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How's Amiga Emu Looking?


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#46 JimmySlam

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Posted 01 October 2006 - 11:37 AM

Oh bloody hell... why the Outcast goes quicker than uae?

Is not fair :( that ST is easier to emulate than Amiga500. Well A500 had more power but i dont think it had that much...

#47 EvilDragon

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Posted 01 October 2006 - 11:52 AM

Well A500 had more power but i dont think it had that much...


Muchmuch!
It has a lot of custom chips, which makes it a beast to emulate.

#48 DTH

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Posted 01 October 2006 - 01:40 PM

How does Prehistorik work with you, i can't get further then the cheat screen :S

#49 JimmySlam

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Posted 01 October 2006 - 04:25 PM


Well A500 had more power but i dont think it had that much...


Muchmuch!
It has a lot of custom chips, which makes it a beast to emulate.


I know i though that maybe ST had custom chips too.. :D

I am a Amiga user and In MArch I bought the gp2x for the uae emulator. But now i program for it, so i am not THAT dissapointed. I can wait more until uae works better. ;)

Edited by JimmySlam, 01 October 2006 - 04:27 PM.


#50 critical

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Posted 01 October 2006 - 09:06 PM

How does Prehistorik work with you, i can't get further then the cheat screen :S

It works for me. Ensure that emu bias is set to full CPU - it won't work otherwise. Additionally, what often seems to happen when things hang whilst loading it that they're relying on sound being enabled. Generally, if you enable sound whilst the game is loading, then disable it, that should often be enough for success.

I found at 250MHz it was quite playable, though it really needs the jump action mapped to a button rather than the stick. I was using an adf with the filename "Prehistorik (1991)(Titus)[cr CPY].adf"

Edited by critical, 01 October 2006 - 09:08 PM.


#51 elvgren

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Posted 31 October 2006 - 08:11 AM

please delete, wrong post

sorry

Edited by elvgren, 31 October 2006 - 08:16 AM.




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