Sdlquake2
Started by
Pickle
, Jan 21 2009 06:56 PM
39 replies to this topic
#31
Posted 26 May 2009 - 01:48 PM
Really? no memory issues or anything? O_o I need to download, alot of people are saying it doesn't work on 1.0 are you using a different version to the one on the archive or are those people wrong?
btw will GLquake be fixed? I hate to ask questions like this but I love quake enhancements. one more thing. do mods work?
#32
Posted 26 May 2009 - 01:49 PM
QUOTE (Pickle @ May 26 2009, 03:38 PM) <{POST_SNAPBACK}>
QUOTE (Devilmandex @ May 26 2009, 09:35 AM) <{POST_SNAPBACK}>
Woah pickle your on fire! Looking forward to the nanogl version. Hopefully being on the same firmware as everyone else has helped.
Thanks! I ran ioquake2 on firmware 1.0 with no issue besides that the volume is jacked way up.
So it does work ioquake2?
Regards
André
#33
Posted 26 May 2009 - 02:37 PM
Nope. Not for me anyway.
I'm on firmware 1.0.0
The last version ran just fine but this one just get stuck at the loading... screen when I try to run the game
Is there anyway I can make the the wiz log things? That should help.
oh and thanks for the effort Pickle!
I'm on firmware 1.0.0
The last version ran just fine but this one just get stuck at the loading... screen when I try to run the game
Is there anyway I can make the the wiz log things? That should help.
oh and thanks for the effort Pickle!
#34
Posted 26 May 2009 - 02:38 PM
QUOTE (Devilmandex @ May 26 2009, 09:48 AM) <{POST_SNAPBACK}>
Really? no memory issues or anything? O_o I need to download, alot of people are saying it doesn't work on 1.0 are you using a different version to the one on the archive or are those people wrong?
btw will GLquake be fixed? I hate to ask questions like this but I love quake enhancements. one more thing. do mods work?
should be the same version since Im the one that uploaded it. The offical expansion's shared game objects are included and should work.
everyone make sure you run as ./sdlquake2 +set vid_ref softsdl +set s_khz 22
GLquake will work when its works.
Edited by Pickle, 26 May 2009 - 02:38 PM.
#35
Posted 26 May 2009 - 02:38 PM
Sticks at the loading screen :/
#36
Posted 26 May 2009 - 02:44 PM
QUOTE (Pickle @ May 26 2009, 04:38 PM) <{POST_SNAPBACK}>
everyone make sure you run as ./sdlquake2 +set vid_ref softsdl +set s_khz 22
Mine is set just like that and no luck.
Same thing with Wolf4sdl btw. Can it be connected in some way?
#37
Posted 26 May 2009 - 03:11 PM
QUOTE (Esslan @ May 26 2009, 10:44 AM) <{POST_SNAPBACK}>
QUOTE (Pickle @ May 26 2009, 04:38 PM) <{POST_SNAPBACK}>
everyone make sure you run as ./sdlquake2 +set vid_ref softsdl +set s_khz 22
Mine is set just like that and no luck.
Same thing with Wolf4sdl btw. Can it be connected in some way?
this is probably a missing shared lib, although I dont know why I havnt seen it since upgrading to 1.0.
Wolf4SDL was missing mikmod, once i added it it worked fine.
Maybe someone can try adding the libgcc* from my vice(test) thread
#38
Posted 26 May 2009 - 03:41 PM
tested the libgcc (pickle.gp2x.de/vice_libs.zip, right?) and no change.
I just need to put in it the folder with the binaries right? or do I have to copy them to the nand via script?
I just need to put in it the folder with the binaries right? or do I have to copy them to the nand via script?
#39
Posted 26 May 2009 - 05:06 PM
QUOTE (Esslan @ May 26 2009, 11:41 AM) <{POST_SNAPBACK}>
tested the libgcc (pickle.gp2x.de/vice_libs.zip, right?) and no change.
I just need to put in it the folder with the binaries right? or do I have to copy them to the nand via script?
I just need to put in it the folder with the binaries right? or do I have to copy them to the nand via script?
In the same folder seems to work fine.
#40
Posted 26 May 2009 - 06:20 PM
And there is no way to get it to make a log file?











