Hi
In the past I've done all my programming using Dev-C++. Since the project seems to be dead for quite a number of years now I've decided to switch to Code::Blocks. Much to my surprise, it was literally a matter of a couple if minutes to get my projects to compile under Code::Blocks. (I use SDL, SDL_mixer and SDL_image.)
Now here's my question:
I would like to be ready to compile for the Pandora the day I have the console in my house. Are there any tutorials available already on how to set up Code::Blocks (Windows version) for the Pandora? I couldn't find anything in the Pandora Wiki.
Thanks
RomanH
Code::blocks Setup For Pandora
Started by
RomanH
, Nov 23 2008 09:22 AM
5 replies to this topic
#1
Posted 23 November 2008 - 09:22 AM
#2
Posted 23 November 2008 - 02:29 PM
1. Get the toolchain from code sourcery and install it
2. Create a new compilier in C::B
3. Point it to the new executables (i.e gcc.exe)
2. Create a new compilier in C::B
3. Point it to the new executables (i.e gcc.exe)
#5
Posted 24 November 2008 - 03:44 AM
for SDL, SDL_mixer, SDL_image I guess I will just have to wait for them to be ported to the Pandora, right?
I think SDL and SDL_* have already been ported, but not really released to the outside world.
Notaz has a working SDL lib using the frame buffer, meaning its not hw accelerated. Hopefully an fully accelerated version is ready when pandora ships
#6
Posted 20 April 2012 - 04:24 PM
Thanks for the tip.
but just to make sure (please forgive my noobnes...)
I download a package like this: <a href="http://www.codesourc...tal/release570" target="_blank">link</a> (IA32 Windows Installer)
for SDL, SDL_mixer, SDL_image I guess I will just have to wait for them to be ported to the Pandora, right?
Thanks!
I would like too know how this went as I would like to do the same. I assume that you are compiling pnds for the Pandora ON a Winndows installed CodeBlocks?












