Pandora Live!
#1
Posted 03 January 2008 - 08:05 PM
Basically, i'm thinking of a standard system for taking care of internet and local (wifi) mutliplayer games.
It could include a friends system, so you can see what games your friends have been / are playing, send them messages, join their multiplayer game, and possibly even grab the game from the repositories!
Alongside the friends system there could be an open gaming lobby, which would allow people to meet u over the internet and play games against each other.
The comms (messaging, game invites etc) could take place over jabber, as this is a nice open protocol, and be supplemented by http information from the server.
What do people think of this idea?
#2
Guest_Peter R_*
Posted 03 January 2008 - 09:12 PM
#3
Posted 03 January 2008 - 09:54 PM
B!
#4
Posted 03 January 2008 - 11:40 PM
I'd be happy to do some of the development on it, but would need to work closely with game developers to get support for it implemented, and work out how they are going to code for the pandora. (linux or using the bare hardware, X11 or framebuffers, game hosted on pandora or external server)
Basically i see it as a standardised way of adding multiplayer to a game without having to recode all the boring stuff such as game browsing etc.
I have been thinking that a better way of working it may be to use XML over regular HTTP protocol. That way people would still be able to use the game browser when stuck behind a nasty firewall.
#5
Posted 04 January 2008 - 12:04 AM
I´m sure it will be easy to port some instant messenger clients for it.
#6
Posted 04 January 2008 - 12:17 AM
I'm up to pay 1€ per month to play online, and I'm sure I'm not the only one.
#7
Posted 04 January 2008 - 01:26 AM
I don't think there's a need for a very complex system. Just a nice standard interface all programmers could use to send and receive data, and a server to host everything. No friends lists or chat rooms would be necessary, maybe just a nick/password.
#8
Posted 04 January 2008 - 02:59 AM
As long as you don't need it to be super fancy, then it shouldn't cost anybody anything. No server needed.
Simply take one of the many IRC clients and make a frontend for it that integrates into the GUI. The client logs you into a pre-defined IRC channel whenever you're online. You tell the frontend who your friends are (just like xbox live). Whenever the client sees a familiar nick log in, it alerts you. Sending messages back and forth to one or many of your friends is obviously easy.
That's the simple version, but I'm sure you can think of more bells and whistles to add to it given a little imagination. You wouldn't play multiplayer games over IRC, but the IRC connection could be used to swap IP numbers for P2P gaming. There's no need for a centralized server for multiplayer games on this level. This is assuming that developers take the time to build multiplayer over IP into their games.
Not my cup of tea, but if enough people are interested, maybe somebody will set it up.
#9
Posted 04 January 2008 - 04:57 AM
#10
Posted 04 January 2008 - 07:06 AM
And sparr, I think your idea for multiplayer on computers and pandoras is a little far fetched. but that's just my opinion.
Edited by magicman5421, 04 January 2008 - 07:07 AM.
#11
Posted 04 January 2008 - 08:12 AM
I've no idea what xbox live looks like, but if it's about the lobby sort of thing, this job can be well covered by existing systems like GGZ Gaming Zone. And playing others not running pandoras isn't far-fetched at all. Having played BZFlag with a Playstation controller, I can confidently state that game will rock on a device like the Pandora.
#12
Posted 04 January 2008 - 09:38 AM
Simply take one of the many IRC clients and make a frontend for it that integrates into the GUI. The client logs you into a pre-defined IRC channel whenever you're online. You tell the frontend who your friends are (just like xbox live). Whenever the client sees a familiar nick log in, it alerts you. Sending messages back and forth to one or many of your friends is obviously easy.
That's the simple version, but I'm sure you can think of more bells and whistles to add to it given a little imagination. You wouldn't play multiplayer games over IRC, but the IRC connection could be used to swap IP numbers for P2P gaming. There's no need for a centralized server for multiplayer games on this level. This is assuming that developers take the time to build multiplayer over IP into their games.
This is basically the idea i had, except i was planning on using jabber or http to do the transfers.
this seems like a good idea, I would like a friends system and a lobby where you could chat with people, but (and this seems pretty unlikely but i'm just putting it out there) NO FRIEND CODES FOR ANY GAME WRITTEN EVER! I have a wii and it bugs the hell out of me to have to get friend codes.
I definitely agree with this, friend codes are probably the worst invention ever.
#13
Posted 04 January 2008 - 11:03 AM
Having recently written a game that uses Xbox LIVE, I am familiar with how it works for matchmaking, friends, rich presence, invitations, etc. It would be an interesting task to try to come up with a similar concept on a smaller scale for a device such as Pandora.
Edited by slygamer, 04 January 2008 - 11:04 AM.
#14
Posted 04 January 2008 - 11:31 AM
#15
Posted 04 January 2008 - 11:48 AM
Good idea though.












