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Picodrive 1.40


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#61 Duddyroar

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Posted 28 May 2008 - 02:58 PM

Has anyone managed to get Vay (Mega CD) working properly?

The opening intro plays fine, but it won't load past that. It's one of my fave RPGs and I'd love to be able to play it again.

#62 bman

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Posted 31 May 2008 - 10:38 PM

QUOTE(Duddyroar @ May 28 2008, 08:58 AM) View Post

Has anyone managed to get Vay (Mega CD) working properly?

The opening intro plays fine, but it won't load past that. It's one of my fave RPGs and I'd love to be able to play it again.

Mine gets stuck past the intro as well (crc8AD80100)

#63 notaz

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Posted 01 June 2008 - 11:57 AM

Well, as usual, it just works for me using default settings.
IPB Image

ISO CRC is the same as bman's. Maybe you are missing some mp3s?
BIOS: ./us_scd1_9210.zip
CODE
  120061952 1999-11-28 17:15 Vay 01.iso
     122462 1999-10-29 00:00 Vay 02.mp3
    1908819 1999-10-29 00:00 Vay 03.mp3
    1923030 1999-10-29 00:00 Vay 04.mp3
    1950197 1999-10-29 00:00 Vay 05.mp3
...
     753998 1999-10-29 00:00 Vay 21.mp3
    1528058 1999-10-29 00:00 Vay 22.mp3


#64 bman

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Posted 01 June 2008 - 05:34 PM

don't seem to, have all the same

11/28/1999 05:15 PM 120,061,952 Vay (U).iso
10/29/1999 12:00 AM 122,462 Vay (U)_02.mp3
10/29/1999 12:00 AM 1,908,819 Vay (U)_03.mp3
10/29/1999 12:00 AM 1,923,030 Vay (U)_04.mp3
10/29/1999 12:00 AM 1,950,197 Vay (U)_05.mp3
...
05/23/2004 05:22 PM 753,998 Vay (U)_21.mp3
05/23/2004 05:15 PM 1,528,058 Vay (U)_22.mp3

BIOS: ./us_scd1_9210.zip crc32 c6d10268

must be some setting. I will reset to default and start over.

#65 bman

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Posted 01 June 2008 - 05:56 PM

well, what do you know. I created a new folder, put a default install of 140c in it for SegaCD only, moved the bios', moved the CD folder, started VAY and voila, works like a charm. Then I selected options and set "save settings for current game only" to prevent future mishaps.

Thanks yet again.

#66 Duddyroar

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Posted 01 June 2008 - 08:53 PM

Cool, I will give that a try too. I admit I've tinkered with my settings so that's probably the problem.

#67 Amon_Re

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Posted 01 June 2008 - 08:59 PM

I bow to you, Notaz, ruler of the GP2X realm, god of coding, master of emulation!

All hail Notaz!!!

Seriously mate, you *ROCK*

#68 notaz

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Posted 01 June 2008 - 10:47 PM

Well it hung on me several times while testing (after battles), also save states don't seem to work 100% with this game, will need to check what's getting wrong.

#69 fusion_power

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Posted 02 June 2008 - 02:21 PM

I only have ONE MD Game with non working saves: Psycho Pinball. (EU)
It was an (!) ROM so I think it is OK. AFAIK the HighScores should be saved automaticly but they are lost after reset. I'm glad that we have the Quicksaves from the Emulator itself. smile.gif

#70 notaz

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Posted 02 June 2008 - 06:55 PM

QUOTE(fusion_power @ Jun 2 2008, 05:21 PM) View Post

I only have ONE MD Game with non working saves: Psycho Pinball. (EU)

Are you sure this game has saves at all? The header doesn't indicate any save areas, and I can't see any reads/writes to the usual save locations.

#71 fusion_power

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Posted 02 June 2008 - 07:56 PM

QUOTE(notaz @ Jun 2 2008, 08:55 PM) View Post

QUOTE(fusion_power @ Jun 2 2008, 05:21 PM) View Post

I only have ONE MD Game with non working saves: Psycho Pinball. (EU)

Are you sure this game has saves at all? The header doesn't indicate any save areas, and I can't see any reads/writes to the usual save locations.

Well, the PC and AMIGA Version had Savestats. biggrin.gif I mean the High-Score boards onto the MD Version would be useless if the Game doesn't save all the Highscrores. happy.gif
But maybe it was just an quick port with Program part artifacts from the PC Versions. No real problem. smile.gif



#72 Duddyroar

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Posted 02 June 2008 - 08:50 PM

Just because a game has high score tables doesn't mean it will retain the scores when the game is switched off.

#73 slaanesh

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Posted 02 June 2008 - 11:52 PM

QUOTE(fusion_power @ Jun 3 2008, 05:56 AM) View Post

Well, the PC and AMIGA Version had Savestats. biggrin.gif

dry.gif

Surely you must realize that saving scores to a disk (ie. PC or Amiga) is a lot easier and cheaper than adding special battery backed save area on a cartridge which is supposed to be a ROM. (remember ROM = Read Only Memory)

#74 fusion_power

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Posted 03 June 2008 - 01:38 PM

QUOTE(slaanesh @ Jun 3 2008, 01:52 AM) View Post

QUOTE(fusion_power @ Jun 3 2008, 05:56 AM) View Post

Well, the PC and AMIGA Version had Savestats. biggrin.gif

dry.gif

Surely you must realize that saving scores to a disk (ie. PC or Amiga) is a lot easier and cheaper than adding special battery backed save area on a cartridge which is supposed to be a ROM. (remember ROM = Read Only Memory)

I don't take it to serious laugh.gif I know that old ROMS worked different than modern Flash-based Storage Devices. Often batteries where needed in the old Days and this was more expencive than a simple Password System or just no Save Option. smile.gif
As long I can save with the Picodrive Quicksave Option, I'm fine.

Edited by fusion_power, 03 June 2008 - 01:38 PM.


#75 Duddyroar

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Posted 07 July 2008 - 01:07 PM

My friend has recently purchased a F200 and it's come pre-installed with firmware 4.1.1, and Picodrive really struggles. Has anyone else encountered this problem?