Pocketsnes Version 2
Posted 24 January 2007 - 09:58 AM
Diagnals now working.
Volume controls not working.
Reset game function not working.
Select button not working.
You now enter the menu by pressing VOL UP and VOL DOWN at the same time.
Super FX is still broken. I'm currently using the code fom Squidgesnes, so I'll swap in the code from PocketSnes and hopefully I can get it going again (even if it is slow ).
Snes9x team - for creating the original Snes9x emulator from which squidgeSnes and PocketSnes are based.
Notaz - ASM sound core and lots and lots of other fixes
Squidge - PocketSnes uses alot of code from Squidgesnes, basically its Squidgesnes with the rendering code from PocketSnes.
Rlyeh - The SDK I use is based largely on the minimal lib created by Rlyeh.
Reesy - Menu system, that's right I handle the really complicated shit.
Posted 24 January 2007 - 10:11 AM
My clients, of course, will not thank you. I am very busy at the moment, for some reason ...
Posted 24 January 2007 - 10:15 AM
Posted 24 January 2007 - 10:25 AM
Great! Downloading and installing now! Hey it is late and I need sleep, but I am going to try this anyway.
Playing one game of F Zero before I go to sleep. Excellent!
Posted 24 January 2007 - 10:26 AM
I´ve just finished copyng the first version to my SD and a new version is out
Posted 24 January 2007 - 10:38 AM
Posted 24 January 2007 - 10:42 AM
I'm thinking... would anyone be brave enough to perform a DPAD mod on my 2X(for a fee of course and I would prefer if the click stick button functionality could be kept)
Posted 24 January 2007 - 11:03 AM
Posted 24 January 2007 - 11:09 AM
TheFr00n: to get to the menu, hit both volume buttons at once.
Posted 24 January 2007 - 11:15 AM
Posted 24 January 2007 - 11:31 AM
and i finished ff3/6 with the squidge emu - ran speedily for me, although the layer issue and transparencies meant it wasnt perfect
Posted 24 January 2007 - 11:35 AM
I said SNES situation will improve, haven't I?