Pandora Panic
#76
Posted 31 October 2008 - 01:29 AM
Some (outdated) examples of my work at http://www.studiokagato.com
Games at http://www.studiokagato.com/game.php
General portfolio at http://www.studiokagato.com/portfolio/
#77
Posted 31 October 2008 - 09:00 AM
I checked the blog and the pictures look nice! I tried to practice my rusty french too
hi poke and thx for the nice comment,
your french is quite decent !
back on topic a repetitive strain injury is preventing me from hitting my deadline,
so I expect to finish next week.
I'll do some paper flipbook pics for an other minigame this weekend in the meantime,
it doesn' strain like keyboard.
will definitely finish though
#78
Posted 01 November 2008 - 02:44 AM
Pandordered score screen has gone in and everything seems to be working fine with both score tables.
I've been bug hunting and I fixed bugs with the particle engine. It wasn't respecting lifetime values.
I've also tweaked particle fading and such
I'm hoping with some graphic work and little bit more code the Engine part of PandoraPanic! can be classed as complete so I can work on my minigames for the project!
#79
Posted 01 November 2008 - 10:50 AM
Kagato! I was already thinking where i have seen youre name, seems like you have been active on the infinity project to! Can you port Electrics to the pandora ? It looks really kewl!
#80
Posted 01 November 2008 - 04:05 PM
Another: I googled for sdl ways, went through the framework, looked into the mingw tutorials, but could not find this simple thing which was so easy in the basic days. I just have an integer, x, that i want to give a random value between 0 and 9... The only thing i could find was rand() which gives huge numbers as return.
Help plz.
#81
Posted 01 November 2008 - 04:46 PM
I will try to come up with a small game for this as well, whenever I'll have some free time
#82
Posted 01 November 2008 - 05:03 PM
i warned you about noob questions
Another: I googled for sdl ways, went through the framework, looked into the mingw tutorials, but could not find this simple thing which was so easy in the basic days. I just have an integer, x, that i want to give a random value between 0 and 9... The only thing i could find was rand() which gives huge numbers as return.
Help plz.
Also I provide a Random object that makes things easy (for some purposes)
just #include "Random.h"
Random rand;
random.setLimits(0,9);
int myRandomInt = random.nextInt();
It also has nextFloat and if you really want nextBool (head or tails!)
Don't worry about seeding the random numbers because I do this at program init.
@Alex: Great, given your record I expect it to be a good 'un!
#83
Posted 01 November 2008 - 05:17 PM
Random rand;
random.setLimits(0,9);
int myRandomInt = random.nextInt();
And still big numbers
Edit: Wait, something weird is happening, i think it's something else...
Edited by MarkoeZ, 01 November 2008 - 05:27 PM.
#84
Posted 01 November 2008 - 05:33 PM
Cheers!
#85
Posted 01 November 2008 - 10:48 PM
I have a basic working version now. It's a math game with time pressure. 5 rounds, and after each correct answer you get one second less for the next round. Unexpectedly there are some pretty touch ones that i kept because they are mathematically correct and throw you off guard. youll see
Since this is my first cpp project i basically built it inside the Space invaders state, slowly removing the original parts and ending up with almost 100 % changed code. I "borrowed" some of the input parts from the spelling contest as well
But now i changed all filenames and functionnames from invaders to math and it no longer works inside my setup
This is the bare version, graphics need to be updated, some sounds will be added, and perhaps some variation in the calculations, but ill get to all of that next.
http://willhostforfo...ad&fileid=39155
Edit: works again, and files are indeed correct
Edited by MarkoeZ, 01 November 2008 - 11:32 PM.
#86
Posted 02 November 2008 - 12:41 AM
Gonna take a look at your game tomorrow and see how much better it is than my idea for a math game
#87
Posted 02 November 2008 - 01:46 AM
Gonna take a look at your game tomorrow and see how much better it is than my idea for a math game
oh, it's probably worse
#88
Posted 02 November 2008 - 02:17 AM
I've downloaded your code MarkoeZ and I'll get it included into the framework when I have time.
If you think Code::Blocks is "caching" your result, do a rebuild rather than a build.
#90
Posted 02 November 2008 - 08:31 AM
a nice feature might be to change color of the main menu each boot














