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#46 pferguso

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Posted 11 July 2007 - 05:41 PM

QUOTE(jbrodack @ Jul 11 2007, 06:01 AM) View Post

i love the game like everyone else here. one thing i would like is to have the ghosts respawing slower. it seems right after you get rid of them they are right back at you. it seems to be more dangerous to attack the ghosts after getting a power a pellet than to just leave them scared due to this.

still i've had lots of fun with this. great presentation and cool game modes. i love that you were able to add unique powerups without adding guns or stuff like that that would take it away from really being a pac man game.

also off topic any chance of an update to or new version of protozoa?


I mentioned the ghost respawn issue to Ruckage as well. Hopefully, he agrees that the ghosts come back out too soon.

I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.

#47 ruckage

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Posted 11 July 2007 - 10:27 PM

QUOTE(pferguso @ Jul 11 2007, 06:41 PM) View Post

QUOTE(jbrodack @ Jul 11 2007, 06:01 AM) View Post

i love the game like everyone else here. one thing i would like is to have the ghosts respawing slower. it seems right after you get rid of them they are right back at you. it seems to be more dangerous to attack the ghosts after getting a power a pellet than to just leave them scared due to this.

still i've had lots of fun with this. great presentation and cool game modes. i love that you were able to add unique powerups without adding guns or stuff like that that would take it away from really being a pac man game.

also off topic any chance of an update to or new version of protozoa?


I mentioned the ghost respawn issue to Ruckage as well. Hopefully, he agrees that the ghosts come back out too soon.

I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.



Think you may be right, will try adjusting the respawning time for the ghosts and see how it works.

I think most people liked your tune for Protozoa (myself included) as far as I know only one person made a comment to the contrary and lets face it you can't please everyone. Having said that some extra tracks would be great for protozoa which could be added to the long over due update I promissed.

Thanks for the comments jbrodack a new version of Protozoa will definately be made though I can't promise when as I would like to make it something special (without ruining the basic gameplay).

#48 CC4

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Posted 15 July 2007 - 01:19 PM

I hope Ruck-man makes it into one of the top three spots.

#49 quasist

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Posted 17 July 2007 - 04:19 AM

QUOTE(CC4 @ Jul 15 2007, 06:19 PM) View Post

I hope Ruck-man makes it into one of the top three spots.

And eats them before killed by ghosts

Edited by quasist, 17 July 2007 - 04:21 AM.


#50 b_o_b

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Posted 18 July 2007 - 09:12 PM

QUOTE(pferguso @ Jul 11 2007, 05:41 PM) View Post

I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.


I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.




#51 ruckage

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Posted 18 July 2007 - 09:34 PM

QUOTE(b._.o._.b' @ Jul 18 2007, 10:12 PM) View Post


I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.


I couldn't agree more. Just wait until you hear the improved Protozoa tune I just received smile.gif

p.s did you know your username causes havoc when quoting wink.gif

Edited by ruckage, 18 July 2007 - 09:34 PM.


#52 b_o_b

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Posted 18 July 2007 - 09:40 PM

QUOTE(ruckage @ Jul 18 2007, 09:34 PM) View Post

I couldn't agree more. Just wait until you hear the improved Protozoa tune I just received smile.gif


You make a great couple tongue.gif


QUOTE(ruckage @ Jul 18 2007, 09:34 PM) View Post

p.s did you know your username causes havoc when quoting wink.gif


Yes I've read that before, unfortunately I can't change my name. I probably need to register again.

#53 pferguso

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Posted 18 July 2007 - 10:26 PM

QUOTE(b._.o._.b @ Jul 18 2007, 02:12 PM) View Post

QUOTE(pferguso @ Jul 11 2007, 05:41 PM) View Post

I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.


I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.


Thanks b._.o._.b for the kind words. It is very rewarding to read positive feedback from the GP2x community, and it makes me want to make more music! I couldn't ask for a better game designer/coder than Ruckage either. He truly deserves the rewards of being a commercial developer in my opinion.

As far as Protozoa goes, Ruckage wants to keep the music that's in there, so I am going to make some new stuff, and leave it up to Ruckage how he wants to put it in the game.

Ruckage is supposed to be messing around with the new fenix runtime pretty soon, which is rumored to playback Ogg files using the second CPU, so he might be able to get more frames per second out of Ruck-Man. It is already such a tight game, so it'll be really nice if he can get it to run between 40-50 fps instead of 30.

