Gp2psx V0.16 Speed Increase and Compatibility
#31
Posted 13 December 2005 - 04:24 PM
Wow I really need to get Street Fighter Collection. This is a great game to test with and making sure it works.
I'm in the process of getting some bugs worked out that caused the black screen errors or flashing screens.
I'd like to thank everyone who donated. It's very much appreciated.
Overclocking to 266mhz sped up some games by 5fps or more for me.
I'm in the process of getting some bugs worked out that caused the black screen errors or flashing screens.
I'd like to thank everyone who donated. It's very much appreciated.
Overclocking to 266mhz sped up some games by 5fps or more for me.
#35
Posted 13 December 2005 - 08:23 PM
Sonic-NKT, on Dec 13 2005, 08:54 AM, said:
ya it doesnt want to load at it.. It just says loading without HLE and hangs there for me :P
#36
Posted 13 December 2005 - 08:53 PM
i hope i receive my gp2x tomorrow and i have already ripped my Civilization 2 cd :)
i hope it works, i'm a bit surprised that nobody has already tested it, because it's a great (and popular) strategy game.
i guess i saw a thread somewhere that said that the zaodiac version can play it very good. so i hope the gp2x version will do as well.
great work, zodttd :)
i hope it works, i'm a bit surprised that nobody has already tested it, because it's a great (and popular) strategy game.
i guess i saw a thread somewhere that said that the zaodiac version can play it very good. so i hope the gp2x version will do as well.
great work, zodttd :)
#38
Posted 13 December 2005 - 09:33 PM
0-bake, on Dec 13 2005, 09:53 PM, said:
i hope i receive my gp2x tomorrow and i have already ripped my Civilization 2 cd :)
i hope it works, i'm a bit surprised that nobody has already tested it, because it's a great (and popular) strategy game.
i guess i saw a thread somewhere that said that the zaodiac version can play it very good. so i hope the gp2x version will do as well.
great work, zodttd :)
i hope it works, i'm a bit surprised that nobody has already tested it, because it's a great (and popular) strategy game.
i guess i saw a thread somewhere that said that the zaodiac version can play it very good. so i hope the gp2x version will do as well.
great work, zodttd :)
If Civ 2 is playable it would be awesome. Plz let me know if it does :)
#39
Posted 13 December 2005 - 10:40 PM
Drak, on Dec 13 2005, 12:23 PM, said:
Sonic-NKT, on Dec 13 2005, 08:54 AM, said:
ya it doesnt want to load at it.. It just says loading without HLE and hangs there for me :P
Ya I just tried a game on working confirmed list, busta move and it doesnt load I think this version may be scrwed up or something :P
#45
Posted 14 December 2005 - 04:09 AM
Hello again,
Grab GP2PSX V0.18 at:
http://www.frigginga...m/gp2psx018.zip
This release is a much needed bug fix to the last release (v0.16). I had some timings off. This release should fix games that weren't loading but did in past releases. This release should also be a bit faster, though as usual, i'm not sure. I don't have many PSX games to test with. Super Seizure Bros is also no longer seizure-ized.
Also note the framerate counter seems to be more accurate now. It's actually always been accurate, it basically counts 60 frames then calculates the framerate. Only thing is, sometimes the PSX would have it vsync when no change was made to the screen. Not only is this an optimization waiting to happen, but it would report high framerates at times when things looked like they were going slow. This is why I've been trying to get timings right.
So who's going to be the first to report if this release fixed (or didn't fix) a game that wasn't working last release? :)
Btw, I claim dibs on porting PinMAME. I totally forgot about that fantastic VisualPinball+PinMAME I use to play. I'm also keeping an eye out for FreeCIV. Though I know Civ2 was working on the PSX emu at one point.
god_at_hell: great work on your CPUCLK release! :) Works great. I made one small edit to it for my own use. I uncommented out the gp2xmenu exec so it'd go back to the menu.
Grab GP2PSX V0.18 at:
http://www.frigginga...m/gp2psx018.zip
This release is a much needed bug fix to the last release (v0.16). I had some timings off. This release should fix games that weren't loading but did in past releases. This release should also be a bit faster, though as usual, i'm not sure. I don't have many PSX games to test with. Super Seizure Bros is also no longer seizure-ized.
Also note the framerate counter seems to be more accurate now. It's actually always been accurate, it basically counts 60 frames then calculates the framerate. Only thing is, sometimes the PSX would have it vsync when no change was made to the screen. Not only is this an optimization waiting to happen, but it would report high framerates at times when things looked like they were going slow. This is why I've been trying to get timings right.
So who's going to be the first to report if this release fixed (or didn't fix) a game that wasn't working last release? :)
Btw, I claim dibs on porting PinMAME. I totally forgot about that fantastic VisualPinball+PinMAME I use to play. I'm also keeping an eye out for FreeCIV. Though I know Civ2 was working on the PSX emu at one point.
god_at_hell: great work on your CPUCLK release! :) Works great. I made one small edit to it for my own use. I uncommented out the gp2xmenu exec so it'd go back to the menu.

Sign In
Register
Help
MultiQuote
