Keyboard And Ghosting
#1
Posted 22 September 2008 - 08:17 AM
Will the Pandora use a keyboard where this will not occour?
Will the Keys be linked to the D-Pad and Actionbuttons in the same matrix or will the gamingcontrols act like a gamepad and the keyboard will be a extra device?
#2
Posted 22 September 2008 - 09:11 AM
Maybe you know the issue, that when the inputmatrix of a pc-keyboard isn't optimised, you can press only 3 or 4 buttons at once and the rest will be ignored or there may occour some other letters in some combinations.
Will the Pandora use a keyboard where this will not occour?
Will the Keys be linked to the D-Pad and Actionbuttons in the same matrix or will the gamingcontrols act like a gamepad and the keyboard will be a extra device?
Thats a great question, i've been wondering that my self. I mean it will make a huge difference depending on which ever it is. I really hope it doesnt have a matrix. And then every button can be read indivually.
Morten
#3
Posted 22 September 2008 - 09:18 AM
#4
Posted 22 September 2008 - 09:24 AM
This is, of course, assuming that what you're talking about is pressing several keys at once, as opposed to what used to happen in DOS where if you typed faster than then computer recognized characters (or when it was doing something else in preparation for the time when it wasn't - e.g. as autoexec.bat was coming to an end at startup) then it would only read ahead by a fairly short amount. If that's what you're talking about, then it's up to Linux, but shouldn't be a problem.
#5
Posted 22 September 2008 - 09:29 AM
But when there are just 2-button-combinations on the keyboard, i see a problem, when i want to use combinations like alt-contr-del or other commands that need 3 keys in a desktop environment for example.
Edit: OK, I get your point. But i doubt, that when you map the modifier buttons to this keys will they be still usable in the games or will they react like the keys + the game-command they are set as.
I expirienced problems with the joy2key mapping program in my arcade cab for this reason.
Edited by mcobit, 22 September 2008 - 09:33 AM.
#6
Posted 22 September 2008 - 09:30 AM
#7
Posted 22 September 2008 - 10:09 AM
But when there are just 2-button-combinations on the keyboard, i see a problem, when i want to use combinations like alt-contr-del or other commands that need 3 keys in a desktop environment for example
Sticky keys solve this problem.
You can't do a 3-key combo without sticky keys anyway - You only have two thumbs!
#8
Posted 22 September 2008 - 10:14 AM
of course you can. just use different fingers...yes, that might mean you have to put the device on a table
#9
Posted 22 September 2008 - 10:27 AM
#10
Posted 22 September 2008 - 12:08 PM
Maybe you know the issue, that when the inputmatrix of a pc-keyboard isn't optimised, you can press only 3 or 4 buttons at once and the rest will be ignored or there may occour some other letters in some combinations.
Will the Pandora use a keyboard where this will not occour?
It seems not:
#11
Posted 22 September 2008 - 12:14 PM
But when the gaming-controls will not suffer from this limitations i will be fine with it.
Thanks!
#12
Posted 22 September 2008 - 01:07 PM
On the other hand, what if all I played were 3rd person shooters with the direction keys and weapons all mapped to the keyboard, or 2d fighting games (Street Fighter, etc)? I don't happen to play any of those, but is that the type of thing we're talking about? Or am I way off?
Thanks for any more info. I don't think this design limitation will effect me, but maybe I'm not understanding the issue.
#13
Posted 22 September 2008 - 02:49 PM
It really won't be an issue for 99% of games / applications. Sticky function keys handle the problem of 2-4 key combos for applications, and as for gaming, most people will map the primary movement / action keys to the d-pad and buttons. Nearly all keyboards use a matrix input system and can't handle more than 3 or 4 simultaneous key presses. The Pandora is a bit more limited to two simultaneous keys, but like I said, it will hardly ever be a problem.
#15
Posted 22 September 2008 - 07:09 PM