#54 Peter R

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Posted 18 July 2007 - 10:41 PM

[quote name='pferguso' post='542709' date='Jul 18 2007, 11:26 PM']
<!--quoteo(post=542661:date=Jul 18 2007, 02:12 PM:name=<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->b._.o._.b<!--c2--></div><!--ec2-->)--><div class='quotetop'>QUOTE(<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->b._.o._.b<!--c2--></div><!--ec2--> @ Jul 18 2007, 02:12 PM) View Post</div><div class='quotemain'><!--quotec-->
[quote name='pferguso' post='540769' date='Jul 11 2007, 05:41 PM']
I am willing to do some new music for Protozoa, but I would throw out the existing tune (since it did not receive a very positive response from the community) and make several different (and matching) tunes for it, like we did on Ruck-Man.
[/quote]

I love the Protozoa tune, as well as the Ruck-man's! Your music certainly contributes to the superb quality of Ruckage games.
[/quote]

Thanks b._.o._.b for the kind words. It is very rewarding to read positive feedback from the GP2x community, and it makes me want to make more music! I couldn't ask for a better game designer/coder than Ruckage either. He truly deserves the rewards of being a commercial developer in my opinion.

As far as Protozoa goes, Ruckage wants to keep the music that's in there, so I am going to make some new stuff, and leave it up to Ruckage how he wants to put it in the game.

Ruckage is supposed to be messing around with the new fenix runtime pretty soon, which is rumored to playback Ogg files using the second CPU, so he might be able to get more frames per second out of Ruck-Man. It is already such a tight game, so it'll be really nice if he can get it to run between 40-50 fps instead of 30.
[/quote]
It's not rumoured but its a feature request I have been requesting for many months lol.

Edited by sam fisher, 18 July 2007 - 10:46 PM.


#55 ruckage

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Posted 18 July 2007 - 10:46 PM

QUOTE(pferguso @ Jul 18 2007, 11:26 PM) View Post



Thanks b._.o._.b for the kind words. It is very rewarding to read positive feedback from the GP2x community, and it makes me want to make more music! I couldn't ask for a better game designer/coder than Ruckage either. He truly deserves the rewards of being a commercial developer in my opinion.

As far as Protozoa goes, Ruckage wants to keep the music that's in there, so I am going to make some new stuff, and leave it up to Ruckage how he wants to put it in the game.

Ruckage is supposed to be messing around with the new fenix runtime pretty soon, which is rumored to playback Ogg files using the second CPU, so he might be able to get more frames per second out of Ruck-Man. It is already such a tight game, so it'll be really nice if he can get it to run between 40-50 fps instead of 30.


Going to have to wait and see how the new runtime performs, my guess is it will be a little while before puck has anything solid to try. Quiest has done some tests with the latest runtime on PC and unfortunately it ran slower than the version we currently use blink.gif though that perhaps isn't an indication of how it will run on GP2X. As for Ogg support using the second cpu that was Sam Fishers suggestion and a good one at that. Hopefully it can be done as it would give us a few more fps to play with.

#56 Peter R

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Posted 19 July 2007 - 12:46 PM

Even if this 0.92a fenix build is bollocks OGG decoding on the 940 could be implemented in the current build smile.gif

#57 virusx

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Posted 24 July 2007 - 02:49 PM

I'm a bit late but... WOOOW
I always been a Pacman fanatic. It's for me the perfect exemple that a game could be interesting, difficult and challenging without being a tech demo.

Ruck-man is really awsome because I have the same gameplay as the original with some great design and extras.
I tested it yesterday and I really want to thank you for your entry.
I really like the colourfull design you've done on Ruck-man.

Congratulation and, again, thank you very much Ruckage.

I'm also very interested in your Cluedo game that is to come.
The design you have shown looks great.

Edited by virusx, 24 July 2007 - 02:49 PM.


#58 Shifty

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Posted 24 July 2007 - 04:42 PM

I'll also have to congratulate you. The addictive gameplay and excellent graphics make this a commercial quality game. This and the newly updated Uae4all emulator are responsible for all my time spent on my gp2x nowadays. So great work, ruckage, and good luck on Cluedo.

#59 ruckage

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Posted 24 July 2007 - 04:53 PM

QUOTE(virusx @ Jul 24 2007, 03:49 PM) View Post

Congratulation and, again, thank you very much Ruckage.

QUOTE(Shifty @ Jul 24 2007, 05:42 PM) View Post

I'll also have to congratulate you.

Thank you both very much, it's great to hear that my efforts are appreciated.

#60 b_o_b

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Posted 16 August 2007 - 05:17 PM

QUOTE(ruckage @ Jul 8 2007, 01:54 AM) View Post

I may do a port for PC though as it would really only need the controls changing - I would quite like to have it for my MAME cabinet when I eventually get it built.


Sorry to dig up an old post like this, but I was wondering if you already decided making a PC port.
Would be great smile.gif





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