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#1 Pickle

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Posted 06 March 2009 - 04:17 AM

\:D 800x480 with sound 689 frames, 21.6 seconds: 31.9 fps

Video :
CODE
http://www.youtube.com/watch?v=HysmLjxGXP4

Edited by Pickle, 06 March 2009 - 05:15 AM.


#2 Gruso

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Posted 06 March 2009 - 04:51 AM

More information! Pics! Videos! Commemorative medallions!

Excellent stuff. smile.gif

#3 Pickle

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Posted 06 March 2009 - 05:00 AM

ah someone's up :-)
running at normal clocks, which I think is 500 Mhz and 55 mhz for the cortex. So it can run faster.

Video is uploading as we speak. It contains the demo benchmark and the a most of the 2 demos in normal speed. The video is ok, but seeing it on the real thing is nice. The 800x480 is amazing.


#4 MWeston

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Posted 06 March 2009 - 05:27 AM

Awesome, it''''s up!
CODE
http://www.youtube.com/watch?v=HysmLjxGXP4


Now I just need to get DJWillis or Notaz to help me poke that register to get the SGX clock back up to 110MHz!

Nice work!!!

Are you going to try Quake 1 too? How ambitious is Quake 3? biggrin.gif

Edited by MWeston, 06 March 2009 - 05:33 AM.


#5 craigix

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Posted 06 March 2009 - 07:55 AM

Sensational considering it''s at 55mhz and 800*480!

Out of curiosity I wonder how fast it would go at 320*240? ... With 110Mhz! biggrin.gif

Looks like the 800*480 is going to work really well for 3D, I guess it looks really sharp running at that res?

Ah Quake, we need more we need more we need more!

#6 rutto

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Posted 06 March 2009 - 08:07 AM

QUOTE('craigix' @ 'Mar 6 2009, 08:55 AM)

Sensational considering it''''s at 55mhz and 800*480!

Out of curiosity I wonder how fast it would go at 320*240? ... With 110Mhz! \:D

Looks like the 800*480 is going to work really well for 3D, I guess it looks really sharp running at that res?

Ah Quake, we need more we need more we need more!


Sorry, but I''m not impressed at all. 30fps are the minimum for first person shooter and the demo itself shows some little hang-up. If Q2 runs @30fps, do you all think Q3 will be actually playable at that resolution??
Is the CPU clock affecting fps that much? I though that GPU is the most important thing for videogames...

#7 Gruso

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Posted 06 March 2009 - 08:20 AM

That 55mhz -is- the GPU clock. It''s running at half speed. ;-)

Edited by Gruso, 06 March 2009 - 08:22 AM.


#8 craigix

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Posted 06 March 2009 - 08:21 AM

Since this is the first test with no tweaking at all, going via nanoGL, that speed at 55mhz at 800*480 is superb. It will get much faster.

#9 (naw)mcx

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Posted 06 March 2009 - 08:38 AM

QUOTE('craigix' @ 'Mar 6 2009, 08:21 AM)

Since this is the first test with no tweaking at all, going via nanoGL, that speed at 55mhz at 800*480 is superb. It will get much faster.

Excited squeal/I just came a little.

#10 rutto

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Posted 06 March 2009 - 08:42 AM

QUOTE('Gruso' @ 'Mar 6 2009, 09:20 AM)

That 55mhz -is- the GPU clock. It''''s running at half speed. ;-)



QUOTE('craigix' @ 'Mar 6 2009, 09:21 AM)

Since this is the first test with no tweaking at all, going via nanoGL, that speed at 55mhz at 800*480 is superb. It will get much faster.


Cool stuff, thanks for the info!
Q2 up and running means having a huge amount of awsome mods to play with! biggrin.gif

#11 lulzfish

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Posted 06 March 2009 - 08:55 AM

unsure.gif
Didn''t they say somewhere that the mods will need source code and recompiling also?

#12 Yod4z

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Posted 06 March 2009 - 08:56 AM

if Q engine will be ported directly to GL ES, can this be more fast (like 2FPS more or 20fps)?

To run Q3 at really good speed to be playable, we need not less than 60fps.

Edited by Yod4z, 06 March 2009 - 09:00 AM.


#13 lulzfish

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Posted 06 March 2009 - 09:00 AM

Well if nanoGL is translating everything from OpenGL to OGLES, then there will probably be a large speed increase when it''s ported to straight OGLES. I will guess, with no evidence to back myself up, that it will get up to 50 or 60 fps once the translation overhead is out of there.

#14 Yod4z

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Posted 06 March 2009 - 09:04 AM

I have seen Q3 (320x240 medium texture size) on Nokia N95 (OMAP 420 at 333MHz with Power VR MBX) and it run quite nicely.

CODE
http://fr.truveo.com/Quake-3-Arena-N95-8GB-HQ-Video/id/292231011

Edited by Yod4z, 06 March 2009 - 09:13 AM.


#15 craigix

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Posted 06 March 2009 - 10:12 AM

I''m sure you will get to see Q1 and Q3 in the coming days together with various tweaks, resolutions and GPU speeds.

Just to explain to people about the resolutions, we are maxing it at 800*480, but you could get far far faster speeds right now at say 480*240 (the PSP res) and it may well look almost the same on the LCD to an untrained eye.

But as Exophase said, it''s always best to start at the top and optimise, not compromise.