What role do 3D grachic chips play in emulation anyway? Do they actually have to emulate something and thus be 10 times faster or do they just have to be as fast as the 3D graphic chip of the system that is emulated because they get their instructions from the CPU which is doing all the emulation?
Pandora's Emulators - What Will Work And What Won't
#451
Posted 10 December 2008 - 08:39 AM
What role do 3D grachic chips play in emulation anyway? Do they actually have to emulate something and thus be 10 times faster or do they just have to be as fast as the 3D graphic chip of the system that is emulated because they get their instructions from the CPU which is doing all the emulation?
#452
Posted 10 December 2008 - 12:57 PM
Anyway, I would happily pay a few £s for someone to even start coding a n64 emulator for the Pandora. Come on Craig if there was even the promise of a N64 emulator I bet your orders would jump up a few notches.
As for performance, I can play most n64 games at near full speed on my 1st generation eeepc (at the default mhz, 2gb ram, xp sp2) using project64 v1.6
I would pre-order a pandora tomorrow if I thought there would be a n64 emulator coming out within a few months
#453
Posted 10 December 2008 - 01:09 PM
#455
Posted 10 December 2008 - 05:40 PM
Where can I find information about what changes have been made to the ARM instruction set between the ARM7TDMI, ARM9E, and Cortex-A8?
Edited by Drack, 10 December 2008 - 05:41 PM.
#457
Posted 10 December 2008 - 09:44 PM
I'm considering porting DeSmuMe and changing the core to assembler. No promises, but work will begin when I get my Pandora (No dev unit).
Where can I find information about what changes have been made to the ARM instruction set between the ARM7TDMI, ARM9E, and Cortex-A8?
You should post in the Devs' Corner. I don't think the people who are able to answer your question will find it here
#458
Posted 10 December 2008 - 09:46 PM
There is no question about it. It is definitely possible.
#459
Posted 11 December 2008 - 05:14 PM
There is no question about it. It is definitely possible.
Hopefully there will be a way to finally play the n64 with two analog disks when using first person shooters.
#460
Posted 22 January 2009 - 09:35 AM
Atari 520
SMS
Neo Geo
ZX Spectrum
Frotz Z-Machine
SIMH (various old hardware)
Sources:
http://www.gp32x.com...showtopic=46269
http://www.gp32x.com...showtopic=45659
http://www.gp32x.com...showtopic=45660
http://www.gp32x.com...showtopic=45327
#461
Posted 22 January 2009 - 04:44 PM
Edited by MonkeyChops, 22 January 2009 - 08:04 PM.
#462
Posted 13 March 2009 - 05:18 AM
www.gp32x.com/board/index.php?showtopic=47027
#463
Posted 16 March 2009 - 05:53 AM
www.youtube.com/watch?v=7o4y9k0s_Xc
Compare with PoP running full speed:
www.youtube.com/watch?v=JrzJea-YCJw
Thread:
www.gp32x.com/board/index.php?showtopic=47065&st=90
(I know that the first post of this thread is no longer updated, but I think it''s still a good idea to keep emulator news in one place)
#464
Posted 16 March 2009 - 12:10 PM
Why not something more famous or exciting like Shenmue or MSR?
Is it just availability of ISO''s...
#465
Posted 16 March 2009 - 03:14 PM










