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Nail''''''''s Adventure Wip


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#1 jsmtux

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Posted 06 March 2009 - 08:22 AM

Here is an alpha testing of Nail''''s adventure.

Linux version:
CODE
http://www.gp32x.com/board/index.php?act=Attach&type=post&id=362


The needed libraries are SDL and SDL_Image

Windows version:
CODE
http://www.gp32x.com/board/index.php?act=Attach&type=post&id=365


Remember it`s an early alpha and has some bugs but i`ll soon post and update

Thanks for your interest!

Edited by jsmtux, 07 April 2009 - 09:37 AM.


#2 arrrgh

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Posted 06 March 2009 - 10:39 AM

Looking great! smile.gif

#3 hells_dark

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Posted 06 March 2009 - 11:32 AM

Great smile.gif

Nails jumps weirdly, but it looks really good and playable smile.gif

Crappy video by.. me :

CODE
http://www.youtube.com/watch?v=2OGS8zzkzQQ

Edited by hells_dark, 06 March 2009 - 11:43 AM.


#4 jsmtux

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Posted 06 March 2009 - 12:45 PM

Thank you very much for the reply

I know jumping is not really ok; but i''''s now being fixed

Great video, really funny; but, haven''t you tried shooting? ;\)
you can choose weapons with 2 and 3 and shoot with the spacebar

Edited by jsmtux, 06 March 2009 - 12:45 PM.


#5 hells_dark

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Posted 06 March 2009 - 01:29 PM

lol, no n__n

I try right now.

Edit : i can''t.. 2, 3 or spacebar -> no effect..

Edited by hells_dark, 06 March 2009 - 01:31 PM.


#6 Mithrildor

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Posted 06 March 2009 - 06:15 PM

Looking very good.

Some things Id like to see (don''t know if youve already thought of it)
- Enemies should be able to shoot while jumping/falling down
- You should use a health system like in zelda (with hearts) , its an easy to look at system and you can easily see after a lvl up how much your life has increased.
-Death animation
-Better jumping.

I know its a early wip , but Id just wanted to tell ya Id like to see such things next alpha.

Btw , looking very nice atm.

#7 jsmtux

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Posted 06 March 2009 - 06:24 PM

@hells dark: don''t know why he can''t shoot... it''s weird; i check it in more computers

@Mithrildor: Thanks for the feedback!! Yes i''ll have to implement all of it; but I am right now working on a harpoon gun

About the game it''s not only developed by me; I did all de coding, but the artwork and the idea is from mr. gonzo, and it is discussed in this thread:
CODE
http://www.gp32x.com/board/index.php?showt...5440&st=225

Edited by jsmtux, 06 March 2009 - 06:27 PM.


#8 hells_dark

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Posted 06 March 2009 - 09:03 PM

QUOTE('jsmtux' @ 'Mar 6 2009, 07:24 PM)
@hells dark: don''''t know why he can''''t shoot... it''''s weird; i check it in more computers

@Mithrildor: Thanks for the feedback!! Yes i''''ll have to implement all of it; but I am right now working on a harpoon gun

About the game it''''s not only developed by me; I did all de coding, but the artwork and the idea is from mr. gonzo, and it is discussed in this thread:
CODE
http://www.gp32x.com/board/index.php?showt...5440&st=225


I don''t know.. i just tried it on my laptop, same issue.

2 or 3 do nothing..

(i use linux)

Edited by hells_dark, 06 March 2009 - 09:04 PM.


#9 Mr.Gonzo

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Posted 07 March 2009 - 12:05 AM

I can''t even test it ! MEH.
When''s the windows version coming out ? ahah tongue.gif

#10 arrrgh

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Posted 07 March 2009 - 03:46 AM

QUOTE('Mr.Gonzo' @ 'Mar 7 2009, 09:35 AM)

I can''''t even test it ! MEH.
When''''s the windows version coming out ? ahah \:P

Compiling should be fairly easy with MinGW. Although it might seem daunting to someone who hasn''t done it before, though smile.gif

#11 cb88

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Posted 07 March 2009 - 03:52 AM

actually it might be easiest with devc++ which is minggw + an ide that you can just use drop in library development pakckages

you can get the portable USB key version too pretty handy

#12 arrrgh

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Posted 07 March 2009 - 03:54 AM

QUOTE('cb88' @ 'Mar 7 2009, 01:22 PM)

actually it might be easiest with devc++ which is minggw + an ide that you can just use drop in library development pakckages

you can get the portable USB key version too pretty handy

Yes, but this is not using a Dev-C++ project file, it''s using a makefile.

#13 Vorporeal

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Posted 07 March 2009 - 04:42 AM

You could use cygwin...

#14 cb88

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Posted 07 March 2009 - 05:07 AM

ah... I forgot about that.. heh.. just install debian in virtualbox

then run as root or using sudo

aptitude install libsdl1.2 libsdl-image1.2 libsdl-dev libsdl-image1.2-dev build-essential

and you should be able to simply build it by opening a terminal in the source directly and merely typing the word make and pressing enter

then typing ./main to run the game

if you go the debian route make sure you have the virtual enternet device enabled before installing

Edited by cb88, 07 March 2009 - 05:10 AM.


#15 jsmtux

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Posted 07 March 2009 - 09:15 AM

Ok!
I got acces to a computer with windows (my mom''s biggrin.gif ) and i ported the game

Not the version in development, just the old one

for compiling it under devCpp, apart from installing the libraries I had to do some tweaks to the code; like replacing 2uint" with "unsigned int" and "main()" with "main(int argc, char *argv[])"; but apart from that it compiles smoothly

Please, tell me if it works and what you think of it

Attached Files


Edited by jsmtux, 07 March 2009 - 09:31 AM.