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Pandora's Emulators - What Will Work And What Won't


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#451 MiniSinisterMinister

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Posted 10 December 2008 - 08:39 AM

QUOTE
Then I'm sure the pandora can do the same with double the specs of that pc at the very LEAST It's graphics chip blows the TNT out of the water anyway.


What role do 3D grachic chips play in emulation anyway? Do they actually have to emulate something and thus be 10 times faster or do they just have to be as fast as the 3D graphic chip of the system that is emulated because they get their instructions from the CPU which is doing all the emulation?





#452 scottm

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Posted 10 December 2008 - 12:57 PM

No they just draw things - which is what graphic chips do, if they draw them faster then that will increase fps.

Anyway, I would happily pay a few £s for someone to even start coding a n64 emulator for the Pandora. Come on Craig if there was even the promise of a N64 emulator I bet your orders would jump up a few notches.

As for performance, I can play most n64 games at near full speed on my 1st generation eeepc (at the default mhz, 2gb ram, xp sp2) using project64 v1.6

I would pre-order a pandora tomorrow if I thought there would be a n64 emulator coming out within a few months



#453 torpor

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Posted 10 December 2008 - 01:09 PM

I'll do the ORIC-1 support .. love that machine!

#454 Chip

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Posted 10 December 2008 - 02:50 PM

QUOTE(CandidStan @ Dec 9 2008, 09:15 PM) View Post
That negativity is really out there. Why couldn't n64 emulation be possible? The PS1 has already been shown working at near if not full speed.
I didn't say it isn't possible. I said it probably is possible.


#455 Drack

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Posted 10 December 2008 - 05:40 PM

I'm considering porting DeSmuMe and changing the core to assembler. No promises, but work will begin when I get my Pandora (No dev unit).

Where can I find information about what changes have been made to the ARM instruction set between the ARM7TDMI, ARM9E, and Cortex-A8?

Edited by Drack, 10 December 2008 - 05:41 PM.


#456 Yamara

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Posted 10 December 2008 - 09:28 PM

Could we get the first post updated? There are now semi-functional emulators for the Atari 520 and the SMS, ported by Cpasjuste and tested by MWeston.

#457 mali

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Posted 10 December 2008 - 09:44 PM

QUOTE(Drack @ Dec 10 2008, 06:40 PM) View Post

I'm considering porting DeSmuMe and changing the core to assembler. No promises, but work will begin when I get my Pandora (No dev unit).

Where can I find information about what changes have been made to the ARM instruction set between the ARM7TDMI, ARM9E, and Cortex-A8?


You should post in the Devs' Corner. I don't think the people who are able to answer your question will find it here wink.gif

#458 MDave

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Posted 10 December 2008 - 09:46 PM

QUOTE(Chip @ Dec 10 2008, 02:50 PM) View Post

QUOTE(CandidStan @ Dec 9 2008, 09:15 PM) View Post
That negativity is really out there. Why couldn't n64 emulation be possible? The PS1 has already been shown working at near if not full speed.
I didn't say it isn't possible. I said it probably is possible.


There is no question about it. It is definitely possible. wink.gif

#459 CandidStan

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Posted 11 December 2008 - 05:14 PM

QUOTE(MDave @ Dec 10 2008, 01:46 PM) View Post

QUOTE(Chip @ Dec 10 2008, 02:50 PM) View Post

QUOTE(CandidStan @ Dec 9 2008, 09:15 PM) View Post
That negativity is really out there. Why couldn't n64 emulation be possible? The PS1 has already been shown working at near if not full speed.
I didn't say it isn't possible. I said it probably is possible.


There is no question about it. It is definitely possible. wink.gif


ohmy.gif I was thinking that you had already made an n64 emu. I'm really hoping for a streamline one that works well with almost all roms. I've been using project 64 lately, and although most of the games work, a lot of the classics that I remember don't work, or don't work well. Such as Indiana Jones and the Infernal Machine, Duke Nukem, and others.

Hopefully there will be a way to finally play the n64 with two analog disks when using first person shooters.

#460 Esn

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Posted 22 January 2009 - 09:35 AM

Should be greenlighted:

Atari 520
SMS
Neo Geo
ZX Spectrum
Frotz Z-Machine
SIMH (various old hardware)

Sources:
http://www.gp32x.com...showtopic=46269
http://www.gp32x.com...showtopic=45659
http://www.gp32x.com...showtopic=45660
http://www.gp32x.com...showtopic=45327

#461 MonkeyChops

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Posted 22 January 2009 - 04:44 PM

i'm not so sure prophet is in the mood to keep this up anymore, or if he's even getting a pandora anymore. Maybe someone else should take over the updates? Chip, you need another job, right? biggrin.gif

Edited by MonkeyChops, 22 January 2009 - 08:04 PM.


#462 Esn

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Posted 13 March 2009 - 05:18 AM

Some Dreamcast news and a video:
www.gp32x.com/board/index.php?showtopic=47027

#463 Esn

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Posted 16 March 2009 - 05:53 AM

Dreamcast video of Prince of Persia running on Beagleboard at equivalent of ~14FPS:
www.youtube.com/watch?v=7o4y9k0s_Xc

Compare with PoP running full speed:
www.youtube.com/watch?v=JrzJea-YCJw

Thread:
www.gp32x.com/board/index.php?showtopic=47065&st=90

(I know that the first post of this thread is no longer updated, but I think it''s still a good idea to keep emulator news in one place)

#464 Mqark

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Posted 16 March 2009 - 12:10 PM

I always wonder why people pick these odd games to show off an emulator.
Why not something more famous or exciting like Shenmue or MSR?

Is it just availability of ISO''s...

#465 bustaballs

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Posted 16 March 2009 - 03:14 PM

That''s pretty impressive for a machine that''s only slightly less powerful than a PS2. The possibilities for this new handheld are amazing.