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Pocketsnes Version 2


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#1 Reesy

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Posted 24 January 2007 - 09:58 AM

Here is version 2 of PocketSnes. This version fixes the following problems.

Diagnals now working.
Volume controls not working.
Reset game function not working.
Select button not working.

You now enter the menu by pressing VOL UP and VOL DOWN at the same time.

Super FX is still broken. I'm currently using the code fom Squidgesnes, so I'll swap in the code from PocketSnes and hopefully I can get it going again (even if it is slow ).

Downloads
http://reesy.gp32x.d...cketSnes_v2.zip
http://reesy.gp32x.d...Snes_v2_src.zip

Credits goto
Snes9x team - for creating the original Snes9x emulator from which squidgeSnes and PocketSnes are based.
Notaz - ASM sound core and lots and lots of other fixes
Squidge - PocketSnes uses alot of code from Squidgesnes, basically its Squidgesnes with the rendering code from PocketSnes.
Rlyeh - The SDK I use is based largely on the minimal lib created by Rlyeh.
Reesy - Menu system, that's right I handle the really complicated shit. :P

Later
Reesy

#2 TheFr00n

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Posted 24 January 2007 - 10:11 AM

Thank you thank you THANK YOU!

My clients, of course, will not thank you. I am very busy at the moment, for some reason ...

#3 Senor Quack

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Posted 24 January 2007 - 10:15 AM

Thanks soooo much for slapping this together. I'm about to set off for a 6 month hiking adventure with just the GP2X and would miss a lot of SNES RPG's otherwise.

#4 darkman

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Posted 24 January 2007 - 10:25 AM

Wow that was very fast!!! :o
Great! Downloading and installing now! Hey it is late and I need sleep, but I am going to try this anyway.
Playing one game of F Zero before I go to sleep. Excellent! :D

#5 arquillos

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Posted 24 January 2007 - 10:26 AM

So nice to hear that!
I´ve just finished copyng the first version to my SD and a new version is out ;)

#6 dpoarch

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Posted 24 January 2007 - 10:38 AM

gotta say thanks to everyone who worked on this its awesome

#7 tetsuomaki

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Posted 24 January 2007 - 10:38 AM

thanks Reesy.
i've mirrored these files here just incase it helps?

http://www.akemicompany.com/gp2x/

cheers

#8 PokeParadox

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Posted 24 January 2007 - 10:42 AM

Wow... I'm annoyed my GP2X stick is still busted at this point... Great news to wake up to though!

I'm thinking... would anyone be brave enough to perform a DPAD mod on my 2X(for a fee of course and I would prefer if the click stick button functionality could be kept)

#9 lubidog

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Posted 24 January 2007 - 10:43 AM

Reesey, thanks so much!

#10 TheFr00n

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Posted 24 January 2007 - 11:03 AM

Errr ... this may just be me, but I can't get back into the menu once I've loaded a rom. I did just copy the new installation over the old one - might that have anything to do with it? Cos SELECT no longer returns to the menu for me.

#11 aapje89

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Posted 24 January 2007 - 11:05 AM

woow awesome, thanks alot! :)

#12 GunPei2X

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Posted 24 January 2007 - 11:09 AM

Freakin' awesome, Reesy, thanks!

TheFr00n: to get to the menu, hit both volume buttons at once.

#13 Draken

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Posted 24 January 2007 - 11:15 AM

Nice news to wake up with. Can't play until tomorrow because I left my battery charger somewhere else, but still. Playable FF3! :D

#14 ninja sauce

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Posted 24 January 2007 - 11:31 AM

oh man, i had just started reading books again as i had ran out of snes rpgs that where playable due to transparencies...looks like the literature goes back on the shelf and the batteries back in the charger...

and i finished ff3/6 with the squidge emu - ran speedily for me, although the layer issue and transparencies meant it wasnt perfect

#15 notaz

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Posted 24 January 2007 - 11:35 AM

Great mix of code, Reesy. I see you picked the right ingredients :)

I said SNES situation will improve, haven't I?