Gba
#152
Posted 06 November 2006 - 02:04 AM
Sorry, but can you provide a download that's not a .7z? My mac dosent like 7z's, even with a 7z extractor.you can use this interface i have created using Selector.
Put the roms named "bla.gba" (no space in the name) in roms directory and launche the vba.gpe file. To update with futur realise, juste remplace the "vba" file with the new "vba.gpe" renamed in "vba".
Your can donwload it here
#154
Posted 06 November 2006 - 03:31 AM
i was amazed at the update a few weeks ago.
I can't believe you people are even giving this project faith at all.
it ran some games at almost 75% speed.
you should give it more faith.
pck rules.
pck forever.
Yeah, I haven't updated in a few weeks and I was amazed at the speed.
#156
Posted 06 November 2006 - 08:37 AM
There has been a lot of updates in the last weeks and this is great for the scene and for the community.
I have read so far that the emu is getting better and better and that many games are playable. I haven't tried any version of the GBA emulator but if the updates continue i will be giving it a try.
#157
Posted 06 November 2006 - 09:41 PM
i was amazed at the update a few weeks ago.
I can't believe you people are even giving this project faith at all.
it ran some games at almost 75% speed.
you should give it more faith.
pck rules.
pck forever.
Yeah, I haven't updated in a few weeks and I was amazed at the speed.
http://www.gp32x.com...t...9922&st=160
Dynarec with code to natively execute ARM instructions. And he's back and working on it.
This is why I have no faith in this project guys: you can't get this fullspeed WITH SOUND no matter how many hacks you put into it, you need a write from scratch, which is exactly what he's doing.
#158
Posted 06 November 2006 - 09:52 PM
Sorry, but can you provide a download that's not a .7z? My mac dosent like 7z's, even with a 7z extractor.
you can use this interface i have created using Selector.
Put the roms named "bla.gba" (no space in the name) in roms directory and launche the vba.gpe file. To update with futur realise, juste remplace the "vba" file with the new "vba.gpe" renamed in "vba".
Your can donwload it here
use EZ 7Z... works like a charm for me (/off topic)
#159
Posted 06 November 2006 - 10:44 PM
http://www.gp32x.com...t...9922&st=160
Dynarec with code to natively execute ARM instructions. And he's back and working on it.
This is why I have no faith in this project guys: you can't get this fullspeed WITH SOUND no matter how many hacks you put into it, you need a write from scratch, which is exactly what he's doing.
Don't discourage people... Any effort should be appreciated.
#160
Posted 07 November 2006 - 12:24 AM
Don't discourage people... Any effort should be appreciated.
It's true - even if one project may not seem to have as much potential for improvement, the fact is they're totally separate approaches, and say this project makes heavy graphics engine optimizations - these improvements could still be incorporated into a dynamic recompiler type emulator for more gains, and after full speed emulation, better battery life through underclocking. It's a winning situation to have both projects, and maybe better efficiency wise than a bigger project with two members, since the division of tasks might be unequal or problematic and slow things down.
#161
Posted 07 November 2006 - 12:36 AM
For fuck's sake, Shikaku. Someone's putting a lot of work in to this, for nothing, and all you can say is "I have no faith in this project". Show some respect, or write your own GBA emulator. Both projects require a lot of effort, both projects are free. I encourage both developers - having two apps for one purpose can be very useful; for example in PicoDrive.http://www.gp32x.com...t...9922&st=160
Dynarec with code to natively execute ARM instructions. And he's back and working on it.
This is why I have no faith in this project guys: you can't get this fullspeed WITH SOUND no matter how many hacks you put into it, you need a write from scratch, which is exactly what he's doing.











