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#16 purple_goat

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Posted 07 July 2007 - 08:19 PM

QUOTE(sam fisher @ Jul 7 2007, 10:33 AM) View Post

QUOTE(Miika @ Jul 7 2007, 04:49 PM) View Post

Oooh the graphics are really nice and smooth, hope it's as playable as it looks. Looking forward to try this!

Oh it is, i've beta tested it. It is very very good. First pacman game i've ever got into. Love the music too!

sounds great!


#17 norm

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Posted 07 July 2007 - 08:29 PM

this looks awesome - cant wait to have ago

#18 trooper

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Posted 07 July 2007 - 08:39 PM

Wow ruckage, That look really professional, Like a classic 16bit era type game, Graphic wise.

I`d love to know how it plays. smile.gif

Right, I have a question, Seeing as this was coded in fenix, And I`m really being a knob (Or is it noob, Mmmmmm) with this question, But Anyway. Are programs/Games etcetera that are coded in fenix cross platform, ie. Could say, Something coded in fenix for the GP2x Run on the GP32 and vice versa for instance, Or are they totally incompatible (the two implementations of fenix i mean), As I know the GP2x and GP32 are incompatible on certain hardware fronts and at the firmware level.

The reason i ask (As a noob/knob) is i don`t currently own a GP2x (Thanks to Bob mad.gif ), And was just wondering, If by the slimest chance, That this (or any other for that matter) fenix game would run on the GP32.

Tell me if i am a blithering idiot, I`ll understand.

Btw: I don`t code. huh.gif

Trooper


#19 Peter R

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Posted 07 July 2007 - 11:54 PM

QUOTE(b._.o._.b @ Jul 7 2007, 07:46 PM) View Post

Looks great and 20 mazes, wow!

I know someone who would really want to play this on his desktop (Linux or Windows)
Is this playable on a desktop without porting (of course with Fenix installed)?

Yes.

Trooper:

Fenix is an interpretic language so all that need change is resolution and screen size etc. However, the GP32 port of fenix is terribly buggy and slow and not all features work. For instance, when I briefly tried to get my GP2x fenix game to work on GP32 to compare speeds it failed miserably. It couldn't load up.

#20 CoMiKe

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Posted 08 July 2007 - 12:00 AM

I can't express how amazed I am after viewing the screenshots! blink.gif

It really makes me feel like playing the game NOW! biggrin.gif

Great entry for the compo, Ruckage! wink.gif

#21 ruckage

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Posted 08 July 2007 - 12:54 AM

QUOTE(trooper @ Jul 7 2007, 09:39 PM) View Post

Right, I have a question, Seeing as this was coded in fenix, And I`m really being a knob (Or is it noob, Mmmmmm) with this question, But Anyway. Are programs/Games etcetera that are coded in fenix cross platform, ie. Could say, Something coded in fenix for the GP2x Run on the GP32 and vice versa for instance, Or are they totally incompatible (the two implementations of fenix i mean), As I know the GP2x and GP32 are incompatible on certain hardware fronts and at the firmware level.


Theoretically a fenix game should work on any platform that has a fenix port. As Sam said though it isn't always that easy. the main problems I can see would be speed and the ammount of available memory - resolution should be ok as I believe gp32 is also 320x240. Unfortunately as I don't own a GP32 a port is unlikely and even if I did own one it would probably need a lot of changes to get running correctly. I may do a port for PC though as it would really only need the controls changing - I would quite like to have it for my MAME cabinet when I eventually get it built.

#22 argor

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Posted 08 July 2007 - 01:22 AM

i canīt wait to play this great work ruckage

#23 skeezix

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Posted 08 July 2007 - 02:08 AM

From the screenies, I would guess the ghosts eyes look in doifferent directions. If its like Pac or MsPacm, where they give clues..

RESPECT!

jeff

#24 Moparx

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Posted 08 July 2007 - 04:42 AM

It looks great ruckage. smile.gif

#25 b_o_b

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Posted 08 July 2007 - 09:24 AM

QUOTE(ruckage @ Jul 8 2007, 12:54 AM) View Post

Theoretically a fenix game should work on any platform that has a fenix port. As Sam said though it isn't always that easy. the main problems I can see would be speed and the ammount of available memory - resolution should be ok as I believe gp32 is also 320x240. Unfortunately as I don't own a GP32 a port is unlikely and even if I did own one it would probably need a lot of changes to get running correctly. I may do a port for PC though as it would really only need the controls changing - I would quite like to have it for my MAME cabinet when I eventually get it built.


A PC port would be great!

I tried to run some fenix games, did a quick attempt on linux but I could not get any of the games running. fxc filename creates a dcb file. And running that ended with an error.
Probably did everything wrong here, if someone can link me to a 'how to', that would be nice.



#26 ruckage

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Posted 08 July 2007 - 09:29 AM

QUOTE(skeezix @ Jul 8 2007, 03:08 AM) View Post

From the screenies, I would guess the ghosts eyes look in doifferent directions. If its like Pac or MsPacm, where they give clues..

RESPECT!

jeff


Indeed they do - they also have different 'personalities' like the original games so all behave slightly differently.


#27 ruckage

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Posted 08 July 2007 - 10:02 AM

QUOTE("b._.o._.b")
A PC port would be great!

I tried to run some fenix games, did a quick attempt on linux but I could not get any of the games running. fxc filename creates a dcb file. And running that ended with an error.
Probably did everything wrong here, if someone can link me to a 'how to', that would be nice.


To get a fenix game running on PC you need a few files. I'm using windows so I'm not sure if it will be the same for Linux. As well as all the game files you need:

FXI.exe
SDL.dll
SDL_mixer
zlib.dll

You rename the FXI.exe to the name of the dcb file - e.g if your dcb is game.dcb FXI.exe would be re-named game.exe, all you have to do then is run this exe to start the game. Hope that's right - if I've made a mistake someone let me know.



#28 b_o_b

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Posted 08 July 2007 - 01:12 PM

QUOTE(ruckage @ Jul 8 2007, 10:02 AM) View Post

To get a fenix game running on PC you need a few files. I'm using windows so I'm not sure if it will be the same for Linux. As well as all the game files you need:
FXI.exe
SDL.dll
SDL_mixer
zlib.dll
You rename the FXI.exe to the name of the dcb file - e.g if your dcb is game.dcb FXI.exe would be re-named game.exe, all you have to do then is run this exe to start the game. Hope that's right - if I've made a mistake someone let me know.


Thanks, that was the info I needed.

This is what I did to get example file pong http://fenixonfire.g...ources/pong.prg from http://fenixonfire.g...ml/sources.html running.

first
./fxc -a pong.prg # (not sure if -a is the best way)
result is pong.dcb created
renamed fxi to pong (no extension), made sure it was executable with chmod
./pong

And it worked!




#29 JyCet

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Posted 08 July 2007 - 01:41 PM

Wow, your screenshots are very good !!!

Does ghost use pathfinding AI ?

#30 ruckage

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Posted 08 July 2007 - 02:02 PM

QUOTE(JyCet @ Jul 8 2007, 02:41 PM) View Post

Wow, your screenshots are very good !!!

Does ghost use pathfinding AI ?


No - not real pathfinding anyway, and nor does the original. With real pathfinding the ghost would end up being almost impossible to beat and pathfinding is quite processor intensive . All the ghosts behave differently, some work together to try and trap you, but basically they make decisions at junctions and when a wall is hit based on there targets location and direction of travel. Once you figure out the behaviour of each ghost you can sometimes trick them which was also possible with the original game.



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