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#226 Yod4z

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Posted 26 March 2009 - 09:23 AM

It''''''''s seem Pickle had some time to do a vid of Q2. There''s only some problem with X bumping on the screen
CODE

http://www.youtube.com/watch?v=F34GxKdIE6s&feature=channel_page


Thank you for this vid Pickle

Edited by Yod4z, 26 March 2009 - 09:24 AM.


#227 arrrgh

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Posted 26 March 2009 - 09:32 AM

Now I want my Pandora more than ever. I need Quake in my pocket now.
Will analog nub support be added when you get your Pandora, Pickle? Thanks for the video! smile.gif

#228 DasFool

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Posted 26 March 2009 - 11:09 AM

That was rockin''. Runs so smooth! Was that at full resolution?

#229 arrrgh

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Posted 26 March 2009 - 11:17 AM

QUOTE('DasFool' @ 'Mar 26 2009, 08:39 PM)

That was rockin''''. Runs so smooth! Was that at full resolution?

Do you think Pickle would settle for anything else? biggrin.gif Yep, running at full 800x480. It''s going to look brilliant.

#230 jens.l

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Posted 26 March 2009 - 11:50 AM

Pickle, is Hexen II also possible ?


Jens


#231 r00tw00t

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Posted 26 March 2009 - 12:26 PM

It''s not good for me too watch all these new videos showing what the Pandora can do... I soon can''t take this anymore... I want it. I want it now!

Thanks Pickle for the video!

#232 Pickle

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Posted 26 March 2009 - 12:53 PM

Well there is some nub support already but its not that great, I have some nubs in the mail so im hoping to get that resolved.

Its full resolution, sorry for the X flickering, it coming from the console when i hit keys. Any motion blur is also from the camera.


#233 Awakening

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Posted 26 March 2009 - 02:52 PM

This got me thinking of Half Life, IIRC it''s based on the Q2 engine. Would a port be possible and would it be legal?

Hmm, I wonder if I should dig up Half Life Generations from my basement...

#234 Spirit

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Posted 26 March 2009 - 05:08 PM

Sigh.
The Half-Life source code is not available, so no.

#235 Loonie

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Posted 26 March 2009 - 05:47 PM

Oh hell yes, that''s looking great. Good job.

#236 WizardStan

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Posted 26 March 2009 - 06:20 PM

Half Life is based on Quake 2 in the same way that a Ferrari is based on a go-kart. They''ve both got similar basic parts, but the former is way more advanced. Ok, so that analogy is a huge exageration, but still, the point is that to get Half Life, you need to start with the Quake 2 source and add, remove, and rebuild a lot of it. While Quake 2 might have gone open source, the things that Valve changed to get to Half Life have not been made open source, and likely aren''t ever to be.


#237 Phawx

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Posted 26 March 2009 - 07:02 PM

Pickle, when you get those nubs in, I would REALLY like to see a video of you using them. Thanks for the update with the mouse and keyboard. When I first saw the mouse compared to the screen, I was like..."Why does the screen look so small."

I keep forgetting the Pandora is the size of a DS lite

Edited by Phawx, 26 March 2009 - 07:03 PM.


#238 RajTakhar

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Posted 26 March 2009 - 08:09 PM

Great work - as always!

#239 Chip

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Posted 26 March 2009 - 08:57 PM

QUOTE('WizardStan' @ 'Mar 26 2009, 02:20 PM)
Half Life is based on Quake 2 in the same way that a Ferrari is based on a go-kart.
If you''re going to use a car analogy, you might as well keep it engine-based. Half life (and many other games) use the quake 2 engine, and the engine has been open sourced. However, just like with cars, an engine by itself doesn''t go anywhere. You need all the other parts that make up a car to drive to the store, and you need all the other (closed source) parts that make up Half Life to play the game.

So no, there will be no Half-Life on the Pandora unless Valve ports it themselves.


#240 Awakening

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Posted 26 March 2009 - 09:23 PM

I didn''t know about the situation, that''s why I was asking. Guess I have to play it on my PC instead.