The Official Gp2x Startup Sound Topic
Started by
Guest_TelcoLou_*
, May 04 2006 02:01 AM
141 replies to this topic
#38
Posted 10 May 2006 - 03:58 PM
I've made 4 Speak and spell boot sounds.
[Gp2X]........... "Gee.Pee.Two.Ex"
[Gp2X_machine]... "Gee.Pee.Two.Ex.Machine"
[Gp2x_Ready]..... "Gee.Pee.Two.Ex.Ready"
[Welcome2Gp2X]... "Welcome.To.Gee.Pee.Two.Ex"
Here on The Archive
It's aliiive !
[Gp2X]........... "Gee.Pee.Two.Ex"
[Gp2X_machine]... "Gee.Pee.Two.Ex.Machine"
[Gp2x_Ready]..... "Gee.Pee.Two.Ex.Ready"
[Welcome2Gp2X]... "Welcome.To.Gee.Pee.Two.Ex"
Here on The Archive
It's aliiive !
#40
Posted 17 May 2006 - 10:10 PM
Not sure if this is of any use, but I have very quickly knocked up some startup sounds. Quality isn't superb, just playing really:
Startups.zip
Have fun
Startups.zip
Have fun
#43
Posted 22 May 2006 - 01:08 PM
REQUEST FOR STARTUP SOUNDS!
EM Pinball machine starting up, if your old enough to have played one you'll know what i mean:)
THX sound.
Williams Defender initialisation sound.
Frogger coin up sound.
not sure of the compatability of these.
many thanks for your effort in advance.
GaRy:)
EM Pinball machine starting up, if your old enough to have played one you'll know what i mean:)
THX sound.
Williams Defender initialisation sound.
Frogger coin up sound.
not sure of the compatability of these.
many thanks for your effort in advance.
GaRy:)
#45
Posted 23 May 2006 - 03:47 AM
Compatibility for startup-sounds=must be less than 2.7 seconds.
Can't do any of those sounds however, but I just wanted to let you know
That's a bummer :[ I've been trying to get the "success" tune from FF7 to work, but it's about 4 seconds long. I wouldn't be suprised if this length restriction can be changed in the boot or kernel source.











