QUOTE(sverm @ Dec 8 2008, 11:54 PM)

QUOTE(retort @ Dec 5 2008, 08:41 AM)

The shoulder buttons are going to need a trim. The way they stick out at the corner, they will definitely get snagged on something and get ripped right out (e.g. when pulling it out of your pocket, with say, a headphone cable snagged on it, or even just from sheer friction).
yeh yeh, i was lazy in that regard. only spent an hour or so on the models, i actually spent alot of time recreating the irregular chamfer by eye only to realize the back was all wrong. your right, the front profile curve should extend to the buttons, i only lowered the shoulders. oh well...
QUOTE(timofonic @ Dec 9 2008, 12:44 AM)

QUOTE(TaG @ Dec 8 2008, 01:44 PM)

Show that you are using it for serious purposes and they cannot argue. Hell, tell them as they wouldn't provide it they're lucky you're not putting on expenses.
Then when they have had sufficient proof, go back to your games and browsing.
Hehe, good point! Anyway, a piece of plastic or whatever to hide the gaming controls can be interesting sometimes.
QUOTE(sverm @ Dec 8 2008, 01:54 PM)

QUOTE(retort @ Dec 5 2008, 08:41 AM)

The shoulder buttons are going to need a trim. The way they stick out at the corner, they will definitely get snagged on something and get ripped right out (e.g. when pulling it out of your pocket, with say, a headphone cable snagged on it, or even just from sheer friction).
Maybe I'm wrong, but I think that render has a few mistakes. It could be nice to see an improved one and even with some nice animation

lol, no ones perfect. animation? geez, how about CAD docs, assemblies, and qtvr comparisons while we're at it.