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Pocketsnes 6.4.3


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#1 GAlioUS

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Posted 24 February 2008 - 09:19 PM

New version of PocketSnes with the following changes:
- Added stereo sound.
- New advanced hacks options:
- Audio performance hack
- Ignore palette writes
- Ignore Fixed Colour
- Ignore Windows clipping
- Ignore Add/Sub modes
- Layer deactivation

This version doesn´t supports SA-1 and snesadvance hacks.
http://www.gp32spain...p...ile&id=1595

#2 StreaK

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Posted 24 February 2008 - 10:31 PM

CODE

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hmm. whats goin on ?

Maybe someone could put it on rapidshare / gp2x.de ?

#3 slaanesh

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Posted 24 February 2008 - 10:52 PM

Tried it with Donkey Kong Country - Stereo sounds wonderful even from the base unit.

Nice release - thanks HoH.


#4 naples39

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Posted 24 February 2008 - 11:32 PM

Mirror:
http://www.megaupload.com/?d=44OBHTRA

#5 Mr. Ksoft

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Posted 25 February 2008 - 01:28 AM

Well, the stereo works, but the audio hack causes none of my roms to boot up.

Also, I found a bizarre bug:
I was playing Donkey Kong Country 2 in a loud location, so I turned the sound off in the emulation (since turning it off gains FPS and I couldn't hear the sound anyway). I then made a savestate. However, now, if I enable sound and load the save state, not only does the sound not work, but it locks up. I also tried loading the state, entering a level, and then turning sound back on, and it locks up right then and there. WTF?

#6 rememberthe8bit

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Posted 25 February 2008 - 02:37 AM

QUOTE(Mr. Ksoft @ Feb 24 2008, 08:28 PM) View Post
Well, the stereo works, but the audio hack causes none of my roms to boot up.

Also, I found a bizarre bug:
I was playing Donkey Kong Country 2 in a loud location, so I turned the sound off in the emulation (since turning it off gains FPS and I couldn't hear the sound anyway). I then made a savestate. However, now, if I enable sound and load the save state, not only does the sound not work, but it locks up. I also tried loading the state, entering a level, and then turning sound back on, and it locks up right then and there. WTF?


Because the FPS increase is gained by not emulating the SPC (The sound chip) in order to play music, sound data is loaded into dedicated SPC RAM. When you have sound emulation off, it ignores these loads, then ewhen you turn it back on, it tries to play sound and junk, but there's nothing in memory, so the emulator goes crazy and dies.


#7 Megatog615

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Posted 25 February 2008 - 05:57 AM

Stereo works, barely. Channel fading is choppy; play Super Metroid to hear what I mean. It's almost unbearable since all the music in Super Metroid uses that effect. Other than that(besides the weird fade-in fade-out Power Beam effect), Super Metroid is completely playable at a great average of 30 FPS!

Edited by Megatog615, 25 February 2008 - 05:59 AM.


#8 rememberthe8bit

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Posted 25 February 2008 - 09:25 AM

QUOTE(Megatog615 @ Feb 25 2008, 12:57 AM) View Post
Stereo works, barely. Channel fading is choppy; play Super Metroid to hear what I mean. It's almost unbearable since all the music in Super Metroid uses that effect. Other than that(besides the weird fade-in fade-out Power Beam effect), Super Metroid is completely playable at a great average of 30 FPS!


Also, Final Fantasy III (U)'s sound is busted, you have to turn sound emulation off in order to run the game.


#9 fusion_power

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Posted 25 February 2008 - 03:19 PM

Hm, I've never noticed that PocketSNES was without Stereo Sound. laugh.gif

QUOTE(Megatog615 @ Feb 25 2008, 06:57 AM) View Post

Stereo works, barely. Channel fading is choppy; play Super Metroid to hear what I mean. It's almost unbearable since all the music in Super Metroid uses that effect. Other than that(besides the weird fade-in fade-out Power Beam effect), Super Metroid is completely playable at a great average of 30 FPS!

30 FPS at 200MHz?
I've played the entire Game with the last PocketSNES Versions and You had to overclock to 266MHz at least to play Super Metroid nearly fluid. (Still far away from Full-Speed) One of the more complex Games with alot SFX on Screen (Much Transparency and Raster Effects). Still impossible to do equal Movement-Tricks onto the GP2X compared to the Original.



#10 Rivroner

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Posted 25 February 2008 - 07:07 PM

Every time you change one of the new features you must restart the emulator (including sound hack), if you don´t restart you will have problems with the emulator wink.gif

#11 Noremakk

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Posted 25 February 2008 - 07:54 PM

Hmm. With all these sound problems, I think I may skip this version...

#12 Megatog615

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Posted 26 February 2008 - 12:59 AM

As long as you use mono, you're fine. PocketSNES has always had mono.

#13 quadomatic

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Posted 27 February 2008 - 02:37 AM

How much better do games work with mono sound?

BTW is this a HeadOverHeels version?

#14 shinra

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Posted 27 February 2008 - 02:52 AM

I've got 60 fps on super metroid with the following settings @ 240mhz:
sound 22100 stereo
sound hack on
every hack on except for ignore layers

In my case i didn't have problems with audio hack and the sound is good even in stereo mode i'm using fw 3.0.


#15 Megatog615

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Posted 27 February 2008 - 08:25 AM

QUOTE(shinra)
every hack on except for ignore layers
Ignore Add/Sub modes(one of the hacks you said was on) set to on for Super Metroid makes the game unplayable in certain areas(crateria shaft) as the front "clouds" cover everything with no transparency. Turning this hack off reduced my FPS to 23 in this area with 270MHz.