Gngeo V0.7beta3
#46
Posted 14 May 2007 - 09:05 AM
It freezes for me when I have sound turned on. I narrowed the problem down to this. When I have sound switched on (doesn't matter at which sample rate) it will freeze right after the unibios splashscreen.
#47
Posted 14 May 2007 - 10:44 AM
lol... oops. Okay so then you are not french. Same goes for spanish people though. I have now worked for nearly 4 month in Madrid and I didn't really meet a lot of people talking English. More then in France though...
It freezes for me when I have sound turned on. I narrowed the problem down to this. When I have sound switched on (doesn't matter at which sample rate) it will freeze right after the unibios splashscreen.
Hey don't feed the troll! What about you speaking french?
(PS i'm french
#48
Posted 14 May 2007 - 11:47 AM
EDIT: (or Spanish... Mi espanol es muy facil. No entiendo mucho)
Edited by xnopasaranx, 14 May 2007 - 11:50 AM.
#49
Posted 14 May 2007 - 12:19 PM
Are both core the same speed? or is the second core fixed at a static speed? Why not set it automatically, according to the samplerate used? i don't know how all this works, but you're the one in control pepone
no, the second core can be confgured with his hown speed like used with gpu940 (in Egoboo2x) but it seem the 940t can't overclock has good has the 920.
#50
Posted 14 May 2007 - 01:05 PM
no, the second core can be confgured with his hown speed like used with gpu940 (in Egoboo2x) but it seem the 940t can't overclock has good has the 920.
Are you sure about that? I was somewhat convinced that both cores use the same clock source (FCLK IIRC). At least setting the clock from 920 side also certainly affects the 940. I saw that gpu940 is setting the clock from the 940 side, but I think that also sets the clock for 920.
#51
Posted 14 May 2007 - 01:27 PM
That's really a great emu...
I've a little problem using this beta....
I can't hear the music,even the neo geo logo.
In Art Of Fighting 3 i can see the gfx effects,but not the music and not the neo geo bios.
A friend of mine,can hear music and gfx with the same options in the rage2x turned on.
The music sample is 22 khz.
Could some one please help me to understand what's going on??
#52
Posted 14 May 2007 - 03:25 PM
Are both core the same speed? or is the second core fixed at a static speed? Why not set it automatically, according to the samplerate used? i don't know how all this works, but you're the one in control pepone
no, the second core can be confgured with his hown speed like used with gpu940 (in Egoboo2x) but it seem the 940t can't overclock has good has the 920.
Yes that's true, I tested several rixed's private beta and the game was crashing because the default config sets the 940 at 250Mhz. It took time before w<e spotted the problem, because Picodrive works @255Mhz dual core while the 920 alone can clock to 273, it's because of me that he supplied another binary with 225 clock, which works just fine for me.
In the meantime, the 920T was always clocked at 266 or 270Mhz
*edit* almost forgot my question lol! actually I was speaking about GnGeo in particular : does it set both processor at different speed, or are both core the same speed? because I dare think the 940T which handles sound could be less clocked than the 920T
If so, maybe the 2nd core could be hard-coded (or not) to work at a particuliar speed depending on the samplerate, just enough but not too much, while the 1st core could be clocked manually!
On the other hand I assume that, like the 920T, charge on the 940T may vary :s so we should have to set our own speeds?
Edited by reiboul, 14 May 2007 - 03:30 PM.
#53
Posted 14 May 2007 - 04:38 PM
Are both core the same speed? or is the second core fixed at a static speed? Why not set it automatically, according to the samplerate used? i don't know how all this works, but you're the one in control pepone
no, the second core can be confgured with his hown speed like used with gpu940 (in Egoboo2x) but it seem the 940t can't overclock has good has the 920.
Yes that's true, I tested several rixed's private beta and the game was crashing because the default config sets the 940 at 250Mhz. It took time before w<e spotted the problem, because Picodrive works @255Mhz dual core while the 920 alone can clock to 273, it's because of me that he supplied another binary with 225 clock, which works just fine for me.
