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Rapidracoon - Racing Game Wip


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#61 DaveC

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Posted 14 November 2006 - 04:40 AM

But where are the racoons? Do the racoons drive the other cars? Maybe the racoons are the pets of the drivers? I don't understand the reference to racoons :P

Looks good though. The rendering is very PSX-ish. It even has the wavy textures when they get close (from the fixed point math I presume), still looks great for a non-3D system. It seems very fast and smooth, hopefully it can maintain that when other vehicles are on the track too.

#62 PokeParadox

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Posted 14 November 2006 - 08:17 AM

Finally! I can't believe it's taken this long for someone to make a homebrew racer! If it's commercial, I'll buy it.

You can't beleieve it? It's not exactly a trivial task you know... >_>

Congrat Ukko. looks good so far. Kudos for using starcast.xm as the music in that vid. I'll say again please grace us with a nice demo as soon as you can! :)

#63 ukko

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Posted 14 November 2006 - 08:24 AM

Finally! I can't believe it's taken this long for someone to make a homebrew racer! If it's commercial, I'll buy it.

You can't beleieve it? It's not exactly a trivial task you know... >_>

Congrat Ukko. looks good so far. Kudos for using starcast.xm as the music in that vid. I'll say again please grace us with a nice demo as soon as you can! :)



Yeeaahh! STARCAST done by my friend REZ, he'll make all the music for RapidRacoon (like BabylonBastard) :D

#64 Yod4z

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Posted 14 November 2006 - 08:49 AM

[off topic]



The world needs more developers like yourselves.


And they're french! Face it nickspoon, I rock, they rock, frenchmen rock!

No they don't, they're smelly and arrogant bastards! At least, you and every Frenchman I've met personally are.

EDIT: And they wear silly hats and have a strange obsession with long bread rolls and bicycles.

LOL :P you miss to say frog/snail eater and wine drinker. I'm french and don't like that, i drink scotish wisky :D
[/off topic]

#65 virusx

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Posted 14 November 2006 - 09:08 AM

Super exciting... As a gamer and french :D
That was exactly what we were missing for this handled. A nice, smooth futurist racing game.
Bravo !

#66 Yod4z

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Posted 14 November 2006 - 09:40 AM

I have tried the demo and i could say that was speed on GP2x :D and the music is realy good for this game. It's like the first Wipeout or RidgeRacer on PSX but with lot of speed ^^

#67 ste_167

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Posted 14 November 2006 - 10:21 AM

I notice it has an undulating track. Could the 3d-engine handle some big hills? Some mountain-based tracks?

#68 ukko

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Posted 14 November 2006 - 10:30 AM

I notice it has an undulating track. Could the 3d-engine handle some big hills? Some mountain-based tracks?



What do you mean by undulating track?
BTW the 3D engine is based on quad-tree, then it's able to manage any sort of map, but we optimised it only to handle obgect beside the track.

#69 ste_167

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Posted 14 November 2006 - 10:36 AM

What do you mean by undulating track?


The road goes up and down, rather than being completely flat. I was wondering if the engine could be pushed to do this:
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#70 ukko

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Posted 14 November 2006 - 10:46 AM


What do you mean by undulating track?


The road goes up and down, rather than being completely flat. I was wondering if the engine could be pushed to do this:


Yes! it's not realy visible on the video version coz the camera follows the track.

#71 ste_167

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Posted 14 November 2006 - 10:53 AM

Great stuff, I'll let you get back to working on the Powerslides :)

#72 kevcal

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Posted 14 November 2006 - 11:03 AM

That's very impressive speed you have there at the moment! Is that a 200MHz clocked gp2x??

As DaveC said - very PSX-like - which is great.

Always thought something of this standard would be possible, especially with PSX4ALL running such quality at 6 fps under emulation.

Okay, to follow on the undulating track thread - Can/does the track cross itself - ie does it have bridges over itself? I get the impression from the video that it does..?

Looking forward to a demo of some kind :)

Edited by kevcal, 14 November 2006 - 11:09 AM.


#73 Gruntfuggly

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Posted 14 November 2006 - 11:05 AM

It would be cool if it could do something along the lines of Club GTI...

#74 ukko

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Posted 14 November 2006 - 11:15 AM

That's very impressive speed you have there at the moment! Is that a 200MHz clocked gp2x??

As DaveC said - very PSX-like - which is great.

Always thought something of this standard would be possible, especially with PSX4ALL running such quality at 6 fps under emulation.

Okay, to follow on the undulating track thread - Can/does the track cross itself - ie does it have bridges over itself? I get the impression from the video that it does..?

Looking forward to a demo of some kind :)


Well, the track can cross itseft but on diferent level(one part upside an other part) no crossroad.
It actualy run at 200mhz.

#75 Tobriand

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Posted 14 November 2006 - 11:36 AM

Again, this looks absolutely amazing. Assuming I can afford this (and assuming it's commercial), I'll be up for this - well, assuming it feels as good as it looks, at least :)

I'm noticing a certain lack of other drivers - is this because they're not coded yet, or just not in the demo's repetoire? And as and when they turn up (assuming they do), how much do you think that might affect framerate to e.g. have 4 other drivers on screen at once?