Pandora Emulator Frontend
#151
Posted 07 January 2009 - 04:09 PM
#152
Posted 07 January 2009 - 05:16 PM
Aimless_E, the video has me slightly "disturbed." The buttons on the sidebar are scaled very poorly. I intended for them to not be scaled at all. Also when it pops up make it about .25 of a second to popin/out. A slow slideout kind of looks sloppy.
I really like the idea of the infobar being slid in. Nice work there.
Also, the group category is supposed to move with the selections. My whole idea is pretty much a giant ripoff of Rock Band's tracklist system, which I assumed someone here has used [apparently not,
Heres a reference for the RB menu:
Anyways, amazing work. Just need a few tweaks here and there.
Also, heres an icon I made up for the album art thing, which I thought was a great idea:

EDIT: Is there any way you could get full 800x480 screenshots not including your desktop?
Side bar for the main menu or sidebar in the games library? I can speed up any of the animations I need to and yes I agree it needs to be a little quicker in the leaving.
Originally I had it setup so that it would behave like your are saying. And I assumed that's what you were ripping off
I can take just screen of the program. I just wanted everyone to see that it wasn't just a fancy flash file or another mockup.
Thanks for the "album art" default pic. I was going to ask for one.
Perfect, I'm actually sort of liking how the category stays at the top better. I can imagine it being a very neat and useful effect actually, good thinking.
It would be the slide out after you go into the games listing. And the slide in after choosing a game.
NOTE: After selecting to play a game, instead of just hard cutting to a black screen, could you softly fade out at about .5 of a second.
Also, sorry if I sounded a bit harsh on my last post. The scaling on the sidebar buttons is just throwing me off a bit.
EDIT:
I just read your last post, I'm still not sure which sort of options I have to worry about in the mockup.
Edited by Tiptup300, 07 January 2009 - 05:21 PM.
#153
Posted 07 January 2009 - 05:34 PM
[/quote]
Perfect, I'm actually sort of liking how the category stays at the top better. I can imagine it being a very neat and useful effect actually, good thinking.
It would be the slide out after you go into the games listing. And the slide in after choosing a game.
NOTE: After selecting to play a game, instead of just hard cutting to a black screen, could you softly fade out at about .5 of a second.
Also, sorry if I sounded a bit harsh on my last post. The scaling on the sidebar buttons is just throwing me off a bit.
EDIT:
I just read your last post, I'm still not sure which sort of options I have to worry about in the mockup.
[/quote]
Thats right sorry. How about I just throw something together send you a screen shot and have you fix it?
The hard black out is done by MAME as it initializes the video. I don't think I can soften that... But I could add a loading screen and have the interface fade out behind it. I think the program needs more user feedback when loading the games I'm just not sure what the best solution is yet.
And I didn't think you sounded harsh I understand where your coming from, but the graphics library I decided to use for the GUI doesn't care about original size so I have to set it manually which can be rather tedious . I'll see what I can do to make it look more like your originals.
#154
Posted 07 January 2009 - 06:12 PM
I am afraid I am not making as much sense as I could. You work out the best presets for some made up game Mario_Dico.iso and you call it preset (1) and rename the game, Mario_Disco(1).iso but Ma(1)io_Dico.iso or (1)Mario_Disco.iso or any thing else with (1) also would have worked. Because for the same system a great many games are made in a similar way and Pandora is built all to one specification, preset (1) also works for Game_B.iso and so it is renamed Game_B(1).iso Game_C.iso is a little difforent so it's preset is named (2). And so on like that. So when Joe User gets a new playstation game that no one has chosen a preset for he just selects the presets in the front end, trying out (1) and then (2) and so on until he got to (a) and eventually (z). If none of them worked he could try to manually configure it and at it as a new preset number. I doubt 36 would get used up.
Each system would use it's own designation for presets. Meaning that there would be a (1) that was a preset for Nintendo roms and a (1) that would be for sega roms.
Some selection in program could do the renaming of the rom (to add the designation of a preset number) for you. It could even be an empty .txt file that holds the preset information in it's name. Having a Mario(2).rom.txt file would make the (2) appear as choice for that rom in the front end, but it would not exclude the possibility of also having a Mario(a).rom.txt file that would make that option appear as well. So with to small text files named Mario(2).rom.txt and Mario(a).rom.txt the presets (2) and (a) would be available meaning that they are two presets that work well. The txt file could optionally be filled with a small comment about that particular preset on that particular game like "runs smoothly but buggy sound", or "runs slightly to fast".
Some tie in with an online site would be good. It could have just a long list of alphabetical game names, with extra entries for game language and version number (just like any rom site) and it would list there recommended presets. It could even have some thing like a user voting system, 5 users have said they used preset (4), 3 users have said they used preset (9).
#155
Posted 07 January 2009 - 07:07 PM
Thats right sorry. How about I just throw something together send you a screen shot and have you fix it?
The hard black out is done by MAME as it initializes the video. I don't think I can soften that... But I could add a loading screen and have the interface fade out behind it. I think the program needs more user feedback when loading the games I'm just not sure what the best solution is yet.
And I didn't think you sounded harsh I understand where your coming from, but the graphics library I decided to use for the GUI doesn't care about original size so I have to set it manually which can be rather tedious . I'll see what I can do to make it look more like your originals.
That idea would work.
What was more thinking of is just draw a big black box over everything and just up the transparency over time.
Would it be possible to dynamically generate the button textures. That might be going a little bit overboard though.
Edited by Tiptup300, 07 January 2009 - 07:11 PM.
#156
Posted 07 January 2009 - 09:53 PM
That idea would work.
What was more thinking of is just draw a big black box over everything and just up the transparency over time.
Would it be possible to dynamically generate the button textures. That might be going a little bit overboard though.
Yeah I think I'll avoid the button texture thing.
#157
Posted 09 January 2009 - 04:37 AM
Edited by iain.dalton, 09 January 2009 - 04:39 AM.
#158
Posted 09 January 2009 - 06:00 AM
http://picasaweb.goo...feat=directlink
http://picasaweb.goo...feat=directlink
http://picasaweb.goo...feat=directlink
Edit: screw it! above are links to the pics.
Edited by Aimless_E, 09 January 2009 - 03:06 PM.
#159
Posted 09 January 2009 - 07:11 AM
#161
Posted 09 January 2009 - 04:55 PM
#163
Posted 09 January 2009 - 08:23 PM
Nice but i'd dont like the Play Game with CAPS.
I agree, and why type of GUI middleware are you using?
Can do.
There's middleware that I can use to make gui's
Truthfully I use a program called edje_editor to help me with layout and quick changes. But I have to clean up the code after I save the file so I avoid it when I can.
why? oh and right now I'm using vera as the font. If you would prefer another font let me know.
#164
Posted 09 January 2009 - 10:13 PM
But i don't like the spaces randomly wide before the rom names.
All titles are not at the "same level".










