Picodrive 1.51
#16
Posted 08 July 2008 - 10:16 AM
PicoDrive (along with gngeo) is the emulator that makes me believe in the GP2x.
I was really impressed when I first tried PicoDrive (v1.35), I will try this new version this evening !
#17
Posted 08 July 2008 - 10:51 AM
I can't get the converter to work though. It keeps saying that it can't find lame.exe though i put the file in the same directory as the converter.
Strange, works for me. Maybe it's asking for ciso.exe, as it needs it too? Does lame.exe start without errors?
As for perfect becoming "perfecter", the project is complex enough to be improved and optimized to death, there are still plenty of things to improve. But i'll leave it as is for a while, and move on to something more Pandora related.
#18
Posted 08 July 2008 - 12:00 PM
Thanks in advance.
#19
Posted 08 July 2008 - 12:44 PM
#20
Posted 08 July 2008 - 01:14 PM
I can't get the converter to work though. It keeps saying that it can't find lame.exe though i put the file in the same directory as the converter.
Strange, works for me. Maybe it's asking for ciso.exe, as it needs it too? Does lame.exe start without errors?
As for perfect becoming "perfecter", the project is complex enough to be improved and optimized to death, there are still plenty of things to improve. But i'll leave it as is for a while, and move on to something more Pandora related.
Just tried it again with running the converter from the command line and it also asked for ciso.exe. I thought back to exohpase's orignal converter which required the ogg conversion file be in root:\windows and copied both lame and ciso to windows directory and everything worked fine. So the instructions for windows just need to be updated to indicate that lame.exe and ciso.exe should be in the windows directory, everything else works fine.
Back to the actual emulator, everything seems to work great with cd games loading quicker and everything running a bit better. Also I'm very happy to seem the micro machines games working again.
#21
Posted 08 July 2008 - 02:26 PM
#22
Posted 08 July 2008 - 05:36 PM
[offtopic] Is a gpfce update coming soon?
Currently not, I'll probably get back to it to port it to Pandora, if that will still be needed.
Any chance of uploading the source code?
Yes, but only after some undefined period of time.
#23
Posted 08 July 2008 - 08:45 PM
#24
Posted 08 July 2008 - 08:59 PM
#25
Posted 09 July 2008 - 04:08 AM
As for perfect becoming "perfecter", the project is complex enough to be improved and optimized to death, there are still plenty of things to improve. But i'll leave it as is for a while, and move on to something more Pandora related.
Pandora.. that is good. Although I still hope there is a few things left for GP2X as the Pandora is a long way off yet (for us) , but not sure what it would be as Picodrive is pretty great.
I did notice that the music in Road Rash CD skips when changing screens. I don't know if it is a bug. Maybe I just have a dodgy rip? Thanks again for the great emu.
#26
Posted 09 July 2008 - 08:45 AM
#27
Posted 09 July 2008 - 08:46 AM
Just wondering if there's a "bug" in PicoDrive: Now in SonicCD, when I hit certain obstacles, the status (the number of rings, time, lifes, etc.) disappears for a short blink...
Could you elaborate more? When you hit what obstacles, the ones which damage you and you loose rings?
#28
Posted 09 July 2008 - 10:47 AM
Another "bug" seems to be in PicoDrive: When I load a Sega CD game and fastly hit SELECT to get to the menu, choose now load state (the back ground image changes according to the savestate) and select one, PicoDrive freezes.
Edited by QuasaR, 09 July 2008 - 10:48 AM.
#29
Posted 09 July 2008 - 09:11 PM
Regardless congratulations on another great update to PicoDrive
#30
Posted 09 July 2008 - 10:21 PM
The level is called "Collision Chaos - Zone 2". The objects are looking like glass discs and one will hear a "broken glass" sound when Sonic hits them. They're quite at the beginning of the level. The status disappears in every graphic mode (8-bit fast, accurate and 16-bit accurate).
I've checked that on PC emus, and they act the same. Probably game bug, but I can't check it on the real hardware.
Hey, maybe somebody has a unused Sega CD laying around? One would really help, as it would allow me to run tests without the costly flash-cart..
Another "bug" seems to be in PicoDrive: When I load a Sega CD game and fastly hit SELECT to get to the menu, choose now load state (the back ground image changes according to the savestate) and select one, PicoDrive freezes.
Couldn't reproduce that one.
Is there any chance at all you would consider 32X support?
It is already considered and even more then that, it just needs a bit of work to complete. But I'm currenly moving to something else for a while, once again.












