Pocketsnes 6.4.3
#1
Posted 24 February 2008 - 09:19 PM
- Added stereo sound.
- New advanced hacks options:
- Audio performance hack
- Ignore palette writes
- Ignore Fixed Colour
- Ignore Windows clipping
- Ignore Add/Sub modes
- Layer deactivation
This version doesn´t supports SA-1 and snesadvance hacks.
http://www.gp32spain...p...ile&id=1595
#2
Posted 24 February 2008 - 10:31 PM
streak, no tienes permiso para acceder a esta página. Esto podría deberse a varias razones:
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hmm. whats goin on ?
Maybe someone could put it on rapidshare / gp2x.de ?
#3
Posted 24 February 2008 - 10:52 PM
Nice release - thanks HoH.
#5
Posted 25 February 2008 - 01:28 AM
Also, I found a bizarre bug:
I was playing Donkey Kong Country 2 in a loud location, so I turned the sound off in the emulation (since turning it off gains FPS and I couldn't hear the sound anyway). I then made a savestate. However, now, if I enable sound and load the save state, not only does the sound not work, but it locks up. I also tried loading the state, entering a level, and then turning sound back on, and it locks up right then and there. WTF?
#6
Posted 25 February 2008 - 02:37 AM
Also, I found a bizarre bug:
I was playing Donkey Kong Country 2 in a loud location, so I turned the sound off in the emulation (since turning it off gains FPS and I couldn't hear the sound anyway). I then made a savestate. However, now, if I enable sound and load the save state, not only does the sound not work, but it locks up. I also tried loading the state, entering a level, and then turning sound back on, and it locks up right then and there. WTF?
Because the FPS increase is gained by not emulating the SPC (The sound chip) in order to play music, sound data is loaded into dedicated SPC RAM. When you have sound emulation off, it ignores these loads, then ewhen you turn it back on, it tries to play sound and junk, but there's nothing in memory, so the emulator goes crazy and dies.
#7
Posted 25 February 2008 - 05:57 AM
Edited by Megatog615, 25 February 2008 - 05:59 AM.
#8
Posted 25 February 2008 - 09:25 AM
Also, Final Fantasy III (U)'s sound is busted, you have to turn sound emulation off in order to run the game.
#9
Posted 25 February 2008 - 03:19 PM
Stereo works, barely. Channel fading is choppy; play Super Metroid to hear what I mean. It's almost unbearable since all the music in Super Metroid uses that effect. Other than that(besides the weird fade-in fade-out Power Beam effect), Super Metroid is completely playable at a great average of 30 FPS!
30 FPS at 200MHz?
I've played the entire Game with the last PocketSNES Versions and You had to overclock to 266MHz at least to play Super Metroid nearly fluid. (Still far away from Full-Speed) One of the more complex Games with alot SFX on Screen (Much Transparency and Raster Effects). Still impossible to do equal Movement-Tricks onto the GP2X compared to the Original.
#10
Posted 25 February 2008 - 07:07 PM
#11
Posted 25 February 2008 - 07:54 PM
#12
Posted 26 February 2008 - 12:59 AM
#13
Posted 27 February 2008 - 02:37 AM
BTW is this a HeadOverHeels version?
#14
Posted 27 February 2008 - 02:52 AM
sound 22100 stereo
sound hack on
every hack on except for ignore layers
In my case i didn't have problems with audio hack and the sound is good even in stereo mode i'm using fw 3.0.
#15
Posted 27 February 2008 - 08:25 AM












