Prboom 2.5.0 For Wiz
#1
Posted 25 January 2009 - 11:12 PM
The config file and scripts are fixed get it here
Runs great, filters turned on by default.
#2
Posted 25 January 2009 - 11:35 PM
Looks like the Wiz will have a very cool library of games by release day. It's quite amazing how much the GP2X paved the way in terms of polished software for both upcoming handhelds.
Edited by Alex., 25 January 2009 - 11:38 PM.
#3
Posted 26 January 2009 - 12:13 AM
Looks like the Wiz will have a very cool library of games by release day. It's quite amazing how much the GP2X paved the way in terms of polished software for both upcoming handhelds.
Thanks, I think ive met my quota for the year :-)
The only thing is the min lib, the wiz and pandora have the power using SDL or some other tranparent library should be the way to go.
#4
Posted 28 May 2009 - 06:15 PM
#5
Posted 28 May 2009 - 06:33 PM
Which version of Quake are you running? glquake or this
http://dl.openhandhe...i?0,0,0,0,30,15
Regards
André
#6
Posted 06 June 2009 - 03:16 AM
Are there any treatises, Thesises, or grad school courses offered on how to set it up to run wads?
Edited by DaveC, 06 June 2009 - 03:16 AM.
#7
Posted 06 June 2009 - 04:06 AM
Are there any treatises, Thesises, or grad school courses offered on how to set it up to run wads?
To get Doom 1 to run you have to rename doom.wad to doom1.wad, or edit the appropriate .gpe file. I figured it was easy enough to rename the .wad file. I cannot get plutonia to run, but I did get doom 1, doom 2, and TNT to run.
I can't get the music to work though. Is there something wrong with Timidity on the Wiz? Or is there something wrong with the way MIDI music was implemented on this version of PRBoom.
Edited by forgeflow, 06 June 2009 - 04:08 AM.
#8
Posted 06 June 2009 - 10:17 AM
dir <point to timidity folder here>
example:
dir /mnt/nand/timidity/
#9
Posted 07 June 2009 - 02:02 PM
dir <point to timidity folder here>
example:
dir /mnt/nand/timidity/
I'm supposed to put timidity on the nand?
#10
Posted 07 June 2009 - 02:49 PM
nah, sd is also fine (in that case modify the line to point to the sd).
#11
Posted 07 June 2009 - 06:57 PM
nah, sd is also fine (in that case modify the line to point to the sd).
It worked, thanks! Doom & music, together again.
#12
Posted 07 June 2009 - 07:17 PM
nah, sd is also fine (in that case modify the line to point to the sd).
It worked, thanks! Doom & music, together again.
Glad to see everyone helping each other out.
The plutonia wad should work, I will check mine again and see what i did.
#13
Posted 09 June 2009 - 01:55 AM
Are there any treatises, Thesises, or grad school courses offered on how to set it up to run wads?
I get dumped back to the wiz menu as well (for me both don't work, doom1 or doom2.). Tried renaming the file to Doom.wad, DOOM.WAD, Doom1.wad, DOOM1.WAD and doom1.wad... no such luck (I gave it a try using upper and lower case, since there was one other game that needed its filenames to be changed to lowercase to run correctly... was hoping the same work here but no such luck)
#14
Posted 11 June 2009 - 03:00 AM
Are there any treatises, Thesises, or grad school courses offered on how to set it up to run wads?
To get Doom 1 to run you have to rename doom.wad to doom1.wad, or edit the appropriate .gpe file. I figured it was easy enough to rename the .wad file. I cannot get plutonia to run, but I did get doom 1, doom 2, and TNT to run.
I can't get the music to work though. Is there something wrong with Timidity on the Wiz? Or is there something wrong with the way MIDI music was implemented on this version of PRBoom.
To get Plutonia to run edit the Plutonia.gpe file and change "#!/bin/bash" to "#!/bin/sh". Then Plutonia will run just fine.
#15
Posted 12 June 2009 - 10:49 PM
Thanks man, it works!












