 2005 - 02:37 AM

Give him some support. Thats what we are here for.

#24 Rayek

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Posted 03 December 2005 - 02:41 AM

davec is a notorious negative nancy. while he may be right in a lot of cases, he likes to dash people's hopes with harsh reality. i, personally don't see a problem with it because sometimes devs prove naysayers completely wrong and it is a wonderful thing when nancies' arguments get thrown against the wall. without them, how would we move on? (sarcasm :))

#25 aQwaBlaz3

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Posted 03 December 2005 - 02:42 AM

I need to change my pants.

#26 onionfrog

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Posted 03 December 2005 - 02:42 AM

I GIVE ZODTTD MY SUPPORT!
Seriously, his psx emulator is damn impressive on zodiac..
and I'm all for him porting it to gp2x.. At the very least it'll be cool just to try out!

#27 iignotus

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Posted 03 December 2005 - 02:42 AM

Man good luck with this, I only get 25FPS at 624mhz on my Pocket PC so i will be impressed if you get it running well enough to be playable, I only use the PPC one for Rage Racer heheheheh (My favourite PSX game)

View Post


Are u sure mate? I get PSX running at full speed (50ish fps, i know its not 60 but still its not noticibly slow.) on a 500mhz computer with bare bones.

View Post



A PocketPC processor and an x86 processor are two completely different monkeys. They are each designed to do different things well. Not to mention that the emu you were using was probably specifically written for your CPU, while the PocketPC port was just that - a port.

Back on topic - that is freaking crazy. I never expected PSX emulation this quickly (or even at all). I figured maybe in a year or so somebody would come up with a port that ran at like 3fps just as a proof of concept. Top notch Danny, top notch!

View Post


Well don't get your hopes up too much. It won't ever get fullspeed or have any sound. It is mostly a tech demo not something you will really play, unless you like playing super slow and choppy silent games. It is more for show than anything.

View Post

Or as I read it, "Well don't get blah blah blah blah. Blah blah blah, blah blah. Blah. Blah blah blah blah blah... blah blah, blah blah blah blah." :D :wub:

#28 chris_r

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Posted 03 December 2005 - 02:44 AM

Hi All,

As you may know, I ported PSX to the Zodiac.  I now have that emu running on the GP2X.  It's in a very early stage so many games don't work and if they do they run sort of slow.  I'll release it soon. :)

Things that will help me the most would be code for a good scaler as mine doesn't work well.  Also, I have no idea how to do a menu system for picking games.  If you can help let me know.

View Post

If you're need a scaler you might be able to use the hardware scaler chip. As far as I remember you might not be able to use it if you're using sdl but i think a few devs may now how it works (I think snaff used it in his c64 emu) so maybe you should try talking to some of the devs in #gp2xdev to see what they know about the chip

#29 Rayek

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Posted 03 December 2005 - 02:44 AM

LMFAO! hahah.

#30 queso

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Posted 03 December 2005 - 02:45 AM

Your public demands proof!