Picodrive 1.40
#16
Posted 29 March 2008 - 06:41 AM
This is very nice - surely one of the most impressive ROMs to be emulated on the GP2X!
With all that work on emulating that SVP, and a believer in re-using code, is there anything else that uses this hardware?
#17
Posted 29 March 2008 - 06:56 AM
Virtua Racing working straight out of the box - awesome. The menu interface upgrade is very nice too. Thanks so much for this!
#18
Posted 29 March 2008 - 08:08 AM
thats im waiting for.
#19
Posted 29 March 2008 - 09:13 AM
Edit: Virtua Racing was so good it almost left me speechless and then I thought I'd test the Sega CD FMV.... OMG I'm playing Dragon's Lair on a handheld!
Edited by imhotep, 29 March 2008 - 10:54 AM.
#20
Posted 29 March 2008 - 11:51 AM
Virtua Racing looks and plays great and the new CD streaming works flawlessly e.g. with the Sonic CD intro movie. There are no more stuttering viewable.
Impressive work, notaz!
Regards,
Stephan
Edited by sbock, 29 March 2008 - 02:51 PM.
#21
Posted 29 March 2008 - 01:58 PM
BTW..do you think that 32x emulation would be possible on gp2x? Its just a question..
Emulation is of course possible, but how playable it would be is another question. It depends on how much those SH2s were used I guess, and I have no idea about that right now.
I seem to have encountered 2 (minor) problems:
- Can no longer bind Up/Down in the controls; holding Select to bind them does not work like before.
- The included predefined game configs will use the original config for the settings that are not specified in the game config, which can cause some confusion as the controls and other settings would revert back and not follow the one in your own custom default config. Editing is required for each of the predefined games to have them follow your own settings for the controls and others.
Thanks for the report, just fixed that, see my first post. You will need to delete game.cfg, as I changed the filenames again:
game.cfg - stores game specific config you save in menu.
config.cfg - stores global config.
game_def.cfg - stores predefined configs, used if there is no config in game.cfg, and uses config.cfg as base.
With all that work on emulating that SVP, and a believer in re-using code, is there anything else that uses this hardware?
Nothing I know of. If there was, it would run much worse, because I wouldn't be able to use so many shortcuts and hacks emulating this hardware..
#22
Posted 29 March 2008 - 02:09 PM
I think this is the first good 3d racer for the GP2x.
Thanks and great work man!
#23
Posted 29 March 2008 - 02:48 PM
#24
Posted 29 March 2008 - 04:48 PM
#25
Posted 29 March 2008 - 05:40 PM
Unfortunately my SD card has completely died on me
managed to test it using my external drive though and it's great! have to find me some new bios files again, so I can test SegaCD, since they were on my sd :/
EDIT: WOO! I found one of my card reader can still read the card, although my gp2x and other readers can't so I managed to recover my data at least... but need a new sd card now.
Edited by PokeParadox, 29 March 2008 - 06:19 PM.
#26
Posted 29 March 2008 - 07:24 PM
Now, I just wanted to say......... Didn't expect a new release of this today! I guess that means I signed up too late though, as I was going to remind Notaz of two niggling issues related to his emulator, involving two particular games. I believe these problems plagued other Mega Drive emulators in the past too....
1) Puggsy (the original Mega Drive version) is not playable past the first boss on your emulator due to a rather obscure copy-protection mechanism that triggers depending on whether it detects SRAM upon startup (if it does, then attempting to start the first new level after Boss 1 will take you to a message suggesting you've played enough levels and that you should go play the real version instead of "this silly copy", before taking you back to the SEGA logo). I tried setting "Use SRAM/BRAM savestates" to Off (and even saved it into a config file to use afresh) but this did not foil the protection. Some emulators (or maybe only one emulator I know of) include a proper "Disable SRAM" option that allows one to play the rest of the game.
2) You should probably improve the "Reset" function some more, like include Hard and Soft options perhaps. This would come in handy - for instance - for beating that level in X-Men (check 4 mins into the video) which required you to actually press the Reset button on your MD/Genesis at the very end (AFAIK, this is the only game that performs such a unique trick).
Apart from that, I'm loving all the work Notaz is doing. Thank you so much, man!
#27
Posted 29 March 2008 - 08:41 PM
Great achievement, thanks for sharing the hard work.
#28
Posted 29 March 2008 - 08:42 PM
[...]
Thanks for the report, just fixed that, see my first post. You will need to delete game.cfg, as I changed the filenames again:
game.cfg - stores game specific config you save in menu.
config.cfg - stores global config.
game_def.cfg - stores predefined configs, used if there is no config in game.cfg, and uses config.cfg as base.
Thanks for the quick fix.
#29
Posted 29 March 2008 - 09:57 PM
Out of the box, it's excellent.
You've done an amazing job with this and the moment my money goes in you're receiving a donation sir.
#30
Posted 29 March 2008 - 10:58 PM












