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Pandora Pool Panic Beta


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#1 Unfathomable Depths

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Posted 08 March 2009 - 09:00 PM

*edit* Pandora .pnd
http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd



Anyone fancy testing this little pool game for me? Windows version of my first Pandora game (a Gp2X conversion) and the precursor to a internet multiplayer pool game.

Q=up, A=dw, O=lf, P=rg, M=shoot, I=start, Y=y button(!), P=pause.


DOWNLOAD
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->http://www.fileden.com/files/2008/6/27/1978308/PandoraPool%20beta.zip<!--c2--></div><!--ec2-->

\[img\]http://img4.imageshack.us/img4/5864/screenshotpoe.png\[/img\]

Graphics arent final - it still has Gp2X stuff for title pages etc.

Edited by Unfathomable Depths, 27 July 2010 - 01:19 PM.


#2 Butterman

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Posted 17 March 2009 - 09:32 AM

That''''s pretty cool.

A few notes, the balls lose energy way too fast, they slow down before making it across the table, with an almost full power hit.

Also, shouldn''''t you only be able to shoot the ball along the circumfrance of a circle projected out from it?
[img]
http://www.lets-play-games.com/files/images/142.jpg[/img]

Kind of like that? So you place the (whatever you call the stick) down behind the ball and move it around? Otherwise it''''s too easy. Apart from that it''''s pretty cool. I meant to try it a while back but I couldn''''t get past the menu screen, (lack of reading this post) then I had to go out.

Edited by Butterman, 17 March 2009 - 09:32 AM.


#3 Gruso

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Posted 17 March 2009 - 10:46 AM

Cool! I''d already played this on the ''2X, and I think it''s going to work even better on Pandora''s screen.

I did get an error the first time, it was missing zlib1.dll. I got it here:
CODE
http://www.dll-files.com/dllindex/dll-files.shtml?zlib1
...and just dropped it in with the .exe (I''m using Vista for the record).

#4 Unfathomable Depths

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Posted 17 March 2009 - 12:10 PM

QUOTE('''''''Butterman''''''' @ ')

That''''''''''''''''''''''''''''''''s pretty cool.

A few notes, the balls lose energy way too fast, they slow down before making it across the table, with an almost full power hit.

Also, shouldn''''''''''''''''''''''''''''''''t you only be able to shoot the ball along the circumfrance of a circle projected out from it?
[img]
\[url=http://www.lets-play-games.com/files/images/142.jpg\]http://www.lets-play-games.com/files/images/142.jpg\[/url\][/img]

Kind of like that? So you place the (whatever you call the stick) down behind the ball and move it around? Otherwise it''''''''''''''''''''''''''''''''s too easy. Apart from that it''''''''''''''''''''''''''''''''s pretty cool. I meant to try it a while back but I couldn''''''''''''''''''''''''''''''''t get past the menu screen, (lack of reading this post) then I had to go out.


Yes - the shots are slow. They were set up for the Gp2X screen. Fixed.

Im keeping the aiming the same as the Gp2X version although a few people have mentioned they preferred aiming the way youre talking about. Probably will change it for the multiplayer version.

QUOTE('''''''Gruso''''''' @ ')

Cool! I''''''''''''''''d already played this on the ''''''''''''''''2X, and I think it''''''''''''''''s going to work even better on Pandora''''''''''''''''s screen.

I did get an error the first time, it was missing zlib1.dll. I got it here:
CODE
http://www.dll-files.com/dllindex/dll-files.shtml?zlib1
...and just dropped it in with the .exe (I''''''''''''''''m using Vista for the record).


Cheers for that Gruso. I''''''''ll include it in the latest build

Here is the latest version (almost finished - just some graphics to tidy up).

CODE
http://www.fileden.com/files/2008/6/27/1978308/PandoraPool%20beta.zip

Thanks for having a go guys, much appreciated.

Edited by Unfathomable Depths, 17 March 2009 - 10:39 PM.


#5 Butterman

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Posted 17 March 2009 - 04:59 PM

QUOTE
Thanks for having a go guys, much appreciated.


No problem, always happy to help out another dev.

I know you''re keeping it as close to the GP2X as possible, but have you thought about the touch screen? Implementing it with your current aiming system would be no trouble at all.

#6 Unfathomable Depths

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Posted 17 March 2009 - 05:53 PM

Yes, definitely will have touchscreen with a shoulder button for shoot (think Alex. suggested this for the Gp2X version). On the Angstrom demo vids it looks pretty accurate.

#7 Butterman

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Posted 17 March 2009 - 06:50 PM

Better yet, you drag it to the position you want, then you drag the power bar along to set the power you want? That would be very, very cool.

I''ve only just started thinking about the game opportunities of the touch screen now, when I get my Panda I''m going to definetly make a few prototype games based around it.

#8 Crunchwrap

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Posted 17 March 2009 - 07:32 PM

Thanks for this, it''s coming out great.

#9 Unfathomable Depths

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Posted 17 March 2009 - 10:38 PM

Finished. Well, got to add touchscreen support and do some better graphics.

CODE
http://www.fileden.com/files/2008/6/27/1978308/PandoraPool%20beta.zip


#10 Qtpandora

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Posted 18 March 2009 - 04:42 AM

When will you release a linux version ?
did you use Box2d for physics ?
good work

#11 Unfathomable Depths

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Posted 18 March 2009 - 08:56 AM

Not planning a linux version (I don''t have linux box).

Ball physics were converted from a Silverlight bouncing balls demo that seems to have disappeared from the internets! Cant find it anywhere although admittedly I havent looked that hard...

Thanks for the comments : )

#12 fusion_power

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Posted 18 March 2009 - 11:57 AM

I''ve played it onto the GP2X, nice little game. smile.gif

Would it be possible to add a "serious" mode for the Pandora version, so we can play a "real" billard/snooker game with all the right rules (Single Player against AI too)? I would prefer a straight billard (and snooker) game over this nuke-drum-version smile.gif

Edited by fusion_power, 18 March 2009 - 11:59 AM.


#13 Unfathomable Depths

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Posted 18 March 2009 - 12:10 PM

Im going to code an online multi-player pool game next. This was just me geting the ball collision right (although Ive noticed a couple of pocket collision bugs but they are easy to fix).

Ive never written any online games before so Im reading up on sockets and stuff.

Im thinking simple IP to IP at first then perhaps a web page you can log into to find games. I doubt there would be enough players on at any one time to really justify the web page but it will be a good exercise for me.

*edit* Just realised the keys Ive given are wrong.

Q=up, A=dw, O=lf, P=rg, M=shoot, I=start, Y=y button, U=pause and U+I=quit.

Edited by Unfathomable Depths, 18 March 2009 - 12:19 PM.


#14 Crunchwrap

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Posted 18 March 2009 - 08:25 PM

The controls could be much better, and the aiming system is a bit weird.

#15 Unfathomable Depths

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Posted 18 March 2009 - 09:19 PM

Does the cursor move too fast, too slow?

Yes, the aiming system is a bit crap to say the least. Very simplistic. For the multi-player I''ll go with a more traditional cue stick and line.

Thanks for your comments Username smile.gif