It's running much too fast, but that's a nice problem to have in an emulator.
Any Snes Fans In The House?
Started by
Firefox
, Jul 24 2008 02:21 PM
137 replies to this topic
#46
Posted 24 July 2008 - 10:13 PM
Here's a video of PandaSNES running Chrono Trigger with the graphics problems fixed:
It's running much too fast, but that's a nice problem to have in an emulator.
It's running much too fast, but that's a nice problem to have in an emulator.
#48
Posted 24 July 2008 - 10:50 PM
Cool yo. Every time I see more videos of Psndora I get more excited. Every time I think of PSX emulation, I remember PSP plays PSX just fine...but it certainly doesn't emulate other systems anywhere close to as well as Pandora does...hell it doesn't even do as well as the GP2X.
#49
Posted 24 July 2008 - 10:54 PM
Sweeetness and light
That looks amazingly smooth(and really fast) for a frameskip-off portable SNES emu.
#50
Posted 24 July 2008 - 10:54 PM
Both the demo and you are responsive
Nice work
Nice work
#51
Posted 24 July 2008 - 11:03 PM
Thanks Firefox for taking the time to record & upload.
#52
Posted 24 July 2008 - 11:41 PM
Just out of curiosity, does the emulator have no sound support programmed in? Or is the dev board not attached to speakers? Or is there just no microphone on the camera used to record?
#53
Posted 24 July 2008 - 11:57 PM
Thanks for the comments everyone! 
I'm afraid I don't have very many SNES games, and none of the ones you suggested. But here's a bit of Super Metroid to tide you over until Squidge takes PandaSNES back (I bet he's got tons of games!)
Just out of curiosity, does the emulator have no sound support programmed in? Or is the dev board not attached to speakers? Or is there just no microphone on the camera used to record?
The sound is working on my Pandora, but I don't have a sound driver in the kernel I'm using at the moment.
Recording it will be no problem; my camera's got a sensitive microphone and I can plug some speakers into my Pandora (or some earphones and then crank the volume right up).
I'm afraid I don't have very many SNES games, and none of the ones you suggested. But here's a bit of Super Metroid to tide you over until Squidge takes PandaSNES back (I bet he's got tons of games!)
Just out of curiosity, does the emulator have no sound support programmed in? Or is the dev board not attached to speakers? Or is there just no microphone on the camera used to record?
The sound is working on my Pandora, but I don't have a sound driver in the kernel I'm using at the moment.
Recording it will be no problem; my camera's got a sensitive microphone and I can plug some speakers into my Pandora (or some earphones and then crank the volume right up).
#54
Posted 25 July 2008 - 12:03 AM
Wow I totally forgot that I own Super Metroid on Virtual Console...I should play that.
#55
Posted 25 July 2008 - 03:11 AM
i forgot i had super metroid on the vc too.
didn't buy it tho...
didn't buy it tho...
#56
Posted 25 July 2008 - 06:26 AM
Cool yo. Every time I see more videos of Psndora I get more excited. Every time I think of PSX emulation, I remember PSP plays PSX just fine...but it certainly doesn't emulate other systems anywhere close to as well as Pandora does...hell it doesn't even do as well as the GP2X.
Well, that isn't true. In several cases the PSP is much faster than GP2X (as it should be considering the faster clock speed and GPU). GBA comes to mind, as well as others. Maybe you missed some of the latest PSP emus, but there are many great ones now.
As for PSX, yes Pops is fantastic, but what nearly ruins the PSP in general is the laggy screen and the arguably horrible controls (mainly the crap dpad IMO).
Pandora will kill them both though. Better screen, controls and performance all around.
#57
Posted 25 July 2008 - 06:31 AM
I was always told that the MIPS in the PSP is somewhere below the ARM9 in the GP2X. Or was that only the initial firmware with the underclocked CPUs? (Not so interested these days, now that we'll have the CortexA8 soon.)
#58
Posted 25 July 2008 - 09:32 AM
I was always told that the MIPS in the PSP is somewhere below the ARM9 in the GP2X. Or was that only the initial firmware with the underclocked CPUs? (Not so interested these days, now that we'll have the CortexA8 soon.)
The ARMv5 ISA is nicer than the roughly MIPS32v2 in PSP in some ways (and the opposite is true too, although it's much more subtle), but I think this is something incredibly exaggerated. In terms of CPU sophistication they're similar.
#59
Posted 25 July 2008 - 09:45 AM
I was always told that the MIPS in the PSP is somewhere below the ARM9 in the GP2X. Or was that only the initial firmware with the underclocked CPUs? (Not so interested these days, now that we'll have the CortexA8 soon.)
The ARMv5 ISA is nicer than the roughly MIPS32v2 in PSP in some ways (and the opposite is true too, although it's much more subtle), but I think this is something incredibly exaggerated. In terms of CPU sophistication they're similar.
Swings and roundabouts... The MIPS instruction set is a bit less expressive than the ARM's, but then again it's got more general-purpose registers (which I sometimes wish I had on the ARM).
I think both are very good designs.
#60
Posted 25 July 2008 - 10:16 AM
QUOTE
And the start of a new GP32X meme?
PandaSNES, PandaDrive, PandaJag, maybe? Speaking of which, I do hope that Firefox will be porting his T2K emu over to the Pandora. If not, I shall bug you on yakyak.
PandaSNES, PandaDrive, PandaJag, maybe? Speaking of which, I do hope that Firefox will be porting his T2K emu over to the Pandora. If not, I shall bug you on yakyak.
please no;) that would be too much like KDE, (K+normal name).
its good to see some emulators beeing worked on, at lest pandora will have more than a GUI when its first reliced


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