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Wolf4sdl For Gp2x


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#16 Rivroner

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Posted 18 February 2008 - 07:45 PM

I donīt know how to give you a telnet.I have no craddle, i am launching the game with Gemnu2x in a F200.

This is a capture of the game version i am using:

[img=http://img443.imageshack.us/img443/2865/wolf3dqm2.th.png]

#17 Pickle

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Posted 18 February 2008 - 08:06 PM

QUOTE(Rivroner @ Feb 18 2008, 02:45 PM) View Post
I donīt know how to give you a telnet.I have no craddle, i am launching the game with Gemnu2x in a F200.

This is a capture of the game version i am using:

[img=http://img443.imageshack.us/img443/2865/wolf3dqm2.th.png]


First I hope that its only the data files that you are using there (wolf3d.exe??)... if so I think I might know what the problem could be, delete the config.wl6. If you use one from somewhere else like a pc version it will crash the program.


#18 Rivroner

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Posted 18 February 2008 - 08:19 PM

Ok, i will try erasing config.wl6 smile.gif

I was not using Wolf3D.exe wink.gif

Thank you smile.gif

#19 Pickle

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Posted 18 February 2008 - 08:30 PM

Ive confirmed I need to have a flag set in the source. Next release I will have a gpe that can run the demo.




#20 prplehz

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Posted 09 March 2008 - 05:53 PM

Great job once again man. And thanks for you help getting it going. I only have one thing that is bugging me as of now. And that is when you use the open funtion for doors I get a crackling sound. Is this fixable by me changing something or is this just a bug that still needs to be worked out? All the other sounds are superb though. I am using a sample rate of 22050 if it matters. But I get the sound in all sound modes. Also do you know if blakestone will run with this enterperater? Thanks again man you rock!! biggrin.gif

#21 Pickle

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Posted 09 March 2008 - 07:05 PM

QUOTE(prplehz @ Mar 9 2008, 12:53 PM) View Post
Great job once again man. And thanks for you help getting it going. I only have one thing that is bugging me as of now. And that is when you use the open funtion for doors I get a crackling sound. Is this fixable by me changing something or is this just a bug that still needs to be worked out? All the other sounds are superb though. I am using a sample rate of 22050 if it matters. But I get the sound in all sound modes. Also do you know if blakestone will run with this enterperater? Thanks again man you rock!! biggrin.gif


Thanks, although most of the credit goes to Ripper the main author behind this. He fixed a bunch of bugs to get to the point where it is now. I helped debug a little and threw in the some controls.

For the sounds settings use:
Use --audiobuffer 256 --samplerate 11025

I cant notice a difference and 22050 puts to much load on the GP2X.
It currently does not support Blake Stone, actually I dont know of anything that does. Although the latest wolf4sdl code supports parallax skys, and floors and ceilings. Maybe one day it will, but i know no plans to.