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Rapidracoon - Racing Game Wip


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#31 nickspoon

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Posted 13 November 2006 - 05:34 PM

Wow!

Love it - from both a developer and user standpoint. I'm really shocked at how much you managed to squeeze out of the GP2X there. The world needs more developers like yourselves.

Good luck with it :)

#32 halo9

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Posted 13 November 2006 - 06:09 PM

Wow!
This is really exciting news. Best of luck with progressing your development. I'd seriously consider buying this!
:D

#33 NaCCuRiT

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Posted 13 November 2006 - 06:31 PM

nr1, what a good quality racing product

#34 PokeParadox

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Posted 13 November 2006 - 06:38 PM

Demo please? :)

#35 DaveC

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Posted 13 November 2006 - 07:01 PM

I'm amazed that it runs so fast with just the one processor ukko.
I'm really looking forward to seeing this as a final release :D

EDIT: Just noticed on your homepage that it even has a track editor :o sweeeeeeeeeeeet!



Well consider this. There were some pretty decent 3D polygon games out there for the old Amiga such as Starglider II etc. That was a 16-bit CPU that only ran at 7 MHz. Now you have a 32 bit 200+ MHz CPU. If you look at the speed difference you can see that stuff like this is very doable on the GP2X, it just takes lean and mean optimised code like the old days. This seems to be done with that approach.

Good job, interested to see how this turns out.

Edited by DaveC, 13 November 2006 - 07:01 PM.


#36 darkman

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Posted 13 November 2006 - 07:27 PM

I've got to have this. Posted Image
Reminds me a little of Whipout from the look of the vehicles.

#37 OrR

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Posted 13 November 2006 - 07:30 PM

Looks quite nice, I hope it has the gameplay to fit. B)

#38 Paulo Becker

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Posted 13 November 2006 - 07:51 PM

This reminds me of a rather old PC-game which was kind of a Wipeout clone, but I can't remember if it came out before or after Wipeout. I think the name was High-Octane, but I can't seem to find anything about it on the web. Does anyone know what I'm talking about? I'm getting puzzled now.

#39 DBH

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Posted 13 November 2006 - 07:52 PM

Multiplayer support over net would be appreciated as well... just need the BoBs now though hmm...

#40 krosfyah

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Posted 13 November 2006 - 07:54 PM

Reminds me a bit of Megarace.

#41 LiP23

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Posted 13 November 2006 - 07:55 PM

This reminds me of a rather old PC-game which was kind of a Wipeout clone, but I can't remember if it came out before or after Wipeout. I think the name was High-Octane, but I can't seem to find anything about it on the web. Does anyone know what I'm talking about? I'm getting puzzled now.


It's Hi-Octane.

http://en.wikipedia.org/wiki/Hi-Octane

#42 starpause

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Posted 13 November 2006 - 07:59 PM

looks so cool, i'm starting to see progress on commercial gp2x games that would be worth shelling out for (this one ... the puzzle game coming up)

interesting trend: in the commercial console world, launch titles are typically shit. it takes at least a year for developers to learn the system well enough to put some real meat into any title.

in gp2x, commercial launch titles don't really exist (but there are already great foss games to play and other fun to be had), and it takes commercial developers at least a year to learn the system and put some meat into a title :)

Edited by starpause, 13 November 2006 - 08:00 PM.


#43 GunPei2X

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Posted 13 November 2006 - 08:43 PM

Very, very impressive!

So soon in the commercial world we will have Vektar, Payback, Retrovirus RTS, this, Wind & Water, and maybe a few others...

Quality over quantity :)

And the free homebrew is outstanding.

#44 Cazed

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Posted 13 November 2006 - 08:47 PM

This reminds me of a rather old PC-game which was kind of a Wipeout clone, but I can't remember if it came out before or after Wipeout. I think the name was High-Octane, but I can't seem to find anything about it on the web. Does anyone know what I'm talking about? I'm getting puzzled now.


I loved Hi-Octane... The precise timing you needed to use the shortcuts, the sense of speed and the great flow of the game (if you had the hardware for it).

I'm really looking forward to Rapidraccon, if it's anything like Hi-Octane it will rock!

#45 Deed

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Posted 13 November 2006 - 09:38 PM

The 3D engine was written in Fixed.

Hi !

As everyone here I am really impressed by the video :)

What do you mean when you say that your 3D engine was written in "Fixed" ? That you use fixed point arithmetics ? Or that you use some sort of programming language that is called "Fixed", as the use of a capital letter seems to imply ? I'm a little bit doubtful about the second assumption, but who knows :P