In the meantime, the 920T was always clocked at 266 or 270Mhz
*edit* almost forgot my question lol! actually I was speaking about GnGeo in particular : does it set both processor at different speed, or are both core the same speed? because I dare think the 940T which handles sound could be less clocked than the 920T
If so, maybe the 2nd core could be hard-coded (or not) to work at a particuliar speed depending on the samplerate, just enough but not too much, while the 1st core could be clocked manually!
On the other hand I assume that, like the 920T, charge on the 940T may vary :s so we should have to set our own speeds?
Actually, I don't know if the 940T is really overclocked... I must say that it's a part I don't quite master and I took the code from the cpuspeed utility. For know I suscpect that gngeo don't touch the 940 clock speed since overclocking gngeo don't seems to really improve the sound emulation. If someone can help me on this
For now, it seems that the 940T don't have much room left to be underclocked.
#54
Posted 14 May 2007 - 07:34 PM
no, the second core can be confgured with his hown speed like used with gpu940 (in Egoboo2x) but it seem the 940t can't overclock has good has the 920.
I think I can prove this is wrong. Do this simple test:
Set your CPU clock to 50MHz and run Egoboo2x. It should slow down to a crawl because of such a low clock, shouldn't it? But it doesn't.
Now overclock to to 270MHz (or to whatever your GP2X can handle). Run Egoboo2x. It runs completely the same as @ 50MHz. How can this be?
This is because gpu940_225 sets the clock to 225MHz. That clock is not just it's own, but also 920's.
If you are still not convinced, try another test:
Edit your egoboo.gpe to this:
#!/bin/sh
chmod a+x egoboo load940 stop940
sync
./load940 gpu940_225
sleep 1
./cpu_speed.gpe --cpuclk 266
./egoboo >/tmp/egoboo.log 2>&1
./stop940
cd /usr/gp2x; ./gp2xmenu
This test sets the CPU clock _after_ loading up gpu940. If the line "cpu_speed.gpe --cpuclk 266" only sets clock for 920, everything should run fine, shouldn't it? But it doesn't, the clock gets set for both cores, 940 can't operate at such speed (unless you are very lucky and your 940 can actually run that fast) and it hangs.
Conclusion: like the docs say, both cores use the same clock source, so they can't be overclocked separately (unless the multipliers are changed). The quote at the top of my post is a (busted) myth.
#57
Posted 15 May 2007 - 07:15 AM
Hi.
That's really a great emu...
I've a little problem using this beta....
I can't hear the music,even the neo geo logo.
In Art Of Fighting 3 i can see the gfx effects,but not the music and not the neo geo bios.
A friend of mine,can hear music and gfx with the same options in the rage2x turned on.
The music sample is 22 khz.
Could some one please help me to understand what's going on??
Hi.
Now i can't hear the sound at all,with the same options then before..
I really don't understand....
Could it be that as i've read,the second cpu may be vary from console to console and on some of this gp2x can't work properly??
#58
Posted 15 May 2007 - 01:01 PM
I didn't tried AOF3, but IIRC it use a lot of scaling, that's why I think the fps is not steady.
For a game like Garou, when the SD card is not accessed, I got 60fps @200Mhz @22050Hz.
Yes you are right.
Metal Slug 1 plays at 60FPS @ 200Mhz with 22050hz sound. Great stuff!
However, the graphics for the sprites seem corrupt? Or is this just my particular ROM?
I have no graphics glitches with MS1, but no sound! In fact I can't get sound for any ROM (yes I have enabled sound = true). I'm using the latest gngeo and rage2x. I've tried all the neogeo BIOS files i could get my hands on (arcade bios, console bios, unibios). Any suggestions?
EDIT: I have an MK2 and firmware 3.0
EDIT2: Interesting, I get a few sound effects in neobomberman
Edited by quartercast, 15 May 2007 - 01:34 PM.
#59
Posted 15 May 2007 - 02:54 PM
I have tried to not force the overclocking and the random sound problem still there.
Anyway, this beta is incredible, i am amazed of the speed boost.
When random problems dissapear the emu will be almost perfect.
VSync rules












