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Lerp Development Thread Quick test of the gameplay mechanic..

#16 User is offline   AndyLondon

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Posted 07 December 2008 - 02:57 PM

Really like the idea, I like the morph effect too. It might look cool if you give the morphing graphic the physics of the new object and keep the momentum going? that way you can still keep the length of the effect and keep the pace going?

#17 User is offline   benjymous

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Posted 07 December 2008 - 03:02 PM

QUOTE(AndyLondon @ Dec 7 2008, 02:57 PM) View Post

Really like the idea, I like the morph effect too. It might look cool if you give the morphing graphic the physics of the new object and keep the momentum going? that way you can still keep the length of the effect and keep the pace going?


Currently, the idea is that time is frozen while you're in the morph state - I might try to make time slow down then speed up as you morph, which could stop if feeling so disjointed

#18 User is offline   GunPei2X

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Posted 07 December 2008 - 08:04 PM

Great idea, and you've addressed the immediate concern I had (delay when switching forms). Really looking forward to seeing your progress on this!

#19 User is offline   _Sterling

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Posted 08 December 2008 - 03:34 PM

Very nice! The concept reminds me of Ghost Encounters for the Atari 400/800 machines.



#20 User is offline   Bryce Leo

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Posted 08 December 2008 - 06:35 PM

I love puzzle games. That looks like a really sweet idea. Keep us posted!


#21 User is offline   GunPei2X

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Posted 09 December 2008 - 07:49 PM

QUOTE(_Sterling @ Dec 8 2008, 03:34 PM) View Post

Very nice! The concept reminds me of Ghost Encounters for the Atari 400/800 machines.


It's similar to Jelly Boy, but where that game was more focused on platforming and the "turn into a balloon, etc" hook seemed like an afterthought at times, it sounds like benjymous is putting a lot more effort into the design of challenging puzzles.

#22 User is offline   Zephyr-sama

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Posted 02 January 2009 - 07:52 AM

I was thinking Jellyboy too. This looks awesome. It's the perfect combination of old, new, and quirky; very creative!

#23 User is offline   benjymous

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Posted 02 January 2009 - 03:38 PM

[edit] - switched to a Vimeo video, as it's far better quality [/edit]

New video - with a better framerate

http://www.vimeo.com/2705236

This shows the Box2D physics engine at work (which wasn't present in my first video)

Previous YouTube version

This post has been edited by benjymous: 03 January 2009 - 09:54 AM


#24 User is offline   Dragons_Slayer

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Posted 02 January 2009 - 03:47 PM

that looks quite impressive already! nice morphing effect. Physics are always cool tongue.gif keep up the good work!

#25 User is offline   TaG

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Posted 02 January 2009 - 05:08 PM

Nice - blogged!

#26 User is offline   Tripmonkey_uk

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Posted 02 January 2009 - 06:47 PM

QUOTE(benjymous @ Jan 2 2009, 03:38 PM) View Post

New video - lower quality (thanks to YouTube) but a better framerate

http://uk.youtube.co...h?v=TE15HVVxjtU

This shows the Box2D physics engine at work (which wasn't present in my first video)

I've been waiting for someone to give the Box2D engine a shot and it looks great.
Your just missing the piece of string from the end of the balloon biggrin.gif

#27 User is offline   emcp

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Posted 02 January 2009 - 08:30 PM

QUOTE(Tripmonkey_uk @ Jan 2 2009, 06:47 PM) View Post

QUOTE(benjymous @ Jan 2 2009, 03:38 PM) View Post

New video - lower quality (thanks to YouTube) but a better framerate

http://uk.youtube.co...h?v=TE15HVVxjtU

This shows the Box2D physics engine at work (which wasn't present in my first video)

I've been waiting for someone to give the Box2D engine a shot and it looks great.
Your just missing the piece of string from the end of the balloon biggrin.gif



same here,
ill be using it for a few physics games of my own, but theyre more along the lines of world of goo, type concept

anyway love the idea, and i like the character although, wouldnt really like looking at him for too long, would it be ok if i try to come up with one, and if you like it you can use it, what size is it?, (also i think the bricks are outdated, but i know its early and pandora is quite retro, although i personally hate retro)

#28 User is offline   benjymous

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Posted 03 January 2009 - 09:32 AM

QUOTE(emcp @ Jan 2 2009, 08:30 PM) View Post
anyway love the idea, and i like the character although, wouldnt really like looking at him for too long,

Then you can morph into something more pleasing biggrin.gif Most of the game will revolve around the different properties of the things you can morph into - the main character is intentionally limited in what he can do - he can't even jump!

QUOTE(emcp @ Jan 2 2009, 08:30 PM) View Post
(also i think the bricks are outdated, but i know its early and pandora is quite retro, although i personally hate retro)

Don't worry - those are just placeholders - I just quickly threw something together in PSP as I needed to start building environments to test the engine!

I haven't totally decided on the art style I want to go for with the backgrounds yet - I've considered using photos of around the house as backgrounds, in a "creatures that come out at night" style, although my current tests with SDL seem to suggest that it really struggles drawing lots of large bitmaps - I'll probably have to switch to using the opengl layer, although I'd rather keep it in software if possible, so I can port it to other platforms


#29 User is offline   emcp

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Posted 03 January 2009 - 08:27 PM

yeah i like the idea of creature that come out at the night, i myself was expecting this to turn into something similar like Abe's Oddysee : Odd World

but i like your idea better

just make sure you make the player smaller, i think hes a bit too big at the moment, it doesnt give you much room to a manoeuvre, without scrolling and you dont want it scrolling too much

but i take it was made for the psp's screen

This post has been edited by emcp: 04 January 2009 - 03:36 PM


#30 User is offline   etchasketch

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Posted 04 January 2009 - 09:05 AM

Sounds like using the back-tracking and shape-shifting idea of SotN taken to another level. You better pay homage to mist form!

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