Vice 2.0 (25 Jul 2008) Released
#1
Posted 27 July 2008 - 01:01 AM
** C64/C128 changes
-------------------
- Improved $01 behaviour with regards to unused bit fall-off.
- New experimental NEOS and Amiga mouse support.
- Added a working RTC to the emulation of the IDE64 cartridge.
- New more precise PAL emulation, works only with double size
and double scan.
- Added support for the Action Replay 4 and StarDos cartridges.
- Improved REU compatibility
- Fixed CPU timing bug introduced in 1.22 (demo "Borderless").
- Fixed bugs in the CIA emulation (demo "So-phisticated",
W. Lorenz testsuite).
- Fixed various bugs in VIC-II emulation: Sprite x-positioning,
Latch X/Y, video mode changes, DEN bit handling, raster IRQ,
NTSC sprites and sprites in full/debugging border mode (list
of fixed demos/games too long to mention here).
- RESTORE key is handled differently now, fixing an NMI bug
because the NMI was asserted too long before.
** VIC20 changes
----------------
- Added unconnected c-bus floating byte support.
- New more precise PAL emulation, works only with double size
and double scan.
** PET changes
--------------
- Added support for toggling CB2 sound output line.
** PLUS4 changes
----------------
- New more precise PAL emulation, works only with double size
and double scan.
** Drive changes
----------------
- Fixed block allocation and interleave.
** Miscellaneous changes
------------------------
- Added support for more 3rd party basic extenders to petcat.
- Extended BMP saving to support 24bit.
- Fixed the joystick code of all emulators to handle state changes
on both joysticks at the same time.
- New monitor commands and features.
- New memmap feature which allows tracking of memory accesses,
activated by the configure option --enable-memmap.
- Fixed bug in ffmpeg/FFV1 driver. Should be really lossless now.
#2
Posted 27 July 2008 - 01:45 AM
#3
Posted 27 July 2008 - 08:04 AM
#4
Posted 27 July 2008 - 09:31 AM
ooops
Edited by euro48k, 27 July 2008 - 09:58 AM.
#5
Posted 27 July 2008 - 09:52 AM
#6
Posted 27 July 2008 - 11:46 AM
I'm getting the same "black screen" problem as described above with x64 which is Vice's Commodore 64 emu.
black screen is on x64 and x128 executables of vice 2.0. i didn't check others.
also, i just checked, previous version of vice (1.22) works fine on GP2X.
#7
Posted 27 July 2008 - 11:55 AM
#8
Posted 27 July 2008 - 09:33 PM
#9
Posted 27 July 2008 - 11:19 PM
he added some nice tweaks like overclocking in steps so hopefully he can take what they did in 2.0 and make it fit gp2x better.
either way his 1.21 with tweaks is still a great way to play c64 on the gp2x.
#10
Posted 28 July 2008 - 02:52 AM
I PMed gnostic who did a special version of vice in this thread: http://www.gp32x.com...showtopic=37662
he added some nice tweaks like overclocking in steps so hopefully he can take what they did in 2.0 and make it fit gp2x better.
either way his 1.21 with tweaks is still a great way to play c64 on the gp2x.
I'm one of the core members of the VICE team and I would love to expand and improve on the gp2x port, so any improvements are greatly appreciated and will wind up in the next version of VICE.
I don't own a gp2x myself, so I can't test the results of changes.
I have been fixing alot of compiler warnings in the gp2x ui and I might have made a mistake somewhere, this upcoming week I will revert the ui to what it was before I fixed the warnings, and I will compile a new binary zip and post a link to it here.
Signed, Marco van den Heuvel.
#11
Posted 28 July 2008 - 05:05 AM
I PMed gnostic who did a special version of vice in this thread: http://www.gp32x.com...showtopic=37662
he added some nice tweaks like overclocking in steps so hopefully he can take what they did in 2.0 and make it fit gp2x better.
either way his 1.21 with tweaks is still a great way to play c64 on the gp2x.
I'm one of the core members of the VICE team and I would love to expand and improve on the gp2x port, so any improvements are greatly appreciated and will wind up in the next version of VICE.
I don't own a gp2x myself, so I can't test the results of changes.
I have been fixing alot of compiler warnings in the gp2x ui and I might have made a mistake somewhere, this upcoming week I will revert the ui to what it was before I fixed the warnings, and I will compile a new binary zip and post a link to it here.
Signed, Marco van den Heuvel.
Some tweaks would be nice. Is there any chance to get this to run faster on the GP2X? I remember past versions of Vice were pretty slow on the GP2X as they didn't run full speed without massive overclock.
Thanks for everything.
Edited by DaveC, 28 July 2008 - 05:06 AM.
#12
Posted 28 July 2008 - 05:52 AM
i'm at work at the moment.. (08:42am here)
i'll work on it when i'm home..
@blacky:
i just downloaded the source to try to compile and it seems that gp2x is removed from config.sub (why?)
it compiles fine but i can't test the executable, i don't have my gp2x with me.
#13
Posted 28 July 2008 - 09:21 AM
This is the only reason I often still use Frodo. VICE is great, but on the move there is no quick way to pause the game. You have to flick up the keyboard and work out what that game's pause key is...
...can be tricky if you're changing tubes at King's Cross / someone rings the doorbell / a pan boils over on the stove etc etc...
I've suggested it a few times, and I know it's only a small detail, but it's standard behaviour in all the other emulators. If you could make the menu pause the emulation then that would make it far more usable on the tube etc for me...!
®
#14
Posted 28 July 2008 - 06:22 PM
Edited by Hirolaser, 29 July 2008 - 06:38 AM.
#15
Posted 30 July 2008 - 03:41 PM












