Emulation Development And Gamepark?
#1
Posted 25 October 2006 - 07:05 PM
Don't get me wrong, im not hanging by a thread waiting for the psx emu and am happy enough to be enjoying my snes rpgs - but it seems to just make sence. even if this was done by the backdoor, not an official release but some coder pops up on the forums with a "hey, here is a new emu i've been working on!" and disappears again to rapturous applause and a boom in sales...
and yes, i know that psx emu is unlikely to be 100% effective, but the great work we have seen by zodttd, who is working on this, as far as i know, in between other work to pay bills and programing for other platforms, leads me to believe there could be vast improvements if proper time was devoted to development.
sorry if i'm being stupid, but, you know.....curious and all...
#2
Posted 25 October 2006 - 08:31 PM
However I have to admit, what we have already was good enough to convince me to get a gp2x myself, I had seen the console for about 3 months, and I finally decided to get it a few weeks ago. If only Marvel Vs. Capcom worked at a playable speed...
#7
Posted 25 October 2006 - 11:40 PM
#8
Posted 26 October 2006 - 02:30 AM
This is probably a really dumb point and no doubt breaks international rules of the homebrew code of ethics - but i cant for the life of me understand why gamepark doesnt chuck several thousand dollars at a coder or two to produce an effective psx emulator, effectivly creating the killer app for the machine and presumably gaining a lot more interest and sales?
sorry if i'm being stupid, but, you know.....curious and all...
Well even if GPH could have a PSX emu made and not get closed down by Sony (which they certainly would) they would not be able to make a very effective PSX emu just because of the hardware.
The PSX had 3D hardware, a 33 MHz MIps CPU, plus all kinds of other custom chips for sound etc. The Gp2X has no 3D hardware and only 200-rarely 300 MHz to do it all with. It can never be close to fullspeed anyway. Now it works ok for some select games but anything with heavy 3D going on is not very playable with or without sound. I guess it depends on what you consider an "effective psx emulator" though.
Edited by DaveC, 26 October 2006 - 02:30 AM.
#9
Posted 26 October 2006 - 08:26 AM
#10
Posted 26 October 2006 - 09:34 AM
What Zodttd/Unai have produced already is about as good as it's going to get. It's not a problem of money or motivation. The GP2X cannot emulate a playstation at full speed even in simple games, it just isn't possible. The hardware is in no way, shape or form cut out for it. And official endorsement of emulation by GPH would likely get them in legal trouble.
Agree - It seems to me that Zottd has done some pretty far-out coding to try and get psx running, I doubt a 'pro' developer could do much more...
#14
Posted 26 October 2006 - 03:25 PM
but anyway, so much for positive thinking - it's vearing off topic.
#15
Posted 27 October 2006 - 01:41 AM
However, I'm not a GP2X export or a gaming hardware expert at all, but perhaps the PSX emulator can get almost every game at a playable rate with the loss of sound, and perhaps even graphics.
If anything, the mini games they sell could be ported or "cloned", for example Vektar , is similar to Geometry Wars which is a game that can be bought for the 360 via the Xbox live marketplace.
And the old classics like Smash TV, and so on, could be played using the original ROM and appropriate emulator, but as for retail games











