Performance Impact Of Scaling Graphs
Posted 14 November 2008 - 06:55 PM
I am scaling quite a few graphs using the size = command e.g. large rock is size = 100, medium rock size=50 and small rock size = 25 all based on the same graphs.
Does anyone know what kind of performance impact using the size command to scale graphs has?
I could create new graphs for the medium and small rocks but wouldn't want to go to the effort if it doesn't help much. There are quite a few animation frames and therefore quite a task.
Posted 14 November 2008 - 07:23 PM
Edited by Alex., 14 November 2008 - 07:25 PM.
Posted 14 November 2008 - 09:05 PM
Posted 14 November 2008 - 09:57 PM
Try scaling every frame once when the game starts and save them as separate graphs. Then you could use those instead of scaling each rock every frame, and avoid any manual rescaling work. Hopefully Fenix allows you to do this.
IIRC boomshine2x does this several thousand times at the GBAX splashscreen
Posted 16 November 2008 - 06:42 PM