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#241 Loonie

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Posted 26 March 2009 - 09:30 PM

QUOTE('Chip' @ 'Mar 26 2009, 08:57 PM)

QUOTE('''WizardStan''' @ ')
Half Life is based on Quake 2 in the same way that a Ferrari is based on a go-kart.
If you''''re going to use a car analogy, you might as well keep it engine-based. Half life (and many other games) use the quake 2 engine, and the engine has been open sourced. However, just like with cars, an engine by itself doesn''''t go anywhere. You need all the other parts that make up a car to drive to the store, and you need all the other (closed source) parts that make up Half Life to play the game.

So no, there will be no Half-Life on the Pandora unless Valve ports it themselves.


Actually, I think Half-Life is based on the Quake 1 engine, which gives you a good idea of just how much was added to it.

As the FAQ says, no source code, no port. Unless someone''s going to embark on the mother of all Quake mods.

#242 Bramrash

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Posted 27 March 2009 - 06:11 PM

I think there''''s a silly doom halflife mod, i''''ve never tried it, but it looked nice in a quirky sort of way. I''''ll look for a link...


Edit: Actually, searching google there seems to be a few, none recreate that much of the game, mainly just graphics etc.

Edited by Bramrash, 27 March 2009 - 06:17 PM.


#243 Patrick R Ludvigsen

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Posted 28 March 2009 - 12:59 PM

Half-Life maps can be run on several open-source modifications of the Quake engine, but it would still require quite an amount of coding for NPCs to get a Half-Life playalike on the Pandora.

#244 Monk

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Posted 12 June 2009 - 08:22 PM

QUOTE (Pickle @ Mar 17 2009, 05:55 PM) <{POST_SNAPBACK}>
QUOTE (MDave @ Mar 17 2009, 10:48 AM) <{POST_SNAPBACK}>
I forgot that Aliens vs Predator could now be easily ported the same way the Quake''s were, with nanogl \:\)

http://icculus.org/avp/

Pickle, up for it? \:P


Maybe...not right now anyway. I need to finish the quake stuff. Theres no point doing a half job on a bunch of things. I dont have the game data anyway, I have avp2. For some reason I thought avp1 was a 2d scroller.



With the various Quakes going so well, please do feel free to revisit this thought (the FPS called AvP) biggrin.gif . Dabble with the code even if you like. If you need anything - game data perhaps? Just cry out - I'm pretty sure someone would be willing to help you out!

Ta

#245 Razumen

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Posted 13 March 2010 - 07:31 AM

Pickle, is Hexen II also possible ?


Jens


I second this full heartedly!
Heretic, Hexen and Hexen 2 running on Pandora would very likely force me to buy one :D

#246 Gruso

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Posted 13 March 2010 - 07:58 AM

Epic bump. This link should please you:

http://pandorapress.net/2010/02/02/a-trio-of-titles-directed-by-pickle/

#247 Loonie

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Posted 13 March 2010 - 11:48 PM

Hopefully, we'll have a port of Zdoom that will cover the Heretic and Hexen side of things (along with the Doom and Strife side of things as well, of course).

#248 Pickle

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Posted 13 March 2010 - 11:58 PM

Hopefully, we'll have a port of Zdoom that will cover the Heretic and Hexen side of things (along with the Doom and Strife side of things as well, of course).


be nice if they cut that fmod crud out

edit: fyi ive port hheretic and hhexen and prboom, so the only thing not supported is strife

Edited by Pickle, 13 March 2010 - 11:59 PM.


#249 Loonie

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Posted 14 March 2010 - 02:31 AM

edit: fyi ive port hheretic and hhexen and prboom, so the only thing not supported is strife


You seem to insist on being my hero.

#250 TrashyMG

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Posted 02 May 2010 - 12:07 AM

edit: fyi ive port hheretic and hhexen and prboom, so the only thing not supported is strife


Shame about Strife, but a good start.

#251 BAFelton

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Posted 10 February 2011 - 07:25 PM

Can I use my USB Mouse like the original game ? Instead of nubs I mean.

#252 Isaac

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Posted 20 February 2011 - 12:03 PM

Did you find ? I'm interested too ;)

#253 Stouffa

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Posted 20 February 2011 - 05:53 PM

I know I'm repeating myself again, but +1 from me for USB mouse support!! (and that goes for all the Quake games:D)

#254 rutto

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Posted 20 February 2011 - 11:20 PM

I know I'm repeating myself again, but +1 from me for USB mouse support!! (and that goes for all the Quake games:D)


mice should be supported without problems...
http://pandorawiki.org/USB

did any of you tried simply plugging a mouse in the mini-usb port? (u'll need an adapter for that)

#255 DoubléDash

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Posted 22 February 2011 - 08:17 PM


I know I'm repeating myself again, but +1 from me for USB mouse support!! (and that goes for all the Quake games:D)


mice should be supported without problems...
http://pandorawiki.org/USB

did any of you tried simply plugging a mouse in the mini-usb port? (u'll need an adapter for that)


My wifi mouse does work, but only in the menu, not sure how to get it actually working as mouse look in gameplay. I am speaking of ZQuake-GLES though.

EDIT
When I say work I actually mean show, the menus don't respond to it.

Edited by DoubléDash, 22 February 2011 - 08:19 PM.