Pandora Panic
#46
Posted 23 October 2008 - 11:42 PM
currently the clean way to exit the game is to get back to the menu and quite from there. Another save way would be to add a key combo into your minigame inputHandler function. and call nullifyState() when the key combo is pressed.
Anyway I'm adding in scoring and hiscore tables. I also get the credits screen going. I'm just adapting the ones from CromoZome.
#47
Posted 24 October 2008 - 12:27 AM
About the timer issue, I just found it a bit limiting at the time. There isn't really any reason for not letting the artist/programmer decide the fps of the animations.
The reason there isn't an escape key in the Spelling game is because, there hasn't been any definitions on whether there should be one or not. And frankly I don't find an escape key necessary for a 6 seconds mini game
But if there are some special requirements the mini game have to fulfill it would probably be a good idea to get them defined now.
He he I should probably be carful about what I write, but it just seemed natural to play the good boy against the little annoying girl
Your welcome but to be fair I started out by looking at zacaj's mini game.
#48
Posted 24 October 2008 - 01:13 AM
About the timer issue, I just found it a bit limiting at the time. There isn't really any reason for not letting the artist/programmer decide the fps of the animations.
The reason there isn't an escape key in the Spelling game is because, there hasn't been any definitions on whether there should be one or not. And frankly I don't find an escape key necessary for a 6 seconds mini game
But if there are some special requirements the mini game have to fulfill it would probably be a good idea to get them defined now.
I wanted to keep things simple and you can have 15,30 and 60 fps... which is fine for most purposes, but the functionality there if you need a custom frame delay value now.
I don't think there are anything special. I spoke to ED recently and things for the joystick aren't finalised in the sdl libs, so this is why the escape button will have to be set later :S Just don't worry about it.
minigames just have to have a pass or fail outcome... and be quite short! That's it!
#49
Posted 24 October 2008 - 01:49 AM
I wanted to keep things simple and you can have 15,30 and 60 fps... which is fine for most purposes, but the functionality there if you need a custom frame delay value now.
I know it was just to keep things simple and I wasn't complaining, but I'm not an artist and I would be struggling to make 15 fps animations.
I don't think there are anything special. I spoke to ED recently and things for the joystick aren't finalised in the sdl libs, so this is why the escape button will have to be set later :S Just don't worry about it.
minigames just have to have a pass or fail outcome... and be quite short! That's it!
Ok. Do you know anything about the touchscreen? Will it be like a mouse in SDL or hasn't that been finalised either?
Anyway, unfortunately I won't be working on mini games for the next week or two due to rl, but I'm looking foreward to see plenty of mini games when I return
#50
Posted 24 October 2008 - 08:14 AM
I have minigames I'd like to port from the DS
my little stuff
I tried to install the codeblocks gp2x on 2 win machines
and it failed saying "ERROR: codeblocks-mingw-setup.exe deos not exist "
in a popup.
Can I use my own codeblocks with latest sdl?
( trying this right now )
Moreover, what release date should we aim at ?
( so that I organize my port work )
This looks really neat as a project I really want to contribute
#51
Posted 24 October 2008 - 09:02 AM
Hello,
I have minigames I'd like to port from the DS
my little stuff
I tried to install the codeblocks gp2x on 2 win machines
and it failed saying "ERROR: codeblocks-mingw-setup.exe deos not exist "
in a popup.
Can I use my own codeblocks with latest sdl?
( trying this right now )
Moreover, what release date should we aim at ?
( so that I organize my port work )
This looks really neat as a project I really want to contribute
Welcome trabitboy, funny looking game in the vid! im not nearly there yet.
But since i struggled a bit to get it working myself i can help with installing: if you download the latest codeblocks release with mingw here for instance and put it in the same directory as the gp2x stuff, and then rename it to codeblocks-mingw-setup.exe, everything should work.
Cheers!
Edit: Spelling
Edited by MarkoeZ, 24 October 2008 - 10:49 AM.
#52
Posted 24 October 2008 - 09:55 AM
But since i struggled a bit to get it working myself i can help with installing: if you download the latest codeblocks realease with mingw here for instance and put it in the same directory as the gp2x stuff, and then rename it to codeblocks-mingw-setup.exe, everything should work.
thank your for quick answer:
I'll try this this weekend
#53
Posted 24 October 2008 - 10:57 AM
Edited by yaustar, 24 October 2008 - 10:57 AM.
#54
Posted 24 October 2008 - 11:23 PM
#55
Posted 25 October 2008 - 06:25 AM
I'm pretty tempted at making some little games for it as well
#56
Posted 25 October 2008 - 10:05 AM
I'll try and take a few screenies at least, and possibly a video of the current status. Again let me get through the weekend first though busy busy.
#57
Posted 25 October 2008 - 10:48 AM

It's the least, and the most, I can do.
#58
Posted 28 October 2008 - 02:55 AM
What would you be looking for exactly? I mean, would you want different little bits of music for each game like warioware or what?
I'd be happy to try and help, just need to know what kind of thing you want
#59
Posted 28 October 2008 - 11:58 AM
We currently have pretty much nothing...
so somethings that are needed are
Title screen music,
short winning music,
short losing music,
credits music,
You got a hi-score music,
hi scores screen music,
minigames themselves.
woo! so if you need a build or anything else I'll gladly provide it. Obviously I'm not expecting you to do everything in that list, but if you can fill in a few blanks it would be great!
Status Update: almost ready for another framework update. (working hi-scores tables and credits screens... couple of bug fixes)
#60
Posted 28 October 2008 - 03:26 PM
I made some short winning music though: http://www.megaupload.com/?d=UZ6ACITE
Let me know what you think!










