QUOTE(billykater @ Oct 9 2008, 10:36 PM)

Maybe PokeParadox can do a similar release for the next version where all unnecessary files are not included(Current CromoZome code could be included with the samples instead).
Good idea! I'll separate the samples and provide a full Penjin + PandoraPanic package next time.
Also thanks for the tweaks, We'll be sure to add your name to the credits of that minigame!

QUOTE(pstudio @ Oct 9 2008, 11:08 PM)

I've played a bit aroundwith the code and I've created a little mini game. Not really anything special, just a very simple space invaders game (only one alien and one shot).
I'm still requesting some info on what type of mini games we should make. Are there certain criteria we must obey? Or does anything goes?
You are modest, it serves as another good example of how to use the framework! We actually like this minigame quite a lot

It basically is "anything goes" but just keep it straight to the point. And keep it "family friendly"

But humour is good, if possible.
QUOTE(pstudio @ Oct 9 2008, 11:08 PM)

And some quick code questions:
What does Input.resetKeys() exactly?
How can we use the touch screen, Keyboard, analog sticks (other?)? I feel that we should attempt to use all input methods in the mini games (not at once

).
the resetKeys() function wipes that status of the buttons... you don't really need to call it unless you want to make sure the button is only registered once when held. You don't have to use the input object as it's intended for the GP2X (and there is another one for Wiimote), you can use the SDL input function directly, which may be more sensible until we know how to button map the Pandora in SDL!
Keyboard yes, touchscreen may be handled as a mouse in SDL... analogue sticks should be possible, although I haven't written any support for it as yet. Again you'd have to use the SDL functions directly, as opposed to my "easy" input classes.
Please comment your minigames, with your name and the name of the minigame, so that we can give appropriate credits on the credits screen!
I'm going to do some more work on the minigame interfacing, add victory/loss delays so that you have a little time to catch your breath between games, check your lives and current stage, etc.
I also need to add the single game selection screen.
I also have a couple of ideas I'm thinking about... but I want to get the MiniGame engine done before starting anything...

If I have any concrete ideas of what I'm doing minigame-wise, I'll of course let you know.
I must say thanks to everyone that is interested in the project and I hope you are not having too much trouble with our code!