Love it - from both a developer and user standpoint. I'm really shocked at how much you managed to squeeze out of the GP2X there. The world needs more developers like yourselves.
Good luck with it
Posted 13 November 2006 - 05:34 PM
Posted 13 November 2006 - 06:09 PM
Posted 13 November 2006 - 06:31 PM
Posted 13 November 2006 - 06:38 PM
Posted 13 November 2006 - 07:01 PM
I'm amazed that it runs so fast with just the one processor ukko.
I'm really looking forward to seeing this as a final release
EDIT: Just noticed on your homepage that it even has a track editorsweeeeeeeeeeeet!
Edited by DaveC, 13 November 2006 - 07:01 PM.
Posted 13 November 2006 - 07:27 PM

Posted 13 November 2006 - 07:30 PM
Posted 13 November 2006 - 07:51 PM
Posted 13 November 2006 - 07:52 PM
Posted 13 November 2006 - 07:54 PM
Posted 13 November 2006 - 07:55 PM
This reminds me of a rather old PC-game which was kind of a Wipeout clone, but I can't remember if it came out before or after Wipeout. I think the name was High-Octane, but I can't seem to find anything about it on the web. Does anyone know what I'm talking about? I'm getting puzzled now.
Posted 13 November 2006 - 07:59 PM
Edited by starpause, 13 November 2006 - 08:00 PM.
Posted 13 November 2006 - 08:43 PM
Posted 13 November 2006 - 08:47 PM
This reminds me of a rather old PC-game which was kind of a Wipeout clone, but I can't remember if it came out before or after Wipeout. I think the name was High-Octane, but I can't seem to find anything about it on the web. Does anyone know what I'm talking about? I'm getting puzzled now.
Posted 13 November 2006 - 09:38 PM
Hi !The 3D engine was written in Fixed